Lololololol xDHave you bothered looking at a DVAR Dump? Probably not?
0x3b398e6a - r_waterSheetingFX_enable
Edit -
Seeming your too incompetent to even google it, I'll help the next question:
On:
setDvar("r_waterSheetingFX_enable", "1");
Off:
setDvar("r_waterSheetingFX_enable", "0");
to check if the dvar exists...
PC: open the exe in IDA and search for the dvar in the string window, if it's not there, then it's not in the game
PS3: open elf file
Xbox: idk what files y'all use
I posted it from a DVAR collection.Lololololol xD
There is! I tested it and it works:Just asking if someone know if this dvar exists in bo3
r_waterSheetingFX_enable 1 //ON
r_waterSheetingFX_enable 0 //OFF
Thanks for the C+PThere is! I tested it and it works:
Code:r_waterSheetingFX_enable 1 //ON r_waterSheetingFX_enable 0 //OFF
Question answered.
I copied from my list xD I checked a lot of dvars on bo3 to find out if they are workingThanks for the C+P
obv not lol still thanksHave you bothered looking at a DVAR Dump? Probably not?
0x3b398e6a - r_waterSheetingFX_enable
Edit -
Seeming your too incompetent to even google it, I'll help the next question:
On:
setDvar("r_waterSheetingFX_enable", "1");
Off:
setDvar("r_waterSheetingFX_enable", "0");
kkI copied from my list xD I checked a lot of dvars on bo3 to find out if they are working
here another way if u can't get the dvar to work theres a function for it they have madeobv not lol still thanks
void StartWaterSheetingFX(<localClientNum>,[duration],[magnitude])
[MANDATORY] <localClientNum> Local client on which to play the fx
[OPTIONAL] [duration] The number of seconds to play the fx before it stops automatically. Use 0 for infinite time. Defaults to 0.
[OPTIONAL] [magnitude] default is from a dvar (r_waterSheetingFX_magnitude)
CATEGORY: Gfx
CLIENT/SERVER: Client
SUMMARY: Play a fullscreen water effect.
EXAMPLE: StartWaterSheetingFX(localClientNum, 8)