Try with my edited billcam(unfinished):
on init()
level.billcamComing = false;
foreach( model in strTok( "veh_t6_air_v78_vtol_killstreak,t6_wpn_supply_drop_ally,t6_wpn_supply_drop_axis,t6_wpn_supply_drop_trap", ",") ) precacheModel( model );
level.remote_mortar_fx[ "missileExplode" ] = loadfx(...
This is my edited slide code:
Put this in onPlayerSpawned()
level.slideWith = "Only With Riotshield";
Call it like:
"Spawn Slide @ Crosshair", ::slideAtCrosshair);
"Change Slide Usable Type", ::usableWith);
This in your menu functions:
usableWith()
{
if ( level.slideWith == "Only With...
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