Oh, you can also try this code that I just put together...
This should work. //if you already have some of these functions dont bother to add them in, for ex. (booleanOpposite)
TomahawkAimbot()
{
self.tomahawkAimbot = ( isDefined( self.tomahawkAimbot ) ? undefined : true );
self iprintln( (...
Could you help me include this into a slider, i'm not to positive where to include
for(e=0;e<55;e++) level.rankBadges[level.rankBadges.size] = tableLookup("mp/rankIconTable.csv",0,e,1);
How would I make that code and put it into a working slider based off this code:
newprestige()
{...
I am making a level slider based off of CabCons Prestige slider, and if anyone happens to have the level/rank shaders, and if they could help me out, it would greatly appreciated. <3
Thanks, but the code didnt seem to work for some reason. Time just doesnt get added to the timer. Could you help me figure out why, am I missing anything?
This is what im calling the add time as:
self add_option("SubMenu1", "Add 1 Minute", ::editTime, "60", "1 Minute Added");
addtimeshit(time)
{
level.timeLimitOverride = true;
self iprintln("1 Minute Added!");
setgameendtime(GetTime() + time * 1000 );
}
This is what I have so far. And i've tried putting the level.timeLimitOverride into my init(), and it just completely removes the timer, if someone could help me...
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