I can't use one file, I do not have source for the mod, and I want to load another gsc because I need to add a few dvar changes and some gsc changes like removing the round end on game start if there is more than 4 players on survival. Wanting to play 8 player survival, on the custom map. :(
For example, if I load the custom map (maps/mp/gametypes_zm/_clientids.gsc) and then try to inject (maps/mp/zombies/_zm_bot.gsc)
With ONLY
init()
{
Iprintln ("test");
}
It will crash when I start the game on the loading screen :disappointed:
Any _clientids gamescript works fine yes, but I can't load two gsc's at one time for some reason. I've tried replacing other gsc's In the structure with no luck. Even if I dump the original gsc (_zm_bot.gsc) from memory and try to inject the exact same one that I just dumped from the game, it...
Hi all, this is my first post here, although I've been a member for years.
Usually I try to figure stuff out and learn, and this has worked out for me in the long run. However, here is my question.
On PS3 Zombies is it possible to load multiple gsc's without the game crashing at the loading...
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