Tutorial [NOOBS] "How to GSC"

Harry

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let me make myself clear for u THIS TUT HAS ALREADY BEEN MADE ON THE SITE HENSE WHY I WANT TO DELETE IT
No one cares and that post is much outdated. Its been deleted and re-opened. Its now not your choice. There are many threads on here I want deleted, but seeming they break NO CCM ToS or Rules, and neither does this thread. Unsubscribe from it and have a nice day :wink:
 

Harry

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Could you not? @Harry spent his time making this thread. What have you done? For the short time I have been here I haven't seen you do ****.
aP0qrIP.gif
 

Lucifer

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Hey thanks @Harry now I can learn to code gsc along with the uselessness of it no offensive to your thread but the bo2 modding is dying almost dead. There is nothing new coming out for the modding community in general anymore it's upsetting to be honest the community that is active right now is the gta5 modding community but that has became like the new bo2 which will die out here soon but hey overall nice thread man much love <3
 

iTahhr

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Could you not? @Harry spent his time making this thread. What have you done? For the short time I have been here I haven't seen you do ****.
i dont post no more mate no need to when i start making bo3 project then u will see me posting :wink:
 

Harry

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Hey thanks @Harry now I can learn to code gsc along with the uselessness of it no offensive to your thread but the bo2 modding is dying almost dead. There is nothing new coming out for the modding community in general anymore it's upsetting to be honest the community that is active right now is the gta5 modding community but that has became like the new bo2 which will die out here soon but hey overall nice thread man much love :heart:
This was posted just before the downfall of the 'Denial of Service Skids' and the 'Aimbotting Fags'.

I agree with you, but there are still many people getting consoles and C to learn how to mod and they wanna learn to code this stuff..
 

Lucifer

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This was posted just before the downfall of the 'Denial of Service Skids' and the 'Aimbotting Fags'.

I agree with you, but there are still many people getting consoles and C to learn how to mod and they wanna learn to code this stuff..
True true :tonguewink:
 

Harry

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but aint that what a newbie should be learning how to do ?
Correct. But think logically. They aren't just going to make a new one.
They won't to look at other code, 'make' a menu, learn how it all works - what's a Boolean, what's a variable - and then they can try and move on to making something such as a function. Atleast this is how I started and so many others.
 

iTahhr

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Correct. But think logically. They aren't just going to make a new one.
They won't to look at other code, 'make' a menu, learn how it all works - what's a Boolean, what's a variable - and then they can try and move on to making something such as a function. Atleast this is how I started and so many others.
yea fairs i cant argue with that man :yum:
 

mostaruk

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Hello, this is a good start thanks for writing it. however it seems to load of screen and is not positioned correctly on my Xbox and is off screen ... any ideas? Also how do I bind new menu items to the functions onclick? Once again thanks for writing this ...big help.
 

mostaruk

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sorry ive just sterted this.....where do i put new functions for the mods...say i want to add unlimited ammo...do i go to the botton of the script and the add it or do i have to add it to a specific place in the script


Hey, so have just realised how to do this, so on creating the menu item the function is bound using this syntax "::FunctionName", this is passed as a parameter of the add_option function. The function is then defined else where in the script.

self add_option("MainMods", "God Mode",::GodMode);

Many thanks
 
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