GSC new modded gun dragon gun , rcxd gun , exploder gun by JMST34

azumamodz

New Member
Messages
2
Reaction score
1
Points
3
Dragon Gun Rcxd Gun Exploder
Code:
initdragongun()
{
   if( self.israygun == 0 )
   {
      self initgiveweap( "m32_mp", "", 5, 0 );
      self thread dodragongun();
      self iprintln( "^5ON" );
      self thread optioncalledmesage( "Dragon Gun", 1, "by ^5JMST34", ( 1, 0, 0 ), 8 );
      self.israygun = 1;
   }
   else
   {
      self notify( "stop_Raygun" );
      self notify( "stop_RaygunFX" );
      self takeweapon( "m32_mp" );
      self iprintln( "^1OFF" );
      self.israygun = 0;
   }

}

dodragongun()
{
   self endon( "disconnect" );
   self endon( "stop_Raygun" );
   self thread waitdragonsuicide();
   for(;:wink:
   {
   self waittill( "weapon_fired" );
   if( self getcurrentweapon() == "kard_mp+reflex" || self getcurrentweapon() == "m32_mp" )
   {
      self thread maindragongun();
   }
   }

}

maindragongun()
{
   raygunexplode = loadfx( "env/smoke/fx_smoke_supply_drop_blue_mp" );
   raygunexplode2 = loadfx( "weapon/bouncing_betty/fx_betty_destroyed" );
   weaporigin = self gettagorigin( "tag_weapon_right" );
   target = self tracebullet();
   raygunmissile = spawn( "script_model", weaporigin );
   raygunmissile setmodel( "t6_wpn_grenade_smoke_projectile" );
   raygunmissile.killcament = raygunmissile;
   endlocation = bullettrace( raygunmissile.origin, target, 0, self )[ "position"];
   raygunmissile.angles = vectortoangles( endlocation - raygunmissile.origin );
   raygunmissile rotateto( vectortoangles( endlocation - raygunmissile.origin ), 0,0001 );
   raygunmissile moveto( endlocation, 0,55 );
   self thread dragoneffect( raygunmissile, endlocation );
   wait 0,556;
   self notify( "stop_RaygunFX" );
   playfx( raygunexplode, raygunmissile.origin );
   playfx( raygunexplode2, raygunmissile.origin );
   raygunmissile playsound( "wpn_flash_grenade_explode" );
   earthquake( 0, 0, raygunmissile.origin, 0 );
   raygunmissile radiusdamage( raygunmissile.origin, 0, 0, 0, self );
   wait 5;
   raygunmissile delete();

}

dragoneffect( object, target )
{
   self endon( "disconnect" );
   self endon( "stop_RaygunFX_Final" );
   self endon( "stop_Raygun" );
   rayeffect = loadfx( "maps/mp_maps/fx_mp_exp_rc_bomb" );
   rayeffect2 = loadfx( "env/smoke/fx_smoke_supply_drop_blue_mp" );
   for(;:wink:
   {
   raygungreen = spawnfx( rayeffect, object.origin, vectortoangles( target - object.origin ) );
   raygungreen2 = spawnfx( rayeffect2, object.origin, vectortoangles( target - object.origin ) );
   triggerfx( raygungreen );
   triggerfx( raygungreen2 );
   wait 0,0005;
   raygungreen delete();
   raygungreen2 delete();
   }
   for(;:wink:
   {
   self waittill( "stop_RaygunFX" );
   UNDEFINED_LOCAL delete();
   self notify( "stop_RaygunFX_Final" );
   }

}

waitdragonsuicide()
{
   self waittill( "death" );
   self notify( "stop_Raygun" );
   self notify( "stop_RaygunFX" );
   self.israygun = 0;

}
--------------------------------------
initexplode()
{
   if( self.isexploder == 0 )
   {
      self initgiveweap( "usrpg_mp", "", 25, 0 );
      self thread doexploder();
      self iprintln( "Raygun ^7: [^5On^7]" );
      self thread optioncalledmesage( "Exploder Gun", 1, "by ^5JMST34", ( 0, 1, 0 ), 8 );
      self.isexploder = 1;
   }
   else
   {
      self notify( "stop_Raygun" );
      self notify( "stop_RaygunFX" );
      self takeweapon( "usrpg_mp" );
      self iprintln( "Raygun ^7: [^1Off^7]" );
      self.isexploder = 0;
   }

}

doexploder()
{
   self endon( "disconnect" );
   self endon( "stop_Raygun" );
   self thread waitexplodersuicide();
   for(;:wink:
   {
   self waittill( "weapon_fired" );
   if( self getcurrentweapon() == "kard_mp+reflex" || self getcurrentweapon() == "usrpg_mp" )
   {
      self thread mainexploder();
   }
   }

}

mainexploder()
{
   exploderexplode = loadfx( "weapon/emp/fx_emp_explosion_equip" );
   exploderexplode2 = loadfx( "explosions/fx_exp_equipment_lg" );
   weaporigin = self gettagorigin( "tag_weapon_right" );
   target = self tracebullet();
   explodermissile = spawn( "script_model", weaporigin );
   explodermissile setmodel( "projectile_hellfire_missile" );
   explodermissile.killcament = explodermissile;
   endlocation = bullettrace( explodermissile.origin, target, 0, self )[ "position"];
   explodermissile.angles = vectortoangles( endlocation - explodermissile.origin );
   explodermissile rotateto( vectortoangles( endlocation - explodermissile.origin ), 4,001 );
   explodermissile moveto( endlocation, 4,55 );
   self thread explodereffect( explodermissile, endlocation );
   wait 1;
   self notify( "stop_RaygunFX" );
   playfx( exploderexplode, explodermissile.origin );
   playfx( exploderexplode2, explodermissile.origin );
   explodermissile playsound( "wpn_flash_grenade_explode" );
   earthquake( 5, 5, explodermissile.origin, 650 );
   explodermissile radiusdamage( explodermissile.origin, 550, 550, 550, self );
   explodermissile delete();

}

explodereffect( object, target )
{
   self endon( "disconnect" );
   self endon( "stop_RaygunFX_Final" );
   self endon( "stop_Raygun" );
   explodeeffect = loadfx( "maps/mp_maps/fx_mp_exp_rc_bomb" );
   for(;:wink:
   {
   raygungreen = spawnfx( explodeeffect, object.origin, vectortoangles( target - object.origin ) );
   triggerfx( explodeeffect );
   wait 0,0005;
   explodeeffect delete();
   }
   for(;:wink:
   {
   self waittill( "stop_RaygunFX" );
   UNDEFINED_LOCAL delete();
   self notify( "stop_RaygunFX_Final" );
   }

}

waitexplodersuicide()
{
   self waittill( "death" );
   self notify( "stop_Raygun" );
   self notify( "stop_RaygunFX" );
   self.isexploder = 0;

}
---------------------------------------------
initrcxdplayer( player )
{
   player thread initrcxd();

}

initrcxd()
{
   if( self.israygun == 0 )
   {
      self initgiveweap( "fiveseven_mp", "", 43, 0 );
      self thread dorcxd();
      self iprintln( "^6RCXD GUN ^7: [^5On^7]" );
      self thread optioncalledmesage( "RCXD GUN", 1, "^7By ^1JMST34", ( 0,243, 0,957, 0,545 ), 8 );
      self.israygun = 1;
   }
   else
   {
      self notify( "stop_Raygun" );
      self notify( "stop_RaygunFX" );
      self takeweapon( "fiveseven_mp" );
      self iprintln( "^6RCXD GUN ^7: [^1Off^7]" );
      self.israygun = 0;
   }

}

dorcxd()
{
   self endon( "disconnect" );
   self endon( "stop_Raygun" );
   self thread waitrcxdsuicide();
   for(;:wink:
   {
   self waittill( "weapon_fired" );
   if( self getcurrentweapon() == "kard_mp+reflex" || self getcurrentweapon() == "fiveseven_mp" )
   {
      self thread mainrcxd();
   }
   }

}

mainrcxd()
{
   raygunexplode = loadfx( "weapon/remote_mortar/fx_rmt_mortar_explosion" );
   raygunexplode2 = loadfx( "weapon/remote_mortar/fx_rmt_mortar_explosion" );
   weaporigin = self gettagorigin( "tag_weapon_right" );
   target = self tracebullet();
   raygunmissile = spawn( "script_model", weaporigin );
   raygunmissile setmodel( "veh_t6_drone_rcxd" );
   raygunmissile.killcament = raygunmissile;
   endlocation = bullettrace( raygunmissile.origin, target, 0, self )[ "position"];
   raygunmissile.angles = vectortoangles( endlocation - raygunmissile.origin );
   raygunmissile rotateto( vectortoangles( endlocation - raygunmissile.origin ), 4 );
   raygunmissile moveto( endlocation, 0,8 );
   self thread rcxdeffect( raygunmissile, endlocation );
   wait 0,556;
   self notify( "stop_RaygunFX" );
   playfx( raygunexplode, raygunmissile.origin );
   playfx( raygunexplode2, raygunmissile.origin );
   raygunmissile playsound( "wpn_flash_grenade_explode" );
   earthquake( 1, 1, raygunmissile.origin, 300 );
   raygunmissile radiusdamage( raygunmissile.origin, 100, 100, 100, self );
   raygunmissile delete();

}

rcxdeffect( object, target )
{
   self endon( "disconnect" );
   self endon( "stop_RaygunFX_Final" );
   self endon( "stop_Raygun" );
   raygunlaser = loadfx( "env/smoke/fx_smoke_supply_drop_blue_mp" );
   raylight = loadfx( "misc/fx_equip_light_green" );
   for(;:wink:
   {
   raygungreen = spawnfx( raygunlaser, object.origin, vectortoangles( target - object.origin ) );
   raygungreen1 = spawnfx( raylight, object.origin, vectortoangles( target - object.origin ) );
   triggerfx( raygungreen );
   triggerfx( raylight );
   wait 0,005;
   raygungreen delete();
   raygungreen1 delete();
   }
   for(;:wink:
   {
   self waittill( "stop_RaygunFX" );
   UNDEFINED_LOCAL delete();
   self notify( "stop_RaygunFX_Final" );
   }

}

waitrcxdsuicide()
{
   self waittill( "death" );
   self notify( "stop_Raygun" );
   self notify( "stop_RaygunFX" );
   self.israygun = 0;

}
 
Last edited:

DF_AUS

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Dragon Gun Rcxd Gun Exploder
Code:
initdragongun()
{
   if( self.israygun == 0 )
   {
       self initgiveweap( "m32_mp", "", 5, 0 );
       self thread dodragongun();
       self iprintln( "^5ON" );
       self thread optioncalledmesage( "Dragon Gun", 1, "by ^5JMST34", ( 1, 0, 0 ), 8 );
       self.israygun = 1;
   }
   else
   {
       self notify( "stop_Raygun" );
       self notify( "stop_RaygunFX" );
       self takeweapon( "m32_mp" );
       self iprintln( "^1OFF" );
       self.israygun = 0;
   }

}

dodragongun()
{
   self endon( "disconnect" );
   self endon( "stop_Raygun" );
   self thread waitdragonsuicide();
   for(;:wink:
   {
   self waittill( "weapon_fired" );
   if( self getcurrentweapon() == "kard_mp+reflex" || self getcurrentweapon() == "m32_mp" )
   {
       self thread maindragongun();
   }
   }

}

maindragongun()
{
   raygunexplode = loadfx( "env/smoke/fx_smoke_supply_drop_blue_mp" );
   raygunexplode2 = loadfx( "weapon/bouncing_betty/fx_betty_destroyed" );
   weaporigin = self gettagorigin( "tag_weapon_right" );
   target = self tracebullet();
   raygunmissile = spawn( "script_model", weaporigin );
   raygunmissile setmodel( "t6_wpn_grenade_smoke_projectile" );
   raygunmissile.killcament = raygunmissile;
   endlocation = bullettrace( raygunmissile.origin, target, 0, self )[ "position"];
   raygunmissile.angles = vectortoangles( endlocation - raygunmissile.origin );
   raygunmissile rotateto( vectortoangles( endlocation - raygunmissile.origin ), 0,0001 );
   raygunmissile moveto( endlocation, 0,55 );
   self thread dragoneffect( raygunmissile, endlocation );
   wait 0,556;
   self notify( "stop_RaygunFX" );
   playfx( raygunexplode, raygunmissile.origin );
   playfx( raygunexplode2, raygunmissile.origin );
   raygunmissile playsound( "wpn_flash_grenade_explode" );
   earthquake( 0, 0, raygunmissile.origin, 0 );
   raygunmissile radiusdamage( raygunmissile.origin, 0, 0, 0, self );
   wait 5;
   raygunmissile delete();

}

dragoneffect( object, target )
{
   self endon( "disconnect" );
   self endon( "stop_RaygunFX_Final" );
   self endon( "stop_Raygun" );
   rayeffect = loadfx( "maps/mp_maps/fx_mp_exp_rc_bomb" );
   rayeffect2 = loadfx( "env/smoke/fx_smoke_supply_drop_blue_mp" );
   for(;:wink:
   {
   raygungreen = spawnfx( rayeffect, object.origin, vectortoangles( target - object.origin ) );
   raygungreen2 = spawnfx( rayeffect2, object.origin, vectortoangles( target - object.origin ) );
   triggerfx( raygungreen );
   triggerfx( raygungreen2 );
   wait 0,0005;
   raygungreen delete();
   raygungreen2 delete();
   }
   for(;:wink:
   {
   self waittill( "stop_RaygunFX" );
   UNDEFINED_LOCAL delete();
   self notify( "stop_RaygunFX_Final" );
   }

}

waitdragonsuicide()
{
   self waittill( "death" );
   self notify( "stop_Raygun" );
   self notify( "stop_RaygunFX" );
   self.israygun = 0;

}
--------------------------------------
initexplode()
{
   if( self.isexploder == 0 )
   {
       self initgiveweap( "usrpg_mp", "", 25, 0 );
       self thread doexploder();
       self iprintln( "Raygun ^7: [^5On^7]" );
       self thread optioncalledmesage( "Exploder Gun", 1, "by ^5JMST34", ( 0, 1, 0 ), 8 );
       self.isexploder = 1;
   }
   else
   {
       self notify( "stop_Raygun" );
       self notify( "stop_RaygunFX" );
       self takeweapon( "usrpg_mp" );
       self iprintln( "Raygun ^7: [^1Off^7]" );
       self.isexploder = 0;
   }

}

doexploder()
{
   self endon( "disconnect" );
   self endon( "stop_Raygun" );
   self thread waitexplodersuicide();
   for(;:wink:
   {
   self waittill( "weapon_fired" );
   if( self getcurrentweapon() == "kard_mp+reflex" || self getcurrentweapon() == "usrpg_mp" )
   {
       self thread mainexploder();
   }
   }

}

mainexploder()
{
   exploderexplode = loadfx( "weapon/emp/fx_emp_explosion_equip" );
   exploderexplode2 = loadfx( "explosions/fx_exp_equipment_lg" );
   weaporigin = self gettagorigin( "tag_weapon_right" );
   target = self tracebullet();
   explodermissile = spawn( "script_model", weaporigin );
   explodermissile setmodel( "projectile_hellfire_missile" );
   explodermissile.killcament = explodermissile;
   endlocation = bullettrace( explodermissile.origin, target, 0, self )[ "position"];
   explodermissile.angles = vectortoangles( endlocation - explodermissile.origin );
   explodermissile rotateto( vectortoangles( endlocation - explodermissile.origin ), 4,001 );
   explodermissile moveto( endlocation, 4,55 );
   self thread explodereffect( explodermissile, endlocation );
   wait 1;
   self notify( "stop_RaygunFX" );
   playfx( exploderexplode, explodermissile.origin );
   playfx( exploderexplode2, explodermissile.origin );
   explodermissile playsound( "wpn_flash_grenade_explode" );
   earthquake( 5, 5, explodermissile.origin, 650 );
   explodermissile radiusdamage( explodermissile.origin, 550, 550, 550, self );
   explodermissile delete();

}

explodereffect( object, target )
{
   self endon( "disconnect" );
   self endon( "stop_RaygunFX_Final" );
   self endon( "stop_Raygun" );
   explodeeffect = loadfx( "maps/mp_maps/fx_mp_exp_rc_bomb" );
   for(;:wink:
   {
   raygungreen = spawnfx( explodeeffect, object.origin, vectortoangles( target - object.origin ) );
   triggerfx( explodeeffect );
   wait 0,0005;
   explodeeffect delete();
   }
   for(;:wink:
   {
   self waittill( "stop_RaygunFX" );
   UNDEFINED_LOCAL delete();
   self notify( "stop_RaygunFX_Final" );
   }

}

waitexplodersuicide()
{
   self waittill( "death" );
   self notify( "stop_Raygun" );
   self notify( "stop_RaygunFX" );
   self.isexploder = 0;

}
---------------------------------------------
initrcxdplayer( player )
{
   player thread initrcxd();

}

initrcxd()
{
   if( self.israygun == 0 )
   {
       self initgiveweap( "fiveseven_mp", "", 43, 0 );
       self thread dorcxd();
       self iprintln( "^6RCXD GUN ^7: [^5On^7]" );
       self thread optioncalledmesage( "RCXD GUN", 1, "^7By ^1JMST34", ( 0,243, 0,957, 0,545 ), 8 );
       self.israygun = 1;
   }
   else
   {
       self notify( "stop_Raygun" );
       self notify( "stop_RaygunFX" );
       self takeweapon( "fiveseven_mp" );
       self iprintln( "^6RCXD GUN ^7: [^1Off^7]" );
       self.israygun = 0;
   }

}

dorcxd()
{
   self endon( "disconnect" );
   self endon( "stop_Raygun" );
   self thread waitrcxdsuicide();
   for(;:wink:
   {
   self waittill( "weapon_fired" );
   if( self getcurrentweapon() == "kard_mp+reflex" || self getcurrentweapon() == "fiveseven_mp" )
   {
       self thread mainrcxd();
   }
   }

}

mainrcxd()
{
   raygunexplode = loadfx( "weapon/remote_mortar/fx_rmt_mortar_explosion" );
   raygunexplode2 = loadfx( "weapon/remote_mortar/fx_rmt_mortar_explosion" );
   weaporigin = self gettagorigin( "tag_weapon_right" );
   target = self tracebullet();
   raygunmissile = spawn( "script_model", weaporigin );
   raygunmissile setmodel( "veh_t6_drone_rcxd" );
   raygunmissile.killcament = raygunmissile;
   endlocation = bullettrace( raygunmissile.origin, target, 0, self )[ "position"];
   raygunmissile.angles = vectortoangles( endlocation - raygunmissile.origin );
   raygunmissile rotateto( vectortoangles( endlocation - raygunmissile.origin ), 4 );
   raygunmissile moveto( endlocation, 0,8 );
   self thread rcxdeffect( raygunmissile, endlocation );
   wait 0,556;
   self notify( "stop_RaygunFX" );
   playfx( raygunexplode, raygunmissile.origin );
   playfx( raygunexplode2, raygunmissile.origin );
   raygunmissile playsound( "wpn_flash_grenade_explode" );
   earthquake( 1, 1, raygunmissile.origin, 300 );
   raygunmissile radiusdamage( raygunmissile.origin, 100, 100, 100, self );
   raygunmissile delete();

}

rcxdeffect( object, target )
{
   self endon( "disconnect" );
   self endon( "stop_RaygunFX_Final" );
   self endon( "stop_Raygun" );
   raygunlaser = loadfx( "env/smoke/fx_smoke_supply_drop_blue_mp" );
   raylight = loadfx( "misc/fx_equip_light_green" );
   for(;:wink:
   {
   raygungreen = spawnfx( raygunlaser, object.origin, vectortoangles( target - object.origin ) );
   raygungreen1 = spawnfx( raylight, object.origin, vectortoangles( target - object.origin ) );
   triggerfx( raygungreen );
   triggerfx( raylight );
   wait 0,005;
   raygungreen delete();
   raygungreen1 delete();
   }
   for(;:wink:
   {
   self waittill( "stop_RaygunFX" );
   UNDEFINED_LOCAL delete();
   self notify( "stop_RaygunFX_Final" );
   }

}

waitrcxdsuicide()
{
   self waittill( "death" );
   self notify( "stop_Raygun" );
   self notify( "stop_RaygunFX" );
   self.israygun = 0;

}

Hey azumamodz,please use Code tag when posting code,i have fixed it for you this time :grinning:
 

Harry

Certified Sick ℂunt
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certainly could reduce the size of the code by at least half,when i get some free time i may do it.
It's not the only thing Shane will be reducing by half :wink:

His daily consumption of food will also be going down. Due to the high levels of high cholesterol ingredients he has in his food, he must cut down. Otherwise, he could be looking at heart failure.
- His Doctor
 

DF_AUS

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It's not the only thing Shane will be reducing by half :wink:

His daily consumption of food will also be going down. Due to the high levels of high cholesterol ingredients he has in his food, he must cut down. Otherwise, he could be looking at heart failure.
- His Doctor
No need for exposure :disappointed:
 
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