Release Synapse "Advanced" GSC Mod Menu

ReleaseTheMong

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I would like to pitch some ideas your way to make this menu a little more advanced. I have done things very few people have done, such as fully savable design, width editors, a real advanced forge system, and more. BTW, the reason I didn't see this as advanced is because I also had GSX Studio at the time, so wasn't anything that I didn't see coming.
"Fully savable" incorporating FS?
 

ReleaseTheMong

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why put fully savable in quotations? the menu is fully savable, as in menu width, color, position, fonts, fontsizes, shaders, text alignment, etc.
You didnt answer the question. And I said it in quotes because it could mean tons of different things. I assume what you mean by it is that instead of having only a few things to change like color and position, you make all config variables save. What I meant, was do you incorporate the filesystem of the target platform into the menu, like do you literally save the configuration to the hard drive.
 

CF4_99

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You didnt answer the question. And I said it in quotes because it could mean tons of different things. I assume what you mean by it is that instead of having only a few things to change like color and position, you make all config variables save. What I meant, was do you incorporate the filesystem of the target platform into the menu, like do you literally save the configuration to the hard drive.
No, currently in bo2 gsc there is no method of actually permanently saving the design. The saving system works on saved variables, dvars, and checks. The whole menu design saves through games. Also, unlike other menus that has the feature, mine works even if you were to use a name changer. Other menus save there designs using getname, mine does not.
 

ReleaseTheMong

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No, currently in bo2 gsc there is no method of actually permanently saving the design. The saving system works on saved variables, dvars, and checks. The whole menu design saves through games. Also, unlike other menus that has the feature, mine works even if you were to use a name changer. Other menus save there designs using getname, mine does not.
Well yeah you can use xuid, thats a given. And I had only asked because i was working on a way to implement FS and i wondered if you had beat me to it
 

CF4_99

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Well yeah you can use xuid, thats a given. And I had only asked because i was working on a way to implement FS and i wondered if you had beat me to it
You could try saving using an sprx. But, you would have to use the sprx to work with the gsc. Just, just grab the current saved dvars with the sprx and save them to a .ini file. Then, after you quit bo2 add a check to see if you are in game and if you are, then set the saved dvars. I have wanted to try it for a while, but I am too lazy.
 

ReleaseTheMong

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You could try saving using an sprx. But, you would have to use the sprx to work with the gsc. Just, just grab the current saved dvars with the sprx and save them to a .ini file. Then, after you quit bo2 add a check to see if you are in game and if you are, then set the saved dvars. I have wanted to try it for a while, but I am too lazy.
Why bother? You can use GSX RPC to invoke the builtin file system functions imported by any ps3 executable.
 

CF4_99

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Why bother? You can use GSX RPC to invoke the builtin file system functions imported by any ps3 executable.
Because with this method, anyone would be able to make changes to their saved design, through the .ini file on their computer to their liking unlike that method.
 

ReleaseTheMong

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Because with this method, anyone would be able to make changes to their saved design, through the .ini file on their computer to their liking unlike that method.
Untrue. The ini would be saved to the hard disk of the target platform.
 

CF4_99

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Untrue. The ini would be saved to the hard disk of the target platform.
lol the ini file would be saved where you want it to be saved. So, if it was me, like most people, I would save it to the tmp folder. Which can be accessed with FileZilla or even multiman. Also, ini files can be edited through notepad and anyone can easily make changes to it.
 

ReleaseTheMong

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lol the ini file would be saved where you want it to be saved. So, if it was me, like most people, I would save it to the tmp folder. Which can be accessed with FileZilla or even multiman. Also, ini files can be edited through notepad and anyone can easily make changes to it.
Im not arguing the validity of that - Im saying that with GSX RPC you can do that too lmao. I dont think you really get what im trying to explain so do it your way and ill stick to mine
 

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Black Ops 2 Synapse GSC Mod Menu
Synapse is a small project started a long time ago on Black Ops 3 I recently started the entire project over and dismissed all the older projects this is just a "small" preview of my Black Ops 2 menu which includes many unique features such as changing prestige and rank that really sticks, name changer and other cool stuff...

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Video (If you record this menu send me the link I will add it to the thread)

Info
Project Started 9/8/18 (Multiplayer)

The Multiplayer menu may be released some time in the future... if people want it I may release it

Note : I am doing this project in my free time so it may take a while

Images

Note : Inject Using GSX Studio Only!
Great menu but is unlock all coming in it? and will it ever be possible to mod client stats without giving them the menu
 

Rezhified

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Great menu but is unlock all coming in it? and will it ever be possible to mod client stats without giving them the menu
This menu has been retired, I am done with gsc now if people would like there source to add to it I would be happy to release that, as for unlock all and modding client stats they could be easily done
 
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