A second mod menu would be kinda pointless. If you really wanted to do that, what you could do is go a different route that some other people have done and instead of putting a forge or players menu in the actual menu, you could create a separate button combination that opens the forge menu. If you need a reference for what I mean, take a look at Elasticity for example.Im Making A New Zombie Mod Menu (Demon V5). Should I Add A 2nd Mod Menu That Would Be A Separate Button Code To Open? Of Course It Would Just Be For Fun!
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