Answered Anti-Cheat With GSC? Is It Possible?

The Dark Side

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I've seen this before. I made my own little gsc menu that has anti-non host end game. Which is a big start. Its been a long released code. But how about a stable anti-cheat gsc? Some way to kick cheaters out of the game. Does anyone have any codes to help or any ideas? Me and @Candy have found a way to give warnings to players that kill.

I realize that without setclientdvars it wont be as easy as it would be in say... Call of Duty 4. But there has to be a way.

Kjd2S2YNRjCj0p_M-ylv1g.png


(Of course its used by the menu, but ignore that. Its called Demonstration!)

The warnings for Abuse and Cheating are set up as well. We just need a way to detect people who hack. Mostly non-host menu users. Any body have any ideas?
 

candy

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This was just a quick idea I turned the code into and it works just fine. This could be used in others ways, "better ways". Either a sloppy anti-cheat or to be used in custom game modes.
 
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The Dark Side

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i know what you want but it is very hard to stop cheating with gsc xD
Very Hard is better than Impossible! Lemme know if you find any way my man. SPRX would work too, far better probably.. Although i wouldn't know where to start in that case. Lmao
 

Pyrex BLJ

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what about people with anti aim on or some spinbot thing if where they are looking doesn't match up with who they shoot
 

Harry

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Would it not be possible to monitor players viewing angles? Go on the fasted sensitivity and monitor your angles in 500 milliseconds. If there is, say 200 changes of whatever you're monitoring, set the maximum to 250.
So in 500 milliseconds, if there is 250 viewangle changes, kick the b*tch.

Otherwise, you could monitor a players dvars or something. if(playersDvar("cg_fov") != "65")

Just a thought ^.*
 

Harry

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Or, we could create a database of cheaters. Make a tool to grab everyone's name, then you click a persons name, and upload it to a database. Then the tool could scan these players and if it returns true, and you're host, kick the bitch.
This could be made into a GSC File too, just make an editor and compiler, have all the code and an array of players. Then download all the players in the database to a string and it'll kick them when you're host...
 
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CF4_99

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Would it not be possible to monitor players viewing angles? Go on the fasted sensitivity and monitor your angles in 500 milliseconds. If there is, say 200 changes of whatever you're monitoring, set the maximum to 250.
So in 500 milliseconds, if there is 250 viewangle changes, kick the b*tch.

Otherwise, you could monitor a players dvars or something. if(playersDvar("cg_fov") != "65")

Just a thought ^.*
The idea of monitoring a players angles would maybe work, but there is still silent aim, your method would work in some cases but with silent aim a players angles won't be changing, so it wouldn't be able to detect it. Also the problem with getting a players dvars is if you are using the menu and activate a function such as changing your FOV it will detect you as a cheater and kick you. unless you were to do something like this.....

This is sloppy and sucks but it is an EXAMPLE!
Code:
verifyExample(player, access)
{
        player giveMenu();
}

giveMenu()
{
        level.PlayerUsingGSC = true;
}

WatchForCheater()
{
        if(playersDvar("cg_fov") != "65" && level.PlayerUsingGSC != true)
                kick(player);
}
 
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candy

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Would it not be possible to monitor players viewing angles? Go on the fasted sensitivity and monitor your angles in 500 milliseconds. If there is, say 200 changes of whatever you're monitoring, set the maximum to 250.
So in 500 milliseconds, if there is 250 viewangle changes, kick the b*tch.

Otherwise, you could monitor a players dvars or something. if(playersDvar("cg_fov") != "65")

Just a thought ^.*

I've thought about this and I'm going to be working on it a bit more. :smile:
 

Harry

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The idea of monitoring a players angles would maybe work, but there is still silent aim, your method would work in some cases but with silent aim a players angles won't be changing, so it wouldn't be able to detect it. Also the problem with getting a players dvars is if you are using the menu and activate a function such as changing your FOV it will detect you as a cheater and kick you. unless you were to do something like this.....

This is sloppy and sucks but it is an EXAMPLE!

verifyExample(player, access)
{
player giveMenu();
}

giveMenu()
{
level.PlayerUsingGSC = true;
}

WatchForCheater()
{
if(playersDvar("cg_fov") != "65" && level.PlayerUsingGSC != true)
kick(player);
}
Who TF doesn't add Host protection to their player functions. Also, working on a script like this, you'd want it to kick yourself if it were just a plain script, not in a menu, so no one, not even yourself, would be cheating...
 

candy

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Who TF doesn't add Host protection to their player functions. Also, working on a script like this, you'd want it to kick yourself if it were just a plain script, not in a menu, so no one, not even yourself, would be cheating...
I started doing this on my actual menu, but now that you bring that up.. I will just make this an anti-cheat (only). That's if I'm able to add more. Thanks for the idea.
 

The Dark Side

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I started doing this on my actual menu, but now that you bring that up.. I will just make this an anti-cheat (only). That's if I'm able to add more. Thanks for the idea.
I agree. Good work @Harry . If you need any assistance ill be happy to help. <3
 
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