GSC Black Ops 1 Zombie GSC Aimbot Script by CabCon + Source

CabCon

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Hello this is my EnCoReV8-Zombie Edition Aimbot Code. It is tested on bo1, but I think you can use it on any cod. Feel free to use it.

Preview

Script

Code:
func_aimbot_classic()
{
    if( self.var["aimbot_classic"] == false )
    {
        self.var["aimbot_classic"] = true;
        self thread func_aimbot();
        S(getOptionName()+ "^2 ON");
    }
    else
    {
        self.var["aimbot_classic"] = false;
        self notify("aimbot_done");
        S(getOptionName()+ "^1 OFF");
    }
}
func_aimbot()
{
    self endon("aimbot_done");
    if(!isDefined(self.var["aimbot_setting_postion"]))
        self.var["aimbot_setting_postion"] = "j_head";
    if(!isDefined(self.var["aimbot_setting_required"]))
        self.var["aimbot_setting_required"] = false;
    while(self.var["aimbot_classic"])
    {
        if(self AdsButtonPressed() || self.var["aimbot_setting_required"])
        {
            self setplayerangles(VectorToAngles((get_closest_ai( self.origin, "axis" ) gettagorigin(self.var["aimbot_setting_postion"]))-(self gettagorigin(self.var["aimbot_setting_postion"]))));
            if(self.var["aimbot_setting_unfair"])
            {
                if(self attackButtonPressed())
                    MagicBullet( self getCurrentWeapon(), get_closest_ai( self.origin, "axis" ) gettagorigin(self.var["aimbot_setting_postion"]) + (0,0,5), get_closest_ai( self.origin, "axis" ) gettagorigin(self.var["aimbot_setting_postion"]), self);
                L("unfair -> called()");
            }
        }
        wait .05;
    }
}

func_aimbot_setting_unfair()
{
    if(self.var["aimbot_setting_unfair"] == false)
        self.var["aimbot_setting_unfair"] = true;
    else
        self.var["aimbot_setting_unfair"] = false;
    S(getOptionName()+" ^2"+self.var["aimbot_setting_unfair"]);
}
func_setPostion(i)
{
    self.var["aimbot_setting_postion"] = i;
    S(getOptionName()+" ^2Seleceted");
}
func_aimbot_setting_required()
{
    if(!isDefined(self.var["aimbot_setting_required"]) || self.var["aimbot_setting_required"] == false)
        self.var["aimbot_setting_required"] = true;
    else
        self.var["aimbot_setting_required"] = false;
    S(getOptionName()+" ^2"+!self.var["aimbot_setting_required"]);
}

S(i)
{
self iprintln(i);
}
L(i)
{
self iprintln("^1Developer: "+i);
}


:cabconmodding:
CabCon​
 

Lzombie

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What is get_closest_ai () alternative that would work for black ops 3?
 
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