Release Black ops 2 Gsc All Clients Weapons And All Clients Camos By xPonyxAssassinx

Messages
19
Points
8
click on This Video To Download my Newest Mod Menu For xbox , ps3 and pc


Code:
   How To add it To Your Menu
  
    self add_option("All Clients Menu", "All Clients Camos", ::submenu, "All Clients Camos", "All Clients Camos");
    self add_option("All Clients Menu", "All Clients Camos2", ::submenu, "All Clients Camos2", "All Clients Camos2");
    self add_option("All Clients Menu", "All Clients Camos3", ::submenu, "All Clients Camos3", "All Clients Camos3");
    self add_option("All Clients Menu", "All Clients Weapons", ::submenu, "All Clients Weapons", "All Clients Weapons");
    self add_option("All Clients Menu", "All Clients Weapons2", ::submenu, "All Clients Weapons2", "All Clients Weapons2");
    self add_option("All Clients Menu", "All Clients Weapons3", ::submenu, "All Clients Weapons3", "All Clients Weapons3");
  
  
    self add_menu("All Clients Weapons", "All Clients Menu", "Host");
    self add_option("All Clients Weapons", "AN-94", ::WeaponsAll, "an94_mp");
    self add_option("All Clients Weapons", "M8A1", ::WeaponsAll, "xm8_mp");
    self add_option("All Clients Weapons", "FAL OSW", ::WeaponsAll, "sa58_mp");
    self add_option("All Clients Weapons", "Type-25", ::WeaponsAll, "type95_mp");
    self add_option("All Clients Weapons", "M-TAR", ::WeaponsAll, "tar21_mp");
    self add_option("All Clients Weapons", "SMR", ::WeaponsAll, "saritch_mp");
    self add_option("All Clients Weapons", "Scar-H", ::WeaponsAll, "scar_mp");
    self add_option("All Clients Weapons", "SWAT-556", ::WeaponsAll, "sig556_mp");
    self add_option("All Clients Weapons", "M27", ::WeaponsAll, "hk416_mp");
    self add_option("All Clients Weapons", "MP7", ::WeaponsAll, "mp7_mp");
    self add_option("All Clients Weapons", "PDW", ::WeaponsAll, "pdw57_mp");
    self add_option("All Clients Weapons", "Vector", ::WeaponsAll, "vector_mp");
    self add_option("All Clients Weapons", "MSMC", ::WeaponsAll, "insas_mp");
    self add_option("All Clients Weapons", "Chicom CQB", ::WeaponsAll, "qcw05_mp");
    self add_option("All Clients Weapons", "Skorpion EVO", ::WeaponsAll, "evoskorpion_mp");
    
    self add_menu("All Clients Weapons2", "Host", "Host");
    self add_option("All Clients Weapons2", "Peacekeeper", ::WeaponsAll, "peacekeeper_mp");
    self add_option("All Clients Weapons2", "MK-48", ::WeaponsAll, "mk48_mp");
    self add_option("All Clients Weapons2", "LSAT", ::WeaponsAll, "lsat_mp");
    self add_option("All Clients Weapons2", "QBB LSW", ::WeaponsAll, "qbb95_mp");
    self add_option("All Clients Weapons2", "HAMR", ::WeaponsAll, "hamr_mp");
    self add_option("All Clients Weapons2", "KSG", ::WeaponsAll, "ksg_mp");
    self add_option("All Clients Weapons2", "R870 MCS", ::WeaponsAll, "870mcs_mp");
    self add_option("All Clients Weapons2", "S12", ::WeaponsAll, "saiga12_mp");
    self add_option("All Clients Weapons2", "M1216", ::WeaponsAll, "srm1216_mp");
    self add_option("All Clients Weapons2", "Ballista", ::WeaponsAll, "ballista_mp");
    self add_option("All Clients Weapons2", "DSR-50", ::WeaponsAll, "dsr50_mp");
    self add_option("All Clients Weapons2", "SVU", ::WeaponsAll, "svu_mp");
    self add_option("All Clients Weapons2", "XPR", ::WeaponsAll, "as50_mp");
    self add_option("All Clients Weapons2", "Five-Seven", ::WeaponsAll, "fiveseven_mp");
    self add_option("All Clients Weapons2", "Tac-45", ::WeaponsAll, "fnp45_mp");
    
    self add_menu("All Clients Weapons3", "Host", "Host");
    self add_option("All Clients Weapons3", "B23R", ::WeaponsAll, "beretta93r_mp");
    self add_option("All Clients Weapons3", "Executioner", ::WeaponsAll, "judge_mp");
    self add_option("All Clients Weapons3", "KAP-40", ::WeaponsAll, "kard_mp");
    self add_option("All Clients Weapons3", "RPG", ::WeaponsAll, "usrpg_mp");
    self add_option("All Clients Weapons3", "SMAW", ::WeaponsAll, "smaw_mp");
    self add_option("All Clients Weapons3", "FHJ-18", ::WeaponsAll, "fhj18_mp");
    self add_option("All Clients Weapons3", "Ballistic Knife", ::WeaponsAll, "knife_ballistic_mp");
    self add_option("All Clients Weapons3", "Riotshield", ::WeaponsAll, "riotshield_mp");
    self add_option("All Clients Weapons3", "Crossbow", ::WeaponsAll, "crossbow_mp");
    self add_option("All Clients Weapons3", "MiniGun", ::WeaponsAll, "minigun_mp");
    self add_option("All Clients Weapons3", "War Machine", ::WeaponsAll, "m32_mp");
    self add_option("All Clients Weapons3", "CSGO KNIFE", ::WeaponsAll, "knife_mp");
    
    self add_menu("All Clients Camos", "All Clients Menu", "Host");
    self add_option("All Clients Camos", "None", ::togglecamoall, 0);
    self add_option("All Clients Camos", "Diamond", ::togglecamoall, 16);
    self add_option("All Clients Camos", "Ghosts", ::togglecamoall, 29);
    self add_option("All Clients Camos", "Afterlife", ::togglecamoall, 44);
    self add_option("All Clients Camos", "Party Rock", ::togglecamoall, 25);
    self add_option("All Clients Camos", "Art of War", ::togglecamoall, 12);
    self add_option("All Clients Camos", "Benjamins", ::togglecamoall, 21);
    self add_option("All Clients Camos", "DEVGRU", ::togglecamoall, 1);
    self add_option("All Clients Camos", "A-TACS AU", ::togglecamoall, 2);
    self add_option("All Clients Camos", "ERDL", ::togglecamoall, 3);
    self add_option("All Clients Camos", "Siberia", ::togglecamoall, 4);
    self add_option("All Clients Camos", "Choco", ::togglecamoall, 5);
    self add_option("All Clients Camos", "Blue Tiger", ::togglecamoall, 6);
    self add_option("All Clients Camos", "Bloodshot", ::togglecamoall, 7);
    self add_option("All Clients Camos", "Delta 6", ::togglecamoall, 8);
    
    self add_menu("All Clients Camos2", "All Clients Menu", "Host");
    self add_option("All Clients Camos2", "Carbon Fiber", ::togglecamoall, 10);
    self add_option("All Clients Camos2", "Cherry Blossom", ::togglecamoall, 11);
    self add_option("All Clients Camos2", "Ronin", ::togglecamoall, 13);
    self add_option("All Clients Camos2", "Skulls", ::togglecamoall, 14);
    self add_option("All Clients Camos2", "Gold", ::togglecamoall, 15);
    self add_option("All Clients Camos2", "Elite", ::togglecamoall, 17);
    self add_option("All Clients Camos2", "Digital", ::togglecamoall, 18);
    self add_option("All Clients Camos2", "Jungle", ::togglecamoall, 19);
    self add_option("All Clients Camos2", "UK", ::togglecamoall, 20);
    self add_option("All Clients Camos2", "Dia De Muertos", ::togglecamoall, 22);
    self add_option("All Clients Camos2", "Graffiti", ::togglecamoall, 23);
    self add_option("All Clients Camos2", "Kawaii", ::togglecamoall, 24);
    self add_option("All Clients Camos2", "Zombies", ::togglecamoall, 26);
    self add_option("All Clients Camos2", "Bacon", ::togglecamoall, 28);
    self add_option("All Clients Camos2", "Viper", ::togglecamoall, 27);
    
    
    self add_menu("All Clients Camos3", "All Clients Menu", "Host");
    self add_option("All Clients Camos3", "Dragon", ::togglecamoall, 32);
    self add_option("All Clients Camos3", "Cyborg", ::togglecamoall, 31);
    self add_option("All Clients Camos3", "Aqua", ::togglecamoall, 33);
    self add_option("All Clients Camos3", "Breach", ::togglecamoall, 35);
    self add_option("All Clients Camos3", "Coyote", ::togglecamoall, 36);
    self add_option("All Clients Camos3", "Glam", ::togglecamoall, 37);
    self add_option("All Clients Camos3", "Rogue", ::togglecamoall, 38);
    self add_option("All Clients Camos3", "Pack-a-Punch", ::togglecamoall, 39);
    self add_option("All Clients Camos3", "Paladin", ::togglecamoall, 30);
    self add_option("All Clients Camos3", "Comics", ::togglecamoall, 34);
    self add_option("All Clients Camos3", "Dead Man's Hand", ::togglecamoall, 40);
    self add_option("All Clients Camos3", "Beast", ::togglecamoall, 41);
    self add_option("All Clients Camos3", "Octane", ::togglecamoall, 42);
    self add_option("All Clients Camos3", "Weaponized 115", ::togglecamoall, 43);
    self add_option("All Clients Camos3", "Disco Camo", ::discocamoall);
    
    
    WeaponsAll(weapon)
{
    foreach(player in level.players)
        player thread BG_GivePlayerWeapon(weapon);
}

BG_GivePlayerWeapon(weapon)
{
    currentWeapon = self getcurrentweapon();
    self takeweapon(currentWeapon);
    self giveWeapon(weapon);
    self switchToWeapon(weapon);
    self giveMaxAmmo(weapon);
    self iPrintlnbold("You have been given: ^5" + weapon);
}

togglecamoall(camo)
{
    self iprintln("^5Camo for all set to - ^6" + camo);
    foreach(player in level.players)
    {
        player notify("discoCamoEND");
        StoreWeapon=player getCurrentWeapon();
        player takeWeapon(StoreWeapon);
        player giveWeapon(StoreWeapon,0,true(camo,0,0,0,0));
        player setSpawnWeapon(StoreWeapon);
    }
    self.DiscoCamo = false;
}

discocamoall()
{
    foreach(player in level.players)
        player thread Toggle_DiscoCamo();
}

Toggle_DiscoCamo()
{
    if(!self.DiscoCamo)
        self thread DiscoCamo();
}

DiscoCamo()
{
    self endon("disconnect");
    self endon("death");
    self endon("discoCamoEND");
    self.DiscoCamo = true;
    self iPrintln("Disco Camo for 25 seconds [^6ON^7]");
    for(i = 1; i <= 350; i++)
    {
        StoreWeapon=self getCurrentWeapon();
        self takeWeapon(StoreWeapon);
        self giveWeapon(StoreWeapon,0,true(RandomIntRange(1,45),0,0,0,0));
        self setSpawnWeapon(StoreWeapon);
        wait .07;
    }
    self iPrintln("^1Disco Camo ended!");
    self.DiscoCamo = false;
}
 

candy

G59 Terrorist
Staff member
Donator
Messages
1,300
Points
548
Can you please direct this to one thread? Each function does not need its own thread.
 

candy

G59 Terrorist
Staff member
Donator
Messages
1,300
Points
548
No i can not put it in 1 thread thats like me giving away my whole source
That makes no sense. If you're posting your codes, what's the difference if its in 1 thread or not?
Each time you want to released a code add it to 1 thread.
 

Rezhified

Insane-Known Member
Messages
61
Points
378
Much better way of calling weapons, attachments, camos ect :wink:
Code:
weapons = strTok("mp7_mp;pdw57_mp;vector_mp;insas_mp;qcw05_mp;evoskorpion_mp;peacekeeper_mp;tar21_mp;type95_mp;sig556_mp;sa58_mp;hk416_mp;scar_mp;xm8_mp;an94_mp;870mcs_mp;saiga12_mp;ksg_mp;srm1216_mp;mk48_mp;qbb95_mp;lsat_mp;hamr_mp;svu_mp;dsr50_mp;ballista_mp;as50_mp;riotshield_mp;fiveseven_mp;fnp45_mp;beretta93r_mp;judge_mp;kard_mp;smaw_mp;fhj18_mp;usrpg_mp;crossbow_mp;knife_ballistic_mp;knife_held_mp;", ";");
for(R=0;R<weapons.size;R++)
self add_option(Weapon_Weapons, weapons[R], ::GivePlayerWeapon, weapons[R], true);
 
Messages
19
Points
8
Much better way of calling weapons, attachments, camos ect :wink:
Code:
weapons = strTok("mp7_mp;pdw57_mp;vector_mp;insas_mp;qcw05_mp;evoskorpion_mp;peacekeeper_mp;tar21_mp;type95_mp;sig556_mp;sa58_mp;hk416_mp;scar_mp;xm8_mp;an94_mp;870mcs_mp;saiga12_mp;ksg_mp;srm1216_mp;mk48_mp;qbb95_mp;lsat_mp;hamr_mp;svu_mp;dsr50_mp;ballista_mp;as50_mp;riotshield_mp;fiveseven_mp;fnp45_mp;beretta93r_mp;judge_mp;kard_mp;smaw_mp;fhj18_mp;usrpg_mp;crossbow_mp;knife_ballistic_mp;knife_held_mp;", ";");
for(R=0;R<weapons.size;R++)
self add_option(Weapon_Weapons, weapons[R], ::GivePlayerWeapon, weapons[R], true);

i made it that way so u can select any weapon u want thats the way i know how to do it and my menu is beast
 

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