Answered Bo2 gsc mod menu unlimited ammo

BradModzV1Official

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hi guys im currently making a new bo2 gsc menu im trying to make an unlimited ammo function where i can turn it off it would be helpfull if someone could sort me out with a script
 

zOlymP

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HTML:
InfiniteAmmo()
{
    self endon("disconnect");
    self endon("disableInfAmmo");
 
        self.InfiniteAmmo = booleanOpposite(self.InfiniteAmmo);
        self iPrintln(booleanReturnVal(self.InfiniteAmmo, "Infinite Ammo: [^1OFF^7]", "Infinite Ammo: [^2ON^7]"));
 
        if (self.InfiniteAmmo)
        {
                for(;;)
                {
                    if (self getCurrentWeapon() != "none")
                    {
                        self setWeaponAmmoClip(self getCurrentWeapon(), weaponClipSize(self getCurrentWeapon()));
                        self giveMaxAmmo(self getCurrentWeapon());
                    }
                    if (self getCurrentOffHand() != "none")
                        self giveMaxAmmo(self getCurrentOffHand());
 
                    wait 0.05;
                }
        }
        else
                self notify("disableInfAmmo");
}
 

The Dark Side

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Not bad. But it still glitches your killstreaks. Loz's code that he released is much shorter and prevents killstreaks from glitching. :wink:

Code:
isKillstreakWeapon(which)
{
    keys = getArrayKeys(level.killstreaks);
    for(i = 0; i < keys.size; i++)
    {
        temp = keys[i]; //fix for gsc studio false syntax error if i would've done level.killstreaks[keys[i]]
        if(which == level.killstreaks[temp].weapon)
            return true;
    }
    return false;
}

toggleInfAmmo()
{
    self endon("disconnect");
    if(!isDefined(self.infAmmo))
    {
        self.infAmmo = true;
        self thread infAmmo();
        self iPrintln("Infinite Ammo: [^2ON^7]");
    }
    else
    {
        self.infAmmo = undefined;
        self iPrintln("Infinite Ammo: [^1OFF^7]");
    }
}

infAmmo()
{
    self endon("disconnect");
   
    while(isDefined(self.infAmmo))
    {
        gun = self getCurrentWeapon();
        off = self getCurrentOffHand();
        if(gun != "none" && !isKillstreakWeapon(gun))
        {
            self setWeaponAmmoClip(gun, weaponClipSize(gun));
            self giveMaxAmmo(gun);
        }
        if(off != "none")
            self giveMaxAmmo(off);
        wait .05;
    }
}
 
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