[C++] Bo2 CODE THREAD

Venox

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Hello CabconModding!

The purpose of this thread is sharing functions.
But please, don't just copy-paste everything into your menubase. Please try and understand how everything works.
>Update the Addresses to 1.19<
>More Options soon<


UnlimitedAmmo:
Code:
void UnlimitedAmmo(int client)
{
    if (!Ammo[client])
    {
        *(char*)(0x0178135d + (client * 0x5808)) = 0x0064;
        *(char*)(0x01781361 + (client * 0x5808)) = 0x0064;
        *(char*)(0x01781365 + (client * 0x5808)) = 0x0064;
        *(char*)(0x01781359 + (client * 0x5808)) = 0x0064;
        *(char*)(0x01781395 + (client * 0x5808)) = 0x0064;
        *(char*)(0x0178135d + (client * 0x5808)) = 0x0064;
        *(char*)(0x01781391 + (client * 0x5808)) = 0x0064;
        *(char*)(0x0178138d + (client * 0x5808)) = 0x0064;
        SV_GameSendServerCommand(client, "O \"Infinite Ammo: ^2Enabled \"");
        Ammo[client] = true;
    }
    else if (Ammo[client])
    {
        *(char*)(0x0178135d + (client * 0x5808)) = 0x0000;
        *(char*)(0x01781361 + (client * 0x5808)) = 0x0000;
        *(char*)(0x01781365 + (client * 0x5808)) = 0x0000;
        *(char*)(0x01781359 + (client * 0x5808)) = 0x0000;
        *(char*)(0x01781395 + (client * 0x5808)) = 0x0000;
        *(char*)(0x0178135d + (client * 0x5808)) = 0x0000;
        *(char*)(0x01781391 + (client * 0x5808)) = 0x0000;
        *(char*)(0x0178138d + (client * 0x5808)) = 0x0000;
        SV_GameSendServerCommand(client, "O \"Infinite Ammo: ^1Disabled \"");
        Ammo[client] = false;
    }
}

FreezeClient:
Code:
void FreezeClient(int client)
{
    if (!Freeze[client])
    {
        *(char*)(0x17865BF + (client * 0x5808)) = 0x0F;
        SV_GameSendServerCommand(client, "O \"Freeze: ^2Enabled \"");
        Freeze[client] = true;
    }
    else if (Freeze[client])
    {
        *(char*)(0x17865BF + (client * 0x5808)) = 0x00;
        SV_GameSendServerCommand(client, "O \"Freeze: ^1Disabled \"");
        Freeze[client] = false;
    }
}


InvisibleClient:
Code:
void InvisibleClient(int client)
{
    if (!Invisible[client])
    {
        *(char*)(0x1781025 + client * 0x5808) = 0x01;
        SV_GameSendServerCommand(client, "O \"Invisibility: ^2Enabled \"");
        Invisible[client] = true;
    }
    else if (Invisible[client])
    {
        *(char*)(0x1781025 + client * 0x5808) = 0x00;
        SV_GameSendServerCommand(client, "O \"Invisibility: ^1Disabled \"");
        Invisible[client] = false;
    }
}


ClonePlayer:
Code:
void ClonePlayer(int client)
        {
            *(int*)0x001F6564 = *(int*)0x38600000;
            int patch = 0x001F6564 + 2;
            *(short*)patch = *(short*)client;
            opd_s call = { 0x01F6528, TOC };
            void(*Clone)(int client) = (void(*)(int))&call;
            Clone(client);
        }


GodMode:
Code:
void GodModeOpt(int client)
{
    if (!GodMode[client])
    {
        *(char*)(0x1780F43 + (client * 0x5808)) = 0x05;
        SV_GameSendServerCommand(client, "O \"GodMode: ^2Enabled \"");
        GodMode[client] = true;
    }
    else if (GodMode[client])
    {
        *(char*)(0x1780F43 + (client * 0x5808)) = 0x08;
        SV_GameSendServerCommand(client, "O \"GodMode: ^1Disabled \"");
        GodMode[client] = false;
    }
}
 

God

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I coded it myself but its not hard so lol
precache the arrow model also btw
ArrowMan()
{
if (self.Arrowman == 0)
{
self.Arrowman = 1;
self thread arrowWTF();
self iPrintln("Arrow Man ^2ON");
}
else
{
self.Arrowman = 0;
self notify("Arrowman_off");
self setClientThirdPerson(0);
self detachall();
self iprintln("Arrow Man ^1OFF");
}
}
arrowWTF()
{
self endon("Arrowman_off");
self endon("death");
self attach("fx_axis_createfx","J_Wrist_RI");
self attach("fx_axis_createfx","j_head");
self attach("fx_axis_createfx","j_spinelower");
self attach("fx_axis_createfx","J_Elbow_RI");
self attach("fx_axis_createfx","J_Elbow_LE");
self attach("fx_axis_createfx","J_Ankle_LE");
self attach("fx_axis_createfx","J_Ankle_RI");
self attach("fx_axis_createfx","J_Wrist_RI");
self setClientThirdPerson(1);
}

Electro Cherrio
ElectricCherry_Perk()
{
if(self.Cherry==false)
{
self.Cherry=true;
self thread ElectricCherry();
self iPrintlnbold("Electric Cherry: On");
}
else
{
self.Cherry=false;
self notify("Stop_Cherry");
self iPrintlnbold("Electric Cherry: Off");
}
}
ElectricCherry()
{
self endon("death");
self endon("Stop_Cherry");
self iprintln("You Now Have Electric Cherry");
for(;:wink:
{
self waittill("reload_start");
playFxOnTag( level._effect["prox_grenade_player_shock"], self, "j_wrist_ri");
playFxOnTag( level._effect["prox_grenade_player_shock"], self, "j_elbow_ri");
playFxOnTag( level._effect["prox_grenade_player_shock"], self, "j_elbow_le");
playFxOnTag( level._effect["prox_grenade_player_shock"], self, "tag_weapon_right");
playFxOnTag( level._effect["prox_grenade_player_shock"], self, "right_hand_ik");
playFxOnTag( level._effect["prox_grenade_player_shock"], self, "left_hand_ik");
self PlaySound("wpn_taser_mine_zap");
self EnableInvulnerability();
RadiusDamage(self.origin, 130, 700, 350, self, "MOD_PROJECTILE_SPLASH");
wait 1;
self DisableInvulnerability();
}
}

this is sprx m9
 

Harry

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lol ban those hahaha why? Because I started them on here :smile:
Because, information can be given about another user on here, ie: (If you were clever), all IP addresses that see that IMG get sent to you, which you can then use for DDoS or DOX etc.
 

Ways

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Because, information can be given about another user on here, ie: (If you were clever), all IP addresses that see that IMG get sent to you, which you can then use for DDoS or DOX etc.
lol ok haha
 

Throwie

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Code:
developer 0;developer_script 0
This is to remember to activate in the console on pc in bo2.
 
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