Release [C#/C++] BO2 Notification

NotMyFaultv2

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Thanks to Pyrex BLJ for helping and for converting it to C++ with me. :grinning:

Code:
 private void Notify(string textHeader, string text, string Shader)
 {
            PS3.SetMemory(0x1C1FE73, new byte[] { 0x28 });
            PS3.Extension.WriteString(0x01C1FC65, textHeader);
            PS3.Extension.WriteString(0x01C1FE65, Shader);
            PS3.Extension.WriteString(0x1C1FD65, text);
            PS3.SetMemory(0x1C1FF66, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 });
            PS3.SetMemory(0x0D50025, new byte[] { 0x20 });
            System.Threading.Thread.Sleep(2500);
            PS3.SetMemory(0x1C1FF66, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 });
            PS3.Extension.WriteString(0x1C1FD65, "");
}

Code:
void Thread(uint64_t nothing) {
     sleep(3000);
     unsigned char byte32off[32] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };     unsigned char byte32off2[32] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
     write_process(0x1C1FF66, &byte32off, 32);
     write_process(0x1C1FD65, &byte32off2, 32);
     write_process(0x1C1FC65, &byte32off2, 32);
     write_process(0x01C1FE65, &byte32off2, 32);
     sys_ppu_thread_exit(nothing);
 }

sys_ppu_thread_t Sleeping; 

void Notify(char *notifTitle, char *notifBody, char *notifShader) {
     unsigned char byte28[1] = { 0x28 };
     unsigned char byte32on[32] = { 0x00, 0x00, 0x00, 0x00, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
     unsigned char byte20[1] = { 0x20 };
     write_process(0x1C1FE73, &byte28, 1);
     PS3Lib::WriteString(0x01C1FC65, notifTitle);
     PS3Lib::WriteString(0x01C1FE65, notifShader);
     PS3Lib::WriteString(0x1C1FD65, notifBody);
     write_process(0x1C1FF66, &byte32on, 32);
     write_process(0x0D50025, &byte20, 1);
     sys_ppu_thread_create(&Sleeping, Thread, 0, 10, 0x0A, 0, "Sleep");
}

ZsY6fqd.png


Call: Notify("Notification Header", "Notification Text", "menu_camo_mtx_dragon");
 
Last edited:

candy

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Can't say much about this as from what Dora said, the thread itself is lacking or shouldnt be it's own thread alone.
 

big money

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can this be used in game? don't work for me but its been a long time away from sprx for me. I do get a error at sys_ppu_thread_t. thanks for any help
 
Last edited:

DevOps

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Thanks to Pyrex BLJ for helping and for converting it to C++ with me. :grinning:

Code:
 private void Notify(string textHeader, string text, string Shader)
 {
            PS3.SetMemory(0x1C1FE73, new byte[] { 0x28 });
            PS3.Extension.WriteString(0x01C1FC65, textHeader);
            PS3.Extension.WriteString(0x01C1FE65, Shader);
            PS3.Extension.WriteString(0x1C1FD65, text);
            PS3.SetMemory(0x1C1FF66, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 });
            PS3.SetMemory(0x0D50025, new byte[] { 0x20 });
            System.Threading.Thread.Sleep(2500);
            PS3.SetMemory(0x1C1FF66, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 });
            PS3.Extension.WriteString(0x1C1FD65, "");
}

Code:
void Thread(uint64_t nothing) {
     sleep(3000);
     unsigned char byte32off[32] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };     unsigned char byte32off2[32] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
     write_process(0x1C1FF66, &byte32off, 32);
     write_process(0x1C1FD65, &byte32off2, 32);
     write_process(0x1C1FC65, &byte32off2, 32);
     write_process(0x01C1FE65, &byte32off2, 32);
     sys_ppu_thread_exit(nothing);
 }

sys_ppu_thread_t Sleeping;

void Notify(char *notifTitle, char *notifBody, char *notifShader) {
     unsigned char byte28[1] = { 0x28 };
     unsigned char byte32on[32] = { 0x00, 0x00, 0x00, 0x00, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
     unsigned char byte20[1] = { 0x20 };
     write_process(0x1C1FE73, &byte28, 1);
     PS3Lib::WriteString(0x01C1FC65, notifTitle);
     PS3Lib::WriteString(0x01C1FE65, notifShader);
     PS3Lib::WriteString(0x1C1FD65, notifBody);
     write_process(0x1C1FF66, &byte32on, 32);
     write_process(0x0D50025, &byte20, 1);
     sys_ppu_thread_create(&Sleeping, Thread, 0, 10, 0x0A, 0, "Sleep");
}

ZsY6fqd.png


Call: Notify("Notification Header", "Notification Text", "menu_camo_mtx_dragon");



Code:
0x3779EC - void UI_OpenToastPopup(int localClientNum, const char *toastPopupIconName, const char *toastPopupTitle, const char *toastPopupDesc, int toastPopupDuration)


Code:
Example

UI_OpenToastPopup(0, "menu_camo_mtx_dragon", "DevOps Says:", "Choo Choo Haha", 2500);
 

PayM12

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How do I use this code:
private void Notify(string textHeader, string text, string Shader)
{
PS3.SetMemory(0x1C1FE73, new byte[] { 0x28 });
PS3.Extension.WriteString(0x01C1FC65, textHeader);
PS3.Extension.WriteString(0x01C1FE65, Shader);
PS3.Extension.WriteString(0x1C1FD65, text);
PS3.SetMemory(0x1C1FF66, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x0D50025, new byte[] { 0x20 });
System.Threading.Thread.Sleep(2500);
PS3.SetMemory(0x1C1FF66, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 });
PS3.Extension.WriteString(0x1C1FD65, "");
}
 

Pyrex BLJ

im done :)
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How do I use this code:
private void Notify(string textHeader, string text, string Shader)
{
PS3.SetMemory(0x1C1FE73, new byte[] { 0x28 });
PS3.Extension.WriteString(0x01C1FC65, textHeader);
PS3.Extension.WriteString(0x01C1FE65, Shader);
PS3.Extension.WriteString(0x1C1FD65, text);
PS3.SetMemory(0x1C1FF66, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 });
PS3.SetMemory(0x0D50025, new byte[] { 0x20 });
System.Threading.Thread.Sleep(2500);
PS3.SetMemory(0x1C1FF66, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 });
PS3.Extension.WriteString(0x1C1FD65, "");
}
You call it like this
Notify("Notification Header", "Notification Text", "Notification shader");
 
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