Release Call of Duty: Black Ops 3 Custom Zombie Maps | Buried: The Sequel - BETA 3.0

Mattoute

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Buried: The Sequel - BETA 3.0
E861D4D8F65C8831A60B8501AA83C9A47DF9A612
C3EAE30D1BBA03F41A14F9B3CE65A766A1F7502E
3A802D0C31B3AF85ECD002152A83AF83883B229A


How to install?
Steam

Select Steam Workshop under Download

No Steam
- Download the file .rar file.
- Unzip the .rar file.
- Place the folder from the .rar file in: Call of Duty Black Ops III\usermaps
- Start the game and select the map from the map menu in the zombie mode

Better tutorial: Tutorial - How to use custom zombie maps manually without steam? | CabConModding

Features
NOTICE!!!
I am currently working on a full map expansion, this includes the whole layout of the final map, this will be a very long process so dont expect any updates for atleast 1 week, im adding all of the final areas, spawners, teleport locations etc, so please be patient. The map will no longer be small this is going to be a large expansion.
-ZombieBinge

Thank you to everyone who apretiates the hard work that has went into this map so far. To the haters, i have this to say, If you're going to complain that the map is too small or something in the map looks like♥♥♥♥♥♥ etc, go make your own map, by yourself i may add, its not that easy, please dont post negativity in the comments, as they will be deleted by my moderator. On a side note i must also say this because people keep getting it confused, this map is in no way a remaster of the original, this is my own imagination of a western style buried map. It borrows alot of assets and ideas from buried but it is not connected in any way, i feel like i shouldn't have to say this, please use common sense.

Let me know if you find any bugs and or missing textures in the new release.

BETA RELEASE
-Lighting overhaul
-Added & fixed some weapons
-Fixed alot of spots where zombies get stuck (bank is still bugged)
-Added craftable sheild
-Did a lot of detailing
-Added bo2 perk and powerup shaders thanks to AGC
-Added alot of effects
-Added my new custom pap camo called steampunk (only works with some weapons atm)
-Added zombie spawns for the maze area (they arent working yet but i will have them fixed in the next update)
-Probably more but i cant remember lol

PROCESSING UPDATE
-Added the new spawn room (processing) similar to the original buried
-Added 3 new weapons
-Added character voicelines
-Added Electric Cherry
-Added Widdows Wine
-Fixed a few bugged textures
-Fixed a few more spots where zombies got stuck (bank is still bugged)
-Small lighting and FX changes
-Added more ambient sound
-Currently there are no spawns in the startup room as it is a work in progress
-Also i know i said i would fix the maze spawners but im having issues with it so im putting it off for today.

ZONING UPDATE
-Fixed all of the zombie spawns =D
-Fixed the bank, now zombies can get in
-Fixed the "ramp" in front of the gunsmith, now zombies dont get stuck there
-Fixed all of the missing textures that i'm aware of
-Fixed alot of the shiny textures on objects that arent supposed to be shiny
-Did alot of detailing to the new spawn room
-Fixed the flamethrower pap bug (untested)
-Removed the Volk from the box (it didnt fit with the map)
-Probably more but i cant remember

LANGUAGE SUPPORT UPDATE
-Added language support
-Added brew perk (craftable perk requires sheriffs key, jar of candy and a spoon located near pap) (credit goes to idogftw)
-Added a new area in processing for pap (to acces you must jump across the widows wine area
-Fixed the slow zombie spawning bug
-Updated navmesh for more accurate zombie navigation
-Fixed glitch spots on top of wagons
-Moved some perks around
-Re-added flamethrower, DO NOT PAP!!!!!!
-Added bo2 death animation

2.6 UPDATE
-Fixed all known pile up spots
-fixed all known death barriers
-fixed a bug that caused you to take damage when falling down the hole
-Added a new area above the sherriff's office
-Added a new easter egg ending
-Detailed a bit more
-cleaned up some crappy textures
-A few changes to the lighting
-The tunnel update was cancled due to some issues with the mod tools so i'm putting it off for a while

2.7 HOTFIX
-Fixed a bug where you could get on top of the widows wine building
-removed the weapon drops from the amplifiers

BETA 3.0 UPDATE
-Removed second stamin-up machine
-Added dynamic clips to the amplifer
-Added bullet colision to some of the custom models
-Added a little detail to processing
-Rebuilt the lighting
-More bug fixes (i know, i sound like a broken record)
-HOPEFULLY actually fixed the hole this time (let me know)

BETA 3.0 HOTFIX
-Fixed amplifiers not collecting souls
-Changed thumbnail
-Changed screenshots

Credits
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-Me for mapping and some scripting, porting over models, sounds, textures, etc.
-Porter for wraith
-NSZ ambient sounds
-Elricos for weapons
-jai909 for weapons
-iceforge for banking system and zombie eye color
-3arc for original bo2 assets and sounds
-zeroy for the flamethrower port
-Matarra for the winters howl port
-Muffinbinge for private testing
Download
Steam Workshop

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Mega
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~Enjoy!​
 
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Whenever I try to load the map or even MW2Rust it comes up with an error saying Could not load fastfile

Details:
.
Error: Could not find structuredtable "gamedata/tables/common/mod_game_types.json".
Error: Could not find rawfile "gamedata/constbaselines/zm/bl_little_endian_core_frontend_frontend.bin".
Error: Could not find material "mc/ability_clone_enemy_damage".
Error: Could not find material "mc/ability_clone_ally_damage".
Error: Could not find material "mc/ability_clone_enemy".
Error: Could not find material "mc/ability_clone_ally".
Error: Could not find material "specialty_doublepoints_zombies_blue".
Error: Could not find material "zom_icon_bonfire".
Error: Could not find material "specialty_zomblood_zombies".


Error loading fastfile 'en_zm_wildwest': Fastfile archive checksum (0x5AFFBD78 0xCCC83871 0x205192D9 0x2AB0E985) does not match executable nor any permissible
 
Last edited:

Mattoute

French tourist
Messages
153
Reaction score
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Points
103
Whenever I try to load the map or even MW2Rust it comes up with an error saying Could not load fastfile

Details:
.
Error: Could not find structuredtable "gamedata/tables/common/mod_game_types.json".
Error: Could not find rawfile "gamedata/constbaselines/zm/bl_little_endian_core_frontend_frontend.bin".
Error: Could not find material "mc/ability_clone_enemy_damage".
Error: Could not find material "mc/ability_clone_ally_damage".
Error: Could not find material "mc/ability_clone_enemy".
Error: Could not find material "mc/ability_clone_ally".
Error: Could not find material "specialty_doublepoints_zombies_blue".
Error: Could not find material "zom_icon_bonfire".
Error: Could not find material "specialty_zomblood_zombies".


Error loading fastfile 'en_zm_wildwest': Fastfile archive checksum (0x5AFFBD78 0xCCC83871 0x205192D9 0x2AB0E985) does not match executable nor any permissible
Update your game to the latest version! (35)
 
Last edited by a moderator:

alexandre

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[QUOTE = "Mattoute, post: 25493, membre: 68927"]
Mettez à jour votre jeu avec la dernière version! (35)
[/CITATION]

Je ne trouve pas la mise à jour 35 link please ? :disappointed:
 
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