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Das Stahllabor


How to install?

Select Steam Workshop under Download.

No Steam
- Download the file .rar file.
- Unzip the .rar file.
- Place the folder from the .rar file in: Call of Duty Black Ops III\usermaps
- Start the game and select the map from the map menu in the zombie mode

Better tutorial: Tutorial - How to use custom zombie maps manually without steam? | CabConModding

Deep beneath the surface lies a high-tech underground laboratory, it's primary function being researching new experimental weaponry. A large portion of their research projects featured the ever lethal chemical known simply as, Nova 6.

After an alledged "accidental" mass leak of said chemical the facility and its workers have been forced into demon-like proportions. In their quest of finding the elusive artifact they've been searching for, our four heroes boldy venture downwards into the unknowns, prepared to face the nightmare that lurks below.


Much like my previous map, Das Stahllabor is, by design, a challenging map. I've personally never been a fan of zombie maps that are just too easy (ex. Der Eisendrache) or maps that can otherwise be easily cheated with something like Dead Wire. This map is relatively close-quarter orientated, and will generally keep you on alert at all times. However, unlike my previous map, Das Stahllabor includes a full five part easter egg questline (with a sizeable amount of custom scripting).
(Note: Most of the Easter Egg / custom audio is tied to the music group and refuses to be tied to anything else. Therefore, make sure you have your music volume turned up / on or else you won't hear anything in regards to the EE and more!)
This is in addition to a couple of smaller side easter eggs and a music easter egg as well. Upon completing the main easter egg, players also have the option to escape the laboratory and end the game. For a full list of features, view the credits section down below.

Abnormal202, NateSmithZombies, [email protected], MakeCents - Major scripting references that allowed for my own understanding / implementation of basic scripting.

NateSmithZombies - Brutus, Kino-Style Teleporter, Empty Bottle Powerup, Buyable Ending, Perkaholic Reward, Perk Machine Change, Door Opening Sounds.
JBird632 - Traversal & Music Easter Egg Prefabs
UGX-Mods - Mystery Box / Dog Spawns Prefabs
HarryBo21 - Der Riese Teleporter Prefab
Frost Iceforge - BO2 Death Animation, Green Zombie Eyes
RudySPG - Origins Inspired HUD.
DTZxPorter & Ardivee - Character Voices (Voxes) Tutorial and Aliases.
[email protected] - Dog Round Fog, Kino-style Box Locator & Other Various Scripting
MakeCents - Soul Collectors (For those who dislike soul collectors, fear not, as they are only used as part of the Easter Egg.)
ZombieKid164 - Elevator
Ardivee, DTZxPorter, Graffiti, Hitmanvere - Missing Sound Aliases
Ice Grenade - Round Sound Aliases
UptownPapi25 - Electric Trap

ProRevenge's Weapon Ports (M1911, Galil, M16, AK74U, RPK, MP40, STG-44, AN-94, Ray Gun Mark II, M1 Garand, Olympia, MSMC, China Lake, MP28):

ProRevenge - Porting the Weapons.
DTZxPorter - Wraith and Kronos Tools, Weapon Settings Assistance.
Azsry - Kronos Assistance, PaP Camo Tutorial, Weapon Converter.
Collie - Improved Conversion Rig.
xSanchez78 - Conversion rig for Infinite Warfare to Black Ops III.
Lilrifa - Bullet impacts for RPK and ripping assets for the STG-44 and MP40.
HitmanVere - RPK rifle shell ejects, WPI Program that assisted with animation / rigging.
Scobalula - One Click Does Plenty Tool for Maya 2016.
HarryBo21 - Porting the animations for the AK74U, porting the models and animations for the China Lake, as well as assisting with setting up Mustang & Sally.
El Ricos & El Tito Pricus - Assistance with M1 Garand Sprinting Animations.
Treyarch - Base Assets for the Weapons.
Infinity Ward - Base Assets for the M1 Garand and MP28.

Moon Zombie Models:

Me - Porting the Moon Zombies.
DTZxPorter - Wraith and Kronos Tools.
ZeRoY - Reference Material (NRC Zombies).
Treyarch - Base Zombie Assets.

Electric Cherry & Widow's Wine:

CJGFrosty - Porting the Electric Cherry assets from Mob of the Dead.
DTZxPorter - Wraith and Kronos Tools.
DTZxPorter, Harry Bo21, Exofile - Electic Cherry & Widow's Wine Prefabs and Tutorials.
Treyarch - Base Assets for Electric Cherry and Widow's Wine.

Shadows of Evil Perk Shaders (Icons):

Snprym - Porting / Creating the Shaders.
DTZxPorter - Wraith and Kronos tools.
Exofile - Assistance in Finding the Shaders.
NoobforLunch & Ice_Grenade - Perk Shader Tutorial / Download.
Treyarch - Base Assets.

HarryBo21's Perks (PHD Flopper & Who's Who):

A collaboration by Harry Bo21, Lilrifa, Yen466, Madgaz, Yen, [email protected], ProRevenge, DTZxPorter, Zeroy, StevieWonder87, BluntStuffy, RedSpace200, thezombieproject, Smasher248, JiffyNoodles, MZSlayer, AndyWhelen, HitmanVere, ProGamerzFTW, Scobalula, GerardS0406, PCModder, IperBreach, TomBMX, Treyarch and Activision, and AllModz.


"Archangel" - Treyarch (Kevin Sherwood, Elena Siegman, Malukah, and Clark S. Nova)
"Long Note 3" - Kevin Macleod,
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(Royalty Free)
Various pieces from the Der Eisendrache Soundtrack - Treyarch

Also a big thanks to UptownPapi25, JBird632, Madgaz Gaming, CraftDAnimations, IceGrenade, and UGO aka Wakka for their awesome mod tools tutorials as well as ACDEHDGaming's excellent

Steam Workshop

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