Rappelz

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on Mw3 we was able to call script from chat like this !vote !nextmap !map mp_alpha ... also in game console ,, we could do login command for admins

if i do the following in _clientids.gsc file :

function helloWorld()
{
iPrintln("hello world");
}

How i could call this function from command /Chat inside the game ,,, not on connect or respwn

As CabCon suggest:" You need to add a listener at the connect which are looking for commands in thechat! And if the command is true, it need to call the helloWorld function! "
 

JayCoder

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1sec is this what your looking for?
PHP:
#using scripts\codescripts\struct;
#using scripts\shared\callbacks_shared;
#using scripts\shared\system_shared;
#using scripts\mp\_load;
#using scripts\mp\_scoreevents;
#insert scripts\shared\shared.gsh;
#namespace clientids;
REGISTER_SYSTEM( "clientids", &MainInit, undefined )

function MainInit()
{
    callback::on_start_gametype( &initloader );
}
function initloader()
{
    self RunMyFunction();
}
function RunMyFunction()
{
    callback::on_connect( &OPC );
}
function OPC()
{
    for(;;)
    {
        level waittill( "connecting", player );
        player thread OPS();
        player.HelloWorld = 1;
    }
}
function OPC()
{
    if ( self.HelloWorld == 1)
    {
        self iPrintln("HelloWorld");
    }
}

Pretty Sure That Is What Your Looking For.
 

CabCon

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on Mw3 we was able to call script from chat like this !vote !nextmap !map mp_alpha ... also in game console ,, we could do login command for admins

if i do the following in _clientids.gsc file :

function helloWorld()
{
iPrintln("hello world");
}

How i could call this function from command /Chat inside the game ,,, not on connect or respwn

As CabCon suggest:" You need to add a listener at the connect which are looking for commands in thechat! And if the command is true, it need to call the helloWorld function! "
I will take a look into it tomorrow!

EDIT: I'm really struggling with this... I can not find a way to get the chat via gsc... :smile:
 
Last edited:

JayCoder

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1sec is this what your looking for?
PHP:
#using scripts\codescripts\struct;
#using scripts\shared\callbacks_shared;
#using scripts\shared\system_shared;
#using scripts\mp\_load;
#using scripts\mp\_scoreevents;
#insert scripts\shared\shared.gsh;
#namespace clientids;
REGISTER_SYSTEM( "clientids", &MainInit, undefined )

function MainInit()
{
    callback::on_start_gametype( &initloader );
}
function initloader()
{
    self RunMyFunction();
}
function RunMyFunction()
{
    callback::on_connect( &OPC );
}
function OPC()
{
    for(;;)
    {
        level waittill( "connecting", player );
        player thread OPS();
        player.HelloWorld = 1;
    }
}
function OPC()
{
    if ( self.HelloWorld == 1)
    {
        self iPrintln("HelloWorld");
    }
}

Pretty Sure That Is What Your Looking For.

try this idk if it would work, as i didn't test it
PHP:
run this like so, in player spawn, then try to type in team chat "GodMode ^2On", or "GodMode", didn't really think to hard about this so idk if it will work

SayCommand();

function SayCommand()
{
    StatusOn = "^2On";
    StatusOff = "^1Off";
    if(self.SayTeamCmd = "GodMode" + StatusOn)
    {
        self sayteam(self.SayTeamCmd);
        self enableInvulnerability();
    }
    else if(self.SayTeamCmd = "GodMode" + StatusOff)
    {
        self sayteam(self.SayTeamCmd);
        self enableInvulnerability();   
    }
}
 

Lzombie

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try this idk if it would work, as i didn't test it
PHP:
run this like so, in player spawn, then try to type in team chat "GodMode ^2On", or "GodMode", didn't really think to hard about this so idk if it will work

SayCommand();

function SayCommand()
{
    StatusOn = "^2On";
    StatusOff = "^1Off";
    if(self.SayTeamCmd = "GodMode" + StatusOn)
    {
        self sayteam(self.SayTeamCmd);
        self enableInvulnerability();
    }
    else if(self.SayTeamCmd = "GodMode" + StatusOff)
    {
        self sayteam(self.SayTeamCmd);
        self enableInvulnerability();  
    }
}
I did try to fiddle with it. Though I couldn't seem to set the text of self.sayteamcmd to what someone had just typed.
 

JayCoder

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I did try to fiddle with it. Though I couldn't seem to set the text of self.sayteamcmd to what someone had just typed.
did you try to do "GodMode ^2On"? without quotes
also remember it needs to be team chat, not everyone chat
 

Lzombie

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did you try to do "GodMode ^2On"? without quotes
also remember it needs to be team chat, not everyone chat
I did type in teamchat. I had a loop printing contents of self.SayTeamCmd every server frame. I tried global, team, and party chats. But none changed it from undefined.
 

JayCoder

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I did type in teamchat. I had a loop printing contents of self.SayTeamCmd every server frame. I tried global, team, and party chats. But none changed it from undefined.
i look into it more once i have a chance
 

JayCoder

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Thank you! <3
Let me today or tmrw make a more complex funtion for chat commands thoe it will not use the chat u will be able to type in the chatbox stuff like godmode

This will be a small fix i saw something similar done for printing notifications to the screen on bo2 and codwaw
 
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