Liam
BU4
- Messages
- 191
- Reaction score
- 184
- Points
- 818
Hey faggots,
Here is some perks i created like last year or something.
i originally released them on MODDB on December 24th 2015.
Credits: Me + Loz
It includes;
Trade Tonic:
[x] Switch weapons with team members by pressing F/X/[ ] whilst looking at them.
[x] Easily Customized
[x] Video:
(here is the MP version)
Double Points Perk:
[x] Lasts forever and for full team
[x] Different than just having unlimited double points power up.
[x] Video: Doesn't Exist Yet.
I would of just put a download link but too much effort and I wont get given credit anyway so
Enjoy
Here is some perks i created like last year or something.
i originally released them on MODDB on December 24th 2015.
Credits: Me + Loz
It includes;
Trade Tonic:
[x] Switch weapons with team members by pressing F/X/[ ] whilst looking at them.
[x] Easily Customized
[x] Video:
Double Points Perk:
[x] Lasts forever and for full team
[x] Different than just having unlimited double points power up.
[x] Video: Doesn't Exist Yet.
I would of just put a download link but too much effort and I wont get given credit anyway so
Code:
/*
* Black Ops 2 - Zombie Scripts
*
* Creator : Liam
* Project : zm_tests
* Mode : Zombies
* Date : 2015/12/19 - 18:10:49
*
*/
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\gametypes_zm\_hud_message;
#include maps\mp\gametypes_zm\_zm_powerups;
init()
{
level thread onPlayerConnect();
PreCacheItem("zombie_perk_bottle_sleight");
}
onPlayerConnect()
{
for(;;)
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;;)
{
self waittill("spawned_player");
wait 12.5;
self thread TradeTonic();
wait 7.5;
self thread x2Perk();
}
}
TradeTonic()
{
self iprintlnbold("Trade Tonic Perk ^6Bought!");
self giveperkTT();
}
giveperkTT()
{
self endon("disconnect");
weapon = "zombie_perk_bottle_sleight";
self GiveWeapon( weapon );
self SwitchToWeapon( weapon );
wait 2;
neww = "870mcs_upgraded_zm";
self GiveWeapon( neww );
self SwitchToWeapon( neww );
iprintlnbold("Press [{+reload}] to activate perk! (F On PC)");
for(;;)
{
trace = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000,true,self)["entity"];
if(self usebuttonpressed() && isPlayer(trace)) //check if the entity is actually a player
{
myGun = self getCurrentWeapon();
hisGun = trace getCurrentWeapon();
iprintlnbold(self.name+" is about to switch weapons with "+trace.name+"!");
wait 2;
iprintlnbold("Access ^1Granted^7 - Switching Weapons");
self takeWeapon(myGun);
self giveWeapon(hisGun);
self switchToWeapon(hisGun);
trace takeWeapon(hisGun);
trace giveWeapon(myGun);
trace switchToWeapon(myGun);
break; //ends the loop after it got succesfully used
}
wait .05;
}
}
x2Perk()
{
self givex2perkbot();
iprintlnbold("Double Points Perk ^6Bought!");
}
givex2perkbot()
{
weapon = "zombie_perk_bottle_sleight";
self GiveWeapon( weapon );
self SwitchToWeapon( weapon );
self thread doublepointsperk();
neww = "m1911_zm";
self GiveWeapon( neww );
self SwitchToWeapon( neww );
}
doublepointsperk()
{
self endon("disconnect");
for(;;)
{
if(level.zombie_vars[self.team]["zombie_point_scalar"] != 2)
level.zombie_vars[self.team]["zombie_point_scalar"] = 2;
wait .05;
}
}