Release Game Script helper

Tusta

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Harry

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Thank you :grinning:
PM Me. I'll help you make an updater so you only have to make 1 post and can just continually update the program whenever you feel like it and people can just download it from the tool :smile:

- nice tool though :grinning:
 

Tusta

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PM Me. I'll help you make an updater so you only have to make 1 post and can just continually update the program whenever you feel like it and people can just download it from the tool :grinning:

- nice tool though :smile:
Hey @Harray i don't need a updater thank you :wink:
 
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Harry

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How you going to hold all the projects? You're going to need a fast VPS with/or unlimited data. With 100's, maybe even 1000's of projects, the data is going to add up fast.
I like the idea but. Uploading through a SQL.
You'll need a good obfuscator also or some type of method of downloading code :wink:
 

Harry

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The New Tool is working with MySql true but its Download the Projects from Pastebin!
I can Show you this if you want!? :grinning:its Fast
So linking a pastebin API key to a user in SQL then when the user logs in, calling upon all their pastes to be displayed and then to be viewed and edited and reuploaded?
That way seems basic?
Send me a PM with the methods you used (I have no real interest in C+P, I'm genuinely curious)
 

SCP

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Looks quite good! :smile: We should made a webversion of that.
 

Harry

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Looks quite good! :grinning: We should made a webversion of that.
But then you lose fundamentals like injecting...
You could always make a program to connect to the console and read from the website what the compile and/or inject, but at the end of the day you still need a program.
And who actually codes on their phone. Like seriously?
 

Syndicate

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for a use for a web based, it would need to group a lot of information which many sites have already done. online injector would be cool, but then you'd end up using more resources when u could just use GSC studio :confused:
 

Harry

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for a use for a web based, it would need to group a lot of information which many sites have already done. online injector would be cool, but then you'd end up using more resources when u could just use GSC studio :confused:
*VerT completely ignores comments saying otherwise*
Although I like the idea, without very high end servers and some way of using PHP or Java or something like that to inject, you might as well just use a tool.
If you want to code while you're out, google docs and C+P into your project when you get home :wink:
 

Syndicate

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*VerT completely ignores comments saying otherwise*
Although I like the idea, without very high end servers and some way of using PHP or Java or something like that to inject, you might as well just use a tool.
If you want to code while you're out, google docs and C+P into your project when you get home :wink:
I guess you could have a prx file to retrieve the GSC file and inject upon command from a web page.
 

Harry

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I guess you could have a prx file to retrieve the GSC file and inject upon command from a web page.
But again, then you lose the point of not having the tool. Because you could have a Non Host PRX in and inject with the tool.

Though it's plausible, it's just restricting users of what the can't already do.
I think
+1 - The tooo
+0 (as of current) - Site

Like I said, I love the idea, it's just not doable without a NEW PS3 API that allows connection through PHP/JS scripting.
 

Tusta

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But again, then you lose the point of not having the tool. Because you could have a Non Host PRX in and inject with the tool.

Though it's plausible, it's just restricting users of what the can't already do.
I think
+1 - The tooo
+0 (as of current) - Site

Like I said, I love the idea, it's just not doable without a NEW PS3 API that allows connection through PHP/JS scripting.
Harry tell me ur fu* skype name?!
 

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