Got a neat idea, how do i go about it?

The Dark Side

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I have an idea to make a modded weapon. a "Godmode Pistol" where if you shoot someone it gives them Godmode. How would i go about making this? :smile:
 

CabCon

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I have an idea to make a modded weapon. a "Godmode Pistol" where if you shoot someone it gives them Godmode. How would i go about making this? :grinning:
This should be quite simple I can do this. :smile: What do you think about to have godmode for a value of time so it's more funnier. :grinning:
 

CabCon

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Did you get the core done yet? o.o Ive really wanted to play around with this
I get all the just simple problem is that I can't get to run that you get the client from the trace (aim position). I will ask some well-known coders about it, maybe they know the command for clients. :grinning:
 

Hamza H

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What about if you shoot someone with it and then it says god mode on on there screen when they have no god mode it will be a big troll lol :smile:
 

candy

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What about if you shoot someone with it and then it says god mode on on there screen when they have no god mode it will be a big troll lol :grinning:
Just do that with
Code:
BigTroll(Player)
{
player iprintln("You Now Have ^1Godmode!");
}

No Reason to shoot them, just a message that does nothing
 

Ways

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This is a neat idea, maybe you have to trace the bullet and when you get a hitmarker you put the god mode script just a thought
 

CabCon

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This is a neat idea, maybe you have to trace the bullet and when you get a hitmarker you put the god mode script just a thought
Maybe that is a way.
 

StonedYoda

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I have an idea to make a modded weapon. a "Godmode Pistol" where if you shoot someone it gives them Godmode. How would i go about making this? :grinning:
Done, was a work for like 5mins (maybe not perfect but it works)
Full Code (with all needed Functions) :
Code:
// Godmode Gun Code
Check(player)
{
        self.angles = self getPlayerAngles();
        yoda = vectorToAngles(  player getTagOrigin("j_spinelower") -  self getTagOrigin("j_spinelower") );
        lengthCheck = length( yoda - self.angles );
      
        if(lengthCheck < 10)
                player.isOk = 1;
        else
                player.isOk = 0;
}


S(i)
{ self iprintln(i); }

GodmodePistol()
{
    self endon("stop_gmodPistol");
    self iprintln("Godmode Gun ^2On");
    for(;;)
    {
        foreach(player in level.players)
        {
            Check(player);
            if(player.isOk == 1)
            {
                self waittill("weapon_fired");
                togglegodpl(player);
            }
          }
          wait 0.01;
      }
}

// Godmode functions you need for this
ToggleGodMode()
{
    if(!self.GodMode)
    {
        self.GodMode=true;
        self iprintln("Godmode [^2ON^7]");
        self thread doGod();
    }
    else
    {
        self.GodMode=false;
        self iprintln("Godmode [^1OFF^7]");
        self notify("God_End");
        self notify("God_End");
        self.maxhealth=100;
        self.health=self.maxhealth;
        wait .4;
        self DisableInvulnerability();
    }
}

togglegodpl(player)
{
    if(!player.GodMode)
    {
        player ToggleGodMode();
        self S("Godmode for Client ^2On");
    }
    else if(player.GodMode)
    {
        player ToggleGodMode();
        self S("Godmode for Client ^1Off");
    }
}

doGod()
{
    self endon("God_End");
    self.maxhealth=9999999;
    self.health=self.maxhealth;
    for(;;)
    {
        if(self.health<self.maxhealth)
        {
            self.health=self.maxhealth;
        }
        self enableInvulnerability();
        wait 0.05;
    }
    wait 0.05;
}

i dont think that this is a cool mod.. But have Fun with it!
- Yoda
 

candy

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Done, was a work for like 5mins (maybe not perfect but it works)
Full Code (with all needed Functions) :
Code:
// Godmode Gun Code
Check(player)
{
        self.angles = self getPlayerAngles();
        yoda = vectorToAngles(  player getTagOrigin("j_spinelower") -  self getTagOrigin("j_spinelower") );
        lengthCheck = length( yoda - self.angles );
     
        if(lengthCheck < 10)
                player.isOk = 1;
        else
                player.isOk = 0;
}


S(i)
{ self iprintln(i); }

GodmodePistol()
{
    self endon("stop_gmodPistol");
    self iprintln("Godmode Gun ^2On");
    for(;;)
    {
        foreach(player in level.players)
        {
            Check(player);
            if(player.isOk == 1)
            {
                self waittill("weapon_fired");
                togglegodpl(player);
            }
          }
          wait 0.01;
      }
}

// Godmode functions you need for this
ToggleGodMode()
{
    if(!self.GodMode)
    {
        self.GodMode=true;
        self iprintln("Godmode [^2ON^7]");
        self thread doGod();
    }
    else
    {
        self.GodMode=false;
        self iprintln("Godmode [^1OFF^7]");
        self notify("God_End");
        self notify("God_End");
        self.maxhealth=100;
        self.health=self.maxhealth;
        wait .4;
        self DisableInvulnerability();
    }
}

togglegodpl(player)
{
    if(!player.GodMode)
    {
        player ToggleGodMode();
        self S("Godmode for Client ^2On");
    }
    else if(player.GodMode)
    {
        player ToggleGodMode();
        self S("Godmode for Client ^1Off");
    }
}

doGod()
{
    self endon("God_End");
    self.maxhealth=9999999;
    self.health=self.maxhealth;
    for(;;)
    {
        if(self.health<self.maxhealth)
        {
            self.health=self.maxhealth;
        }
        self enableInvulnerability();
        wait 0.05;
    }
    wait 0.05;
}

i dont think that this is a cool mod.. But have Fun with it!
- Yoda
thanks for sharing!
 
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