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Hi CCM Comunity !
Today, I release this post for all who search to create a menu and search option !
(ZM)
Total Options : 22
God Mod :
Today, I release this post for all who search to create a menu and search option !
(ZM)
Total Options : 22
God Mod :
Toggle_God()
{
if(self.God==false)
{
self iPrintln("^3GodMod ^2ON^7");
self.maxhealth=999999999;
self.health=self.maxhealth;
if(self.health<self.maxhealth)self.health=self.maxhealth;
self enableInvulnerability();
self.godenabled=true;
self.God=true;
}
else
{
self iPrintln("^3GodMod ^1OFF^7");
self.maxhealth=100;
self.health=self.maxhealth;
self disableInvulnerability();
self.godenabled=false;
self.God=false;
}
}
{
if(self.God==false)
{
self iPrintln("^3GodMod ^2ON^7");
self.maxhealth=999999999;
self.health=self.maxhealth;
if(self.health<self.maxhealth)self.health=self.maxhealth;
self enableInvulnerability();
self.godenabled=true;
self.God=true;
}
else
{
self iPrintln("^3GodMod ^1OFF^7");
self.maxhealth=100;
self.health=self.maxhealth;
self disableInvulnerability();
self.godenabled=false;
self.God=false;
}
}
Infinite Ammos :
Toggle_Ammo()
{
if(self.unlammo==false)
{
self thread MaxAmmo();
self.unlammo=true;
self iPrintln("^3Unlimited Ammo ^2ON^7");
}
else
{
self notify("stop_ammo");
self.unlammo=false;
self iPrintln("^3Unlimited Ammo ^1OFF^7");
}
}
MaxAmmo()
{
self endon("stop_ammo");
while(1)
{
weap=self GetCurrentWeapon();
self setWeaponAmmoClip(weap,150);
wait .02;
}
}
{
if(self.unlammo==false)
{
self thread MaxAmmo();
self.unlammo=true;
self iPrintln("^3Unlimited Ammo ^2ON^7");
}
else
{
self notify("stop_ammo");
self.unlammo=false;
self iPrintln("^3Unlimited Ammo ^1OFF^7");
}
}
MaxAmmo()
{
self endon("stop_ammo");
while(1)
{
weap=self GetCurrentWeapon();
self setWeaponAmmoClip(weap,150);
wait .02;
}
}
3rd Person :
toggle_3ard()
{
if(self.tard==false)
{
self.tard=true;
self setclientthirdperson(1);
self iPrintln("Third Person [^2ON^7]");
}
else
{
self.tard=false;
self setclientthirdperson(0);
self iPrintln("Third Person [^1OFF^7]");
}
}
{
if(self.tard==false)
{
self.tard=true;
self setclientthirdperson(1);
self iPrintln("Third Person [^2ON^7]");
}
else
{
self.tard=false;
self setclientthirdperson(0);
self iPrintln("Third Person [^1OFF^7]");
}
}
Double Jump :
DoubleJump()
{
if(self.DoubleJump==false)
{
self thread doDoubleJump();
self iPrintln("Double Jump [^2ON^7]");
self.DoubleJump=true;
}
else
{
self notify("DoubleJump");
self.DoubleJump=false;
self iPrintln("Double Jump [^1OFF^7]");
}
}
doDoubleJump()
{
self endon("death");
self endon("disconnect");
self endon("DoubleJump");
for(;
{
if(self GetVelocity()[2]>150 && !self isOnGround())
{
wait .2;
self setvelocity((self getVelocity()[0],self getVelocity()[1],self getVelocity()[2])+(0,0,250));
wait .8;
}
wait .001;
}
}
{
if(self.DoubleJump==false)
{
self thread doDoubleJump();
self iPrintln("Double Jump [^2ON^7]");
self.DoubleJump=true;
}
else
{
self notify("DoubleJump");
self.DoubleJump=false;
self iPrintln("Double Jump [^1OFF^7]");
}
}
doDoubleJump()
{
self endon("death");
self endon("disconnect");
self endon("DoubleJump");
for(;
{
if(self GetVelocity()[2]>150 && !self isOnGround())
{
wait .2;
self setvelocity((self getVelocity()[0],self getVelocity()[1],self getVelocity()[2])+(0,0,250));
wait .8;
}
wait .001;
}
}
Super Speed :
doMiniSpeed()
{
if(self.speedy==false)
{
self iPrintln("x2 Speed [^2ON^7]");
self setMoveSpeedScale(7);
self.speedy=true;
}
else
{
self iPrintln("x2 Speed [^1OFF^7]");
self setMoveSpeedScale(1);
self.speedy=false;
}
}
{
if(self.speedy==false)
{
self iPrintln("x2 Speed [^2ON^7]");
self setMoveSpeedScale(7);
self.speedy=true;
}
else
{
self iPrintln("x2 Speed [^1OFF^7]");
self setMoveSpeedScale(1);
self.speedy=false;
}
}
Clone Me :
Invisible :
Give Money :
Vector Scale :
Jet Pack :
Save&Load :
Skull Protection :
Forge Mod :
Drunk Mod :
UFO Mod :
Freeze zombies :
Kill Zombies :
Headless Zombies :
Zombies to Crosshair :
Zombies Count :
Zombies Slow :
More coming !
Sources :Coming
Last edited: