Having trouble running a mod i'm making.

ResonateBob

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I just starting getting into modding in World At War and trying to make mod menus and what not, and i'm starting with the basics. I came across a trouble i've been trying to fix. I am only doing a simple "iPrintln" command, but whenever i run the .gsc file on World At war it never does anything when i start up zombies. Any reason why, if you want me to elaborate on the situation, feel free to ask. Keep in mind i just starting this so it may be a simple mistake that can be easily fixed.
 

candy

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show use the code, because your explanation isn't really doing much.
 

ResonateBob

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show use the code, because your explanation isn't really doing much.
#include maps\_utility;
#include common_scripts\utility;
#include maps\_hud_util;
init()
{
precachestring( &"SCRIPT_PLATFORM_CHEAT_USETOSLOWMO" );
precacheShellshock( "chaplincheat" );
//smaller way to Precache anything.
//made by AoK MiKeY.


level thread onPlayerConnect();
}

onPlayerConnect()
{
for(;:wink:
{
level waittill( "connected", player );
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
for(;:wink:
{
self waittill( "spawned_player" );
self SetClientDvar( "loc_warnings", "0" );
self SetClientDvar( "loc_warningsAsErrors", "0" );

self thread test();
}
}
/*
controls:
adsButtonPressed() < ads
attackButtonPressed() < shoot
useButtonPressed() < f (pc) / x
fragButtonPressed() < fragbutton
meleeButtonPressed() < melee button
*/
test() <------ the section i'm focusing on.
{
for(;:wink: //loop
{
if(self adsButtonPressed())
{
self thread test1("test");
}
if(self attackButtonPressed())
{
self thread test1("test1");
}
wait 0.01; // every frame
}
}
 

candy

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why are you threading a print? Just remove those lines completely and just do..
Code:
iprintln("scrolling up/down");
 
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