[HELP] Internal Script OverFlow

FadedUnder

New Member
Messages
8
Points
3
Here's What I'm trying to do.

C++:
lol()
{
    foreach( player in level.players )
    {
        wait 0.5;
        player setMoveSpeedScale(7);
        player message("Welcome To ^1Zombie^7Haxx","[{+speed_throw}] [{+melee}] To Open.",5);
        if(IsDefined(player.has))
        {
        }
        else{
        player thread InitMenu();
        }
    }
}
any help would be appreciated.
 

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