The Dark Side
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It is definitely not part of the killfeed.could disable the killfeed but then u got no killfeed
ask it nicely to please **** offIt is definitely not part of the killfeed.
Lmao. I wish it was that easy though. Something like this would work then.ask it nicely to please **** off
Clearkillfeed()
{
Self iPrintln("");
Self iPrintln("");
Self iPrintln("");
Self iPrintln("");
}
//or
Clearkillfeedad()
{
for(i=0;i>4;i++)
Self iPrintln("");
}
or 0I haven't modded World at War in ages, if you are trying to load a menu or something, you could just use the 'developer' dvar and set it to 1 or 2.
I already tried this I think but ig I can try again sometime today. CallI haven't modded World at War in ages, if you are trying to load a menu or something, you could just use the 'developer' dvar and set it to 1 or 2.
setDvar("developer" (var goes here));
probably yeaI already tried this I think but ig I can try again sometime today. Call
Code:setDvar("developer" (var goes here));
On init then?
setDvar("developer" (0));
1 turns debug text on... 0 turns it offI would call setDvar if I were you.
If you are doing Game Script I believe you call it with:
Code:self setDvar("developer", "1");
That's what I meant by (var goes here) cause idk if it's 0, 1, or 2 lol.probably yealike that i thinkCode:setDvar("developer" (0));
If we're talking clientdvars then it would beI would call setDvar if I were you.
If you are doing Game Script I believe you call it with:
Code:self setDvar("developer", "1");
Self setclientdvar("developer", (var goes here));
You right. Tried it earlier worked like a charm. Much love to both you and Freezee.1 turns debug text on... 0 turns it off