umm i can't seem to find GRAPHICS:RAW_SCALEFORM_MOVIE in your natives no one'll respond but i tried thx in advance if you do guys <3View attachment 525
Menu Base Used For Presentation : 2much4u
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- 2nd Add This Code Into Ur Menu
Code 1:
Code:[/INDENT] [INDENT]add These 1st:[/INDENT] [INDENT]int gGlareHandle;[/INDENT] [INDENT]int scaleform;[/INDENT] [INDENT]float gGlareDir;[/INDENT] [INDENT]float GlareX = 1.10f;[/INDENT] [INDENT]float GlareY = 0.41f;[/INDENT] [INDENT]float Glarewidth = 0.71f;[/INDENT] [INDENT]float Glareheight = 0.73f;[/INDENT] [INDENT]
Code 2 [Main]Code:[/INDENT] [INDENT]float conv360(float base, float min, float max) {[/INDENT] [INDENT][/INDENT] [INDENT] float fVar0;[/INDENT] [INDENT] if (min == max) return min;[/INDENT] [INDENT] fVar0 = max - min;[/INDENT] [INDENT] base -= round(base - min / fVar0) * fVar0;[/INDENT] [INDENT] if (base < min) base += fVar0;[/INDENT] [INDENT] return base;[/INDENT] [INDENT]}[/INDENT] [INDENT][/INDENT] [INDENT]void drawGlare(float PositionX = GlareX, float ositionY = GlareY, float width = Glarewidth, float height = Glareheight, int r = 255, int g = 255, int b = 200)[/INDENT] [INDENT]{[/INDENT] [INDENT] gGlareHandle = GRAPHICS::REQUEST_SCALEFORM_MOVIE("MP_MENU_GLARE");[/INDENT] [INDENT] //gGlareHandle = GRAPHICS::REQUEST_SCALEFORM_MOVIE_INSTANCE("MP_MENU_GLARE");[/INDENT] [INDENT] // Get Player Camera Rotation[/INDENT] [INDENT] Vector3 rot = CAM::_GET_GAMEPLAY_CAM_ROT(2);[/INDENT] [INDENT] // Calculate Glare Rotation[/INDENT] [INDENT] float dir = conv360(rot.z, 0, 360);[/INDENT] [INDENT] // Check if custom rotation is necessary for the rotation component.[/INDENT] [INDENT] if ((gGlareDir == 0 || gGlareDir - dir > 0.5) || gGlareDir - dir < -0.5)[/INDENT] [INDENT] {[/INDENT] [INDENT] // Set global variable to current direction[/INDENT] [INDENT] gGlareDir = dir;[/INDENT] [INDENT] // Open Data Slot Function[/INDENT] [INDENT] GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION(gGlareHandle, "SET_DATA_SLOT");[/INDENT] [INDENT] // Set Data Slot Value/Parameter[/INDENT] [INDENT] GRAPHICS::_PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_FLOAT(gGlareDir);[/INDENT] [INDENT] // Close Data Slot Function[/INDENT] [INDENT] GRAPHICS::_POP_SCALEFORM_MOVIE_FUNCTION_VOID();[/INDENT] [INDENT] }[/INDENT] [INDENT] // Draw Scaleform[/INDENT] [INDENT] //GRAPHICS::_SET_SCREEN_DRAW_POSITION(76, 84);[/INDENT] [INDENT] //GRAPHICS::_0x76C641E4(-0.0755f, -0.0755f, 0.f, 0.f);[/INDENT] [INDENT] GRAPHICS::smile:RAW_SCALEFORM_MOVIE(gGlareHandle, GlareX, GlareY, Glarewidth, Glareheight, r, g, b, 255, 0);[/INDENT] [INDENT] GRAPHICS::_0x3FE33BD6();[/INDENT] [INDENT][/INDENT] [INDENT] //GRAPHICS::smile:RAW_SCALEFORM_MOVIE_FULLSCREEN(gGlareHandle, 255, 255, 255, 255, 0);[/INDENT] [INDENT]}[/INDENT] [INDENT]
Code 3: Okay go to where u title/rectangle or what ever is locatedSo Myne is right there okayif need change the coords and location and **** to what urs is edit it to ur desireso add this code to it :Code:[/INDENT] [INDENT]drawGlare(menuXCoord, 0.1410f, 0.190f, 0.034f, 255, 255, 255);[/INDENT] [INDENT]
ok so it should look like thisNow Ur Done Just Build ur Project Hope i helped if you need any help add my skypeNexusDeveloper Look Forward To More GTA C++ Stuff in the futurewell apparently i have to give credits to somebody's thread iv never seen in my life dont change my thread please and add credits iv never seen the thread in my life i got the main part of the code of a friend as he told me to figure it out so i did for him and i thought id make a tutorial so i never leeched or what ever i just explained it and fixed the code op like a freind wanted me to so please ask me before you change my thread @CabCon ik your the site owner and trying to help me out but i never leeched anything of that thread so there for i dont need to leave credits and i explained it way better then tha thread anywaysapperently credits go to - Kryptusand if you get a error with "round"just add this#include <math.h>Thanks. and leave a like on the threadcheck out that dope menu/thread