Answered How to make a gta 5 welcome message

Jaames.559

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Like how do you make a welcome message on a gta 5 mod menu like where it says "welcome to menu name" when you barely start gta, and the sirens start
 

Rezhified

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Like how do you make a welcome message on a gta 5 mod menu like where it says "welcome to menu name" when you barely start gta, and the sirens start
Do you mean the ps3 dialog or replacing the the intro screen with a custom video?
 

Jaames.559

Well-Known Member
Messages
18
Points
208
Show me where are you calling the dialog function?
i had it on my inculdes but then i got this error

1>------ Build started: Project: CSPRX, Configuration: Debug PS3 ------
1>Build started 3/13/2019 11:49:00 AM.
1>InitializeBuildStatus:
1> Touching "PS3_Debug\CSPRX.unsuccessfulbuild".
1>ClCompile:
1> All outputs are up-to-date.
1> prx.cpp
1>SNCCL : warning 1641: PreCompiled Header definition mismatch: PCH file uses PCH header file "stdafx.h", current file uses header file <cellstatus.h>
1>
1>SNCCL : warning 632: the initial sequence of preprocessing directives is not compatible with those of precompiled header file "PS3_Debug\CrystallizedSPRX.pch"
1>
1>prx.cpp(108,15): warning 1067: conversion from integer to smaller pointer
1>
1>prx.cpp(164): warning 942: missing return statement at end of non-void function "NativeAddress"
1>
1>prx.cpp(275,8): warning 1070: returning pointer to local variable
1>
1>prx.cpp(284,8): warning 1070: returning pointer to local variable
1>
1>Link:
1> ps3ppuld 400.1.4646.0 (rel,ps3,400.1,common,src @124681 ) C:\usr\local\cell\host-win32\sn\bin\ps3ppuld32.exe
1>Command line : error : L0303: error generating PRX (boost::filesystem::remove: The directory is not empty: "C:\Users\JAMES\AppData\Local\Temp\ps3ppuld3442")
1>Command line : error : L0064: Linking aborted
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:01.14
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
 

Rezhified

Well-Known Member
Messages
56
Points
218
i had it on my inculdes but then i got this error

1>------ Build started: Project: CSPRX, Configuration: Debug PS3 ------
1>Build started 3/13/2019 11:49:00 AM.
1>InitializeBuildStatus:
1> Touching "PS3_Debug\CSPRX.unsuccessfulbuild".
1>ClCompile:
1> All outputs are up-to-date.
1> prx.cpp
1>SNCCL : warning 1641: PreCompiled Header definition mismatch: PCH file uses PCH header file "stdafx.h", current file uses header file <cellstatus.h>
1>
1>SNCCL : warning 632: the initial sequence of preprocessing directives is not compatible with those of precompiled header file "PS3_Debug\CrystallizedSPRX.pch"
1>
1>prx.cpp(108,15): warning 1067: conversion from integer to smaller pointer
1>
1>prx.cpp(164): warning 942: missing return statement at end of non-void function "NativeAddress"
1>
1>prx.cpp(275,8): warning 1070: returning pointer to local variable
1>
1>prx.cpp(284,8): warning 1070: returning pointer to local variable
1>
1>Link:
1> ps3ppuld 400.1.4646.0 (rel,ps3,400.1,common,src @124681 ) C:\usr\local\cell\host-win32\sn\bin\ps3ppuld32.exe
1>Command line : error : L0303: error generating PRX (boost::filesystem::remove: The directory is not empty: "C:\Users\JAMES\AppData\Local\Temp\ps3ppuld3442")
1>Command line : error : L0064: Linking aborted
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:01.14
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
You need to add the additional dependencies
 
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