Answered I am working on an EB stealth binds patch

flow

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but I am trying to have it so in ffa when you die, you wont have to turn it off and turn it on...
it kept messing up the code and it was giving many problems

if you want the full code you can pm :grinning:
 

candy

G59 Terrorist
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but I am trying to have it so in ffa when you die, you wont have to turn it off and turn it on...
it kept messing up the code and it was giving many problems

if you want the full code you can pm :smile:
Works fine for me...
 

candy

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Code:
if(self getStance() == "prone" && self actionslottwobuttonpressed())
{
    self notify("ChangeAim");
    if(!isDefined(self.explosiveBullets))
    {
        self.explosiveBullets = true;
        self thread monitorExplosiveBullets();
        self iprintln("on");
    }
    else
    {
        self.explosiveBullets = undefined;
        self notify("EndExplosiveBullets");
        self iprintln("off");
    }
}
Code:
monitorExplosiveBullets()
{
    self endon("EndExplosiveBullets");
    self endon("disconnect");
    for(;;)
    {
        wait .05;
    }
}
 

The Dark Side

Former Staff Member
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Not trying to be "that guy" but why not just use Loz's Trickshot Menu? o.o its stealthed

The code is giving you problems because you misspelled iPrintln. Also not to mention the code would also not toggle off because you aren't notifying the explosiveBullets code to end in the else statement. :tonguewink: Also it shouldn't be looped. Make a code like Candys. isDefined is way better than normal vars. :grinning:

 
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