Answered lock offset?

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Pyrex BLJ

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Is there a way to lock an offset you change in an rtm tool?

It would be much better than having a loop constantly changing an offset to get the desired result lol.
 

Pyrex BLJ

im done :)
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when i change a certain offset it instantly returns to its default value but i want to keep it changed, right now to do that i have a loop constantly setting it to the value i want
Code:
while (!done)
                {
                    PS3.Extension.WriteBytes(0x01780FB8, new byte[] { 0x50 });
                    System.Threading.Thread.Sleep(10);
                }
i was wondering if there was another way to keep it at (in this case) 0x50 without using a loop
 

zommer0532

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add zommer0532 on skype and call. go in debugger and let me take a look. i recently found something that allows me to change anybodys name in pregame but there is a name protect i need to disable. maybe its the same. like i said add me and let me take a look
 

Pyrex BLJ

im done :)
Staff member
Messages
606
Points
728
add zommer0532 on skype and call. go in debugger and let me take a look. i recently found something that allows me to change anybodys name in pregame but there is a name protect i need to disable. maybe its the same. like i said add me and let me take a look
I'm trying to lock it with the ps3 api instead of in a debugger (for an rtm tool), i also dont use skype anymore but you can add me on discord: Pyrex BLJ#4108
 
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