Question Looking for COD WAW modding tutorial to create external mods that go into mods folder

Gunscrusader

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Hi there. I have been looking for a basic tutorial to create a mod from scratch or edit existing code from other mod source codes. I do not want to edit existing files. I am looking to create my own mod that is loaded in-game.

I am a programmer, but i don't have any knowledge as how to create and extract a mod that can be loaded in-game, which is why i am posting this.

As a starting point, i would like to create a mod from scratch (at this point, just a hello world mod), extract the file as a mod file that the game can recognize, load it and then like see somewhere that the console posts "Hello world".

Can somebody please explain to me how i can get started in doing this? Which programs do i need to write code (such as notepad++)? How can i test the code? etc...

Any information would be very much appreciated.
 

CabCon

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Hi there. I have been looking for a basic tutorial to create a mod from scratch or edit existing code from other mod source codes. I do not want to edit existing files. I am looking to create my own mod that is loaded in-game.

I am a programmer, but i don't have any knowledge as how to create and extract a mod that can be loaded in-game, which is why i am posting this.

As a starting point, i would like to create a mod from scratch (at this point, just a hello world mod), extract the file as a mod file that the game can recognize, load it and then like see somewhere that the console posts "Hello world".

Can somebody please explain to me how i can get started in doing this? Which programs do i need to write code (such as notepad++)? How can i test the code? etc...

Any information would be very much appreciated.
Hello there :handwaving:,
great to hear that you would like to start modding in Call of Duty: World at War.

There is no exact startup mod like you are looking for but there are several mod menus bases which you can use to understand the logic. Check this one out: Release - [Menu Base/GSC]P!X V1 Menu Base

In the file _rank.gsc there is this line level thread pix\_main::init(); which will call a startup for the menu. You can modify that.

Notepad++ is fine. I can also recommend
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There is also a GSC package out there.
 

Gunscrusader

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Well, its a start, but im still looking for how to, for instance, just write some sample code to a file and run this code in-game. From there i can focus on the script.

As soon as i have a method of testing a sample script in-game, im golden
 

CabCon

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Well, its a start, but im still looking for how to, for instance, just write some sample code to a file and run this code in-game. From there i can focus on the script.

As soon as i have a method of testing a sample script in-game, im golden
I agree but you can find with this mod menu base exactly that what you are looking for :smile:
 

Gunscrusader

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Ok my problem is i need to take a look at the un-compiled source code. I am able to compile a file, but i have no idea as how to add test-able functions. This means i want to test the code, but i don't know how. If i knew how to add console command, that would be awesome
 

CabCon

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Ok my problem is i need to take a look at the un-compiled source code. I am able to compile a file, but i have no idea as how to add test-able functions. This means i want to test the code, but i don't know how. If i knew how to add console command, that would be awesome
Actually I'm a little bit confused by what are you trying to do. :tongueclosed:

You said you are able to compile code.. If you want to create mods you won't require that since you can put the source code into the mods folder. :smile:

The mod menus does have a init() function, just put your code their to test it. Or use the menu base to write functions to test your mod.
 

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