Release Offsets,Addresses & Scripts For Multiplayer [1.13/PS3]

RTE-Make

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Hello again! I've noticed there aren't offset thread so here is one. :smile:

Stats
Code:
Name Offset: 0x02000934
Class Name Offset: 0x01c3896f (Class # 1-5) & 0x01c43cf4 (Class # 6-10)
COD Points Offset: 0x020942d1
Time Played Offset: 0x02094731
Total Wins Offset: 0x0209475d
Total Losses Offset: 0x020944dd
Prestige Offset: 0x020946dd
Rank Offset (score basically): 0x020946e5
Kills Offset: 0x02094429
Deaths Offset: 0x020942f5
Assists Offset: 0x02094291
Kill/Death Ratio In Weapons Offset: 0x02094425
Wins/Loss Ration In Career Offset: 0x02094761
Headshots Offset: 0x0209440d
Amount Spent In Contracts Offset: 0x020942dd
Contracts Purchased Offset: 0x020942e1
XP Award In Contracts Offset: 0x020942e5
Return On Investment Contracts Offset (This is also amount earned) : 0x020942d9
Games Played Offset: 0x020938b1
Wager Match Earnings Offset: 0x020944d9
Unlock All Offset: 0x02094990 (Unlock All Bytes: http://pastebin.com/MxmMrR22)

Client Mods
Code:
In-game name - 0x139784C
Health - 0x12ab290 + (i * 760)) + 0x194
mFlags - 0x13979BF
Ammo1 - 0x13950c8 + (i * 0x2a38)) + 0x388
Ammo2 - 0x13950c8 + (i * 0x2a38)) + 0x400
Ammo3 - 0x13950c8 + (i * 0x2a38)) + 0x380
Ammo4 - 0x13950c8 + (i * 0x2a38)) + 0x3f8
Ammo5 - 0x13950c8 + (i * 0x2a38)) + 0x410
Ammo6 - 0x13950c8 + (i * 0x2a38)) + 0x408
Blackbird - 0x1397AEB
Spyplane - 0x1397967
Second Chance - 0x1397AEC
Speed - 0x1397880
Primary Camo - 0x013952E0

Non-Host Offsets
Code:
Super sleight of hand - 0xBBC2E8
Chrome players/wallhack - 0x131144
Rapidfire - 0xBBC2EC
Redboxes - 0x001205C0,check offset: 0x001206C8 (add 0x60,0x00,0x00)
Blackbird - 0xEBDF4
Super Steady Aim - 0xAB8EC
No recoil -  0x19B244

Addresses

Code:
0x003E95F0 - sv_gamesendservercommand(int clientNum, svscmd_type type, const char *text)
0x00370638 - G_LocalizedStringIndex(const char *string)
0x004C4FF0 - Dvar_GetBool(const char *dvarName)
0x00399CC8 - CBUF_AddText(int localClientNum, const char *text)
0x003F62A8 - Sv_SendClientSnapshot(client_s *client)
0x002D85E0 - Player_Die(unsigned int *self, unsigned int *inflictor, unsigned int *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, unsigned int hitLoc, int psTimeOffset)
0x0007B720 - BG_GetPerkIndexForName(char *perkName)
0x00377208 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x002D2D98 - G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon)
0x00356BE0 - G_CallSpawnEntity(gentity_s *ent)
0x0036FFA0 - G_ModelIndex(const char *name)
0x00370238 - HudElem_Alloc(int clientNum, int teamNum)
0x003DFD90 - Sv_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x003376C8 - SP_script_model(gentity_s *pSelf)
0x012ab290 - g_entity
0x003705D0 - G_MaterialIndex(const char *name)
0x003701D8 - G_SetModel(gentity_s *ent, const char *modelName)
0x00373488 - G_Spawn(void)
0x011F2738 - G_Hudelem
0x00375548 - G_GetWeaponIndexForName(const char *name)
0x0037FE50 - G_SpawnTurret(gentity_s *self, const char *weaponinfoname)
0x003EED08 - Sv_AddServerCommand
0x003E5200 - Sv_SendClientGameState(Client_s *)
0x002D4BA0 - G_Say(gentity_s *ent, gentity_s *target, int mode, const char *chatText)
0x002CA520 - PlayerCmd_SayAll
0x002CA608 - PlayerCmd_SayTeam
0x003E0848 - Sv_FastRestart_f
0x003E0660 - Sv_Maprestart(int fast_restart)
0x003E7528 - Sv_Addtestclient(void)
0x00310470 - GScr_AddTestClient
0x003E47B8 - SV_ClientCommand(client_s *cl, msg_t *msg)
0x003E1B60 - SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK)
0x0039B6C0 - SV_Cmd_TokenizeString(const char *text_in)
0x002D6140 - ClientCommand(int clientNum)
0x003996E8 - SV_Cmd_EndTokenizedString(void)
0x000C0A98 - BG_GetWeaponDef(unsigned int weaponIndex)
0x00356DF0 - G_Callspawn
0x00357500 - G_SpawnEntitiesFromString(void)
0x003EAD98 - SV_SetConfigstring(int index, const char *val)
0x005CF9B0 - Scr_GetVector(unsigned int index, float *vectorValue)
0x4C7370 - Dvar_GetString(const char* dvarName)

Scripts

SV_GameSendServerCommand:
Code:
public static void SV_GameSendServerCommand(int client,string command)
{
RPC.Call(0x003E95F0,client,0,command);
}
Cbuf_AddText:
Code:
public static void Cbuf_AddText(int localClient,string command)
{
RPC.Call(0x00399CC8,client,command);
}
G_SetModel:
Code:
public void SetModel(int client, string model)
               {
                   RPC.Call(0x003701D8, (uint)(0x012ab290 + client * 0x2F8), model);
               }
Trophy Unlocks
Code:
public void TrophyUnlocks_MP()
       {
           string[] Achievements = new string[75];
           Achievements[0] = "8 SP_WIN_CUBA";
           Achievements[1] = "8 SP_WIN_VORKUTA";
           Achievements[2] = "8 SP_WIN_PENTAGON";
           Achievements[3] = "8 SP_WIN_FLASHPOINT";
           Achievements[4] = "8 SP_WIN_KHE_SANH";
           Achievements[5] = "8 SP_WIN_HUE_CITY";
           Achievements[6] = "8 SP_WIN_KOWLOON";
           Achievements[7] = "8 SP_WIN_RIVER";
           Achievements[8] = "8 SP_WIN_FULLAHEAD";
           Achievements[9] = "8 SP_WIN_INTERROGATION_ESCAPE";
           Achievements[10] = "8 SP_WIN_UNDERWATERBASE";
           Achievements[11] = "8 SP_VWIN_FLASHPOINT";
           Achievements[12] = "8 SP_VWIN_HUE_CITY";
           Achievements[13] = "8 SP_VWIN_RIVER";
           Achievements[14] = "8 SP_VWIN_FULLAHEAD";
           Achievements[15] = "8 SP_VWIN_UNDERWATERBASE";
           Achievements[16] = "8 SP_LVL_CUBA_CASTRO_ONESHOT";
           Achievements[17] = "8 SP_LVL_VORKUTA_VEHICULAR";
           Achievements[18] = "8 SP_LVL_VORKUTA_SLINGSHOT";
           Achievements[19] = "8 SP_LVL_KHESANH_MISSILES";
           Achievements[20] = "8 SP_LVL_HUECITY_AIRSUPPORT";
           Achievements[21] = "8 SP_LVL_HUECITY_DRAGON";
           Achievements[22] = "8 SP_LVL_CREEK1_DESTROY_MG";
           Achievements[23] = "8 SP_LVL_CREEK1_KNIFING";
           Achievements[24] = "8 SP_LVL_KOWLOON_DUAL";
           Achievements[25] = "8 SP_LVL_RIVER_TARGETS";
           Achievements[26] = "8 SP_LVL_WMD_RSO";
           Achievements[27] = "8 SP_LVL_WMD_RELAY";
           Achievements[28] = "8 SP_LVL_POW_HIND";
           Achievements[29] = "8 SP_LVL_POW_FLAMETHROWER";
           Achievements[30] = "8 SP_LVL_FULLAHEAD_2MIN";
           Achievements[31] = "8 SP_LVL_REBIRTH_MONKEYS";
           Achievements[32] = "8 SP_LVL_REBIRTH_NOLEAKS";
           Achievements[33] = "8 SP_LVL_UNDERWATERBASE_MINI";
           Achievements[34] = "8 SP_LVL_FRONTEND_CHAIR";
           Achievements[35] = "8 SP_LVL_FRONTEND_ZORK";
           Achievements[36] = "8 SP_GEN_MASTER";
           Achievements[37] = "8 SP_GEN_FRAGMASTER";
           Achievements[38] = "8 SP_GEN_ROUGH_ECO";
           Achievements[39] = "8 SP_GEN_CROSSBOW";
           Achievements[40] = "8 SP_GEN_FOUNDFILMS";
           Achievements[41] = "8 SP_ZOM_COLLECTOR";
           Achievements[42] = "8 SP_ZOM_NODAMAGE";
           Achievements[43] = "8 SP_ZOM_TRAPS";
           Achievements[44] = "8 SP_ZOM_SILVERBACK";
           Achievements[45] = "8 SP_ZOM_CHICKENS";
           Achievements[46] = "8 SP_ZOM_FLAMINGBULL";
           Achievements[47] = "8 MP_FILM_CREATED";
           Achievements[48] = "8 MP_WAGER_MATCH";
           Achievements[49] = "8 MP_PLAY";
           Achievements[50] = "8 DLC1_ZOM_OLDTIMER";
           Achievements[51] = "8 DLC1_ZOM_HARDWAY";
           Achievements[52] = "8 DLC1_ZOM_PISTOLERO";
           Achievements[53] = "8 DLC1_ZOM_BIGBADDABOOM";
           Achievements[54] = "8 DLC1_ZOM_NOLEGS";
           Achievements[55] = "8 DLC2_ZOM_PROTECTEQUIP";
           Achievements[56] = "8 DLC2_ZOM_LUNARLANDERS";
           Achievements[57] = "8 DLC2_ZOM_FIREMONKEY";
           Achievements[58] = "8 DLC2_ZOM_BLACKHOLE";
           Achievements[59] = "8 DLC2_ZOM_PACKAPUNCH";
           Achievements[60] = "8 DLC3_ZOM_STUNTMAN";
           Achievements[61] = "8 DLC3_ZOM_SHOOTING_ON_LOCATION";
           Achievements[62] = "8 DLC3_ZOM_QUIET_ON_THE_SET";
           Achievements[63] = "8 DLC4_ZOM_TEMPLE_SIDEQUEST";
           Achievements[64] = "8 DLC5_ZOM_CRYOGENIC_PARTY";
           Achievements[65] = "8 DLC5_ZOM_BIG_BANG_THEORY";
           Achievements[66] = "8 DLC5_ZOM_GROUND_CONTROL";
           Achievements[67] = "8 DLC5_ZOM_ONE_SMALL_HACK";
           Achievements[68] = "8 DLC5_ZOM_ONE_GIANT_LEAP";
           Achievements[69] = "8 DLC5_ZOM_PERKS_IN_SPACE";
           Achievements[70] = "8 DLC5_ZOM_FULLY_ARMED";
           Achievements[71] = "8 DLC4_ZOM_ZOMB_DISPOSAL";
           Achievements[72] = "8 DLC4_ZOM_MONKEY_SEE_MONKEY_DONT";
           Achievements[73] = "8 DLC4_ZOM_BLINDED_BY_THE_FRIGHT";
           Achievements[74] = "8 DLC4_ZOM_SMALL_CONSOLATION";




           byte[] FT111 = new byte[] { 0x41 };
           byte[] FT11 = new byte[] { 0x40 };
           byte[] RPCON1 = new byte[] { 0x38, 0x60, 0xFF, 0xFF, 0x38, 0x80, 0x00, 0x00, 0x3C, 0xA0, 0x02, 0x00, 0x30, 0xA5, 0x50, 0x00, 0x4B, 0xF8, 0x2E, 0x2D, 0x4B, 0xFF, 0xFB, 0x78 };
           byte[] RPCOFF1 = new byte[] { 0x82, 0xB9, 0x00, 0x00, 0x3C, 0xE0, 0x00, 0xD7, 0x3D, 0x80, 0x00, 0x92, 0x56, 0xA4, 0x38, 0x30, 0x56, 0xBB, 0x18, 0x38, 0x3B, 0x87, 0x9D, 0x04 };




           for (int i = 0; i < 75; i++)
           {
               PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(Achievements + "\0"));
               PS3.SetMemory(0x466298, FT111);
               PS3.SetMemory(0x4667B4, RPCON1);
               System.Threading.Thread.Sleep(15);
               PS3.SetMemory(0x466298, FT11);
               PS3.SetMemory(0x4667B4, RPCOFF1);
           }
       }
I'll add bytes/values later! :smile:
 
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