ZEUS Mod CORE Version ZPS3v01 Preview - A Free Cross-Compatible Call of Duty Black Ops Mod

imkira3

New Member
Messages
3
Reaction score
1
Points
3
Hello, and welcome to the preview for ZEUS Mod CORE! Consisting of over 45,000 cfg files, ZEUS Mod CORE is built in a cross-compatible format, and should run on anything that can play Black Ops. The first release is geared towards the PS3 on OFW, HFW > HEN, CFW > CEX and CFW > DEX. I didn't bother showing off the weapon menus on every map, but know it supports every gun on every map, assuming a gun exists on that map. If it doesn't, you won't see it in the menu. Certain special weapons are available strictly offline. Release coming soon, so stay tuned!

 

imkira3

New Member
Messages
3
Reaction score
1
Points
3
so what is this supposed to be exactly
ZEUS Mod CORE is a Zombies External Universal Settings Mod Centre for Operations and Resource Execution. The goal of this project is to create a cross-compatible mod menu that is entirely made of CFG files. I want to experiment with other types of mods as well because you can't do everything with a simple CFG mod, but I can still manipulate external mods with the CFG menu through manipulation of custom variables. So if CFG has limits then why bother building a CFG mod CORE you might ask? Well CFG files are very much cross-compatible, you just change the file paths a bit, find somewhere to stick an exec command and make sure you can access your CFG files, usually through a USB port. They are also very easy to edit, just basic text files. That's where the plugins menus come in handy. There are two folders, ZEUS and CORE. The CORE folder is meant to by edited by me, while the ZEUS folder contains files the user can edit to tweak certain options in the mod, grant perks via usernames, etc., and room for up to 7 installable plugins menus. Anybody can use the templates I made to easily craft their own menu, and then upload them for other people to install in their own ZEUS folder if they wish. The first objective of this project was to create a menu that can summon any weapon on any map, I did that years ago but I have improved the menu a lot since then. That old beta didn't even have an on-screen menu. The second objective was to create an on-screen menu with text. Now I'm messing around more with commands and player controls, aimbots and shootbots, kickback, converting pretty much all the guns to full-auto, etc. I just added a few new things since my video, and I'll be doing a bit of cleanup and then copyrighting my work. It's gonna cost a bit of money, which is the only reason this isn't released yet. If your curious about bugs/crashes I have been working on that for years. I use if statements to load menus in a way that will render options unavailable on modes where they shouldn't be used, and I included a help menu that explains how your options work. It's all in the video. I have created a few things that are gonna be very bad when they get leaked into the multiplayer section however, like shootbots that shoot single-shot weapons stupidly fast. Sorry about that lol
 
Top