vampytwist

"Don't you trust me?"
Staff member
Messages
528
Points
558
BO3 Videos:


Important Notice:

For the shaker gun and thunder gun you will need to change it to a specific weapon within bo3 as I have used/imported custom weapons for them

Shaker gun is located in Zombie.gsc line 746
Thundergun is located in menuitems.gsc line 1056

I also use custom carepackage models (ones from mw2) for the forge features which will need changing.

_clientids.gsc lines 71 - 73

Todo:

Code:
- Make vision for all maps so it's dark and spooky
- Find/replace models/fx with similar ones

Known Bugs:

Code:
Mega zombie:
Code:
All zombies form one giant structure(stacked on top of each other)
One zombie is selected at random to be "godfather" they are in charge of moving the mega zombie
All zombies get a gun which they can shoot and it deals explosive damage to players
Has 9999 hp

Updates:

Code:
v5.1.1:
- Fixed mega zombie weapons
- Fixed Shaker Gun
- Fixed ExDragon
- Fixed rockys freeze gun
- Fixed thunder gun

v5.1:
- Fixed an issue where bots wouldn't become zombies and instead would just constantly disconnect and re-join
- Fixed an issue where the game wouldn't initate properly or put you on the wrong team
- Fixed JetPack
- Fixed menu smoothness
- Adjusted some pricing
- Fixed MysteryBox
- Weapons will no longer be dropped on death
- Fixed give helicopter
- Added new map feature (hidden item) spawns a hidden item that when found will grand the finding team extra cash
- Fixed up perks/changed them in the menus for humans and zombies
- Added more forge features: CreateCircle, CreateBridge, CreateAdaptWalls
- Fixed a few scripts that where causing lag spikes when playing
- Fixed an exploit that would allow players to get free items from the store
- Nerfed random drops a bit for humans
- Human Store: Electro-Monkey-Pulse (emp)
- Human Store: Spawn sentry gun
- Human Store: Spawn Raps
- Human Store: Thunder Gun
- Zombie Store: Throwing Knives
- Zombie Store: Radioactive Crawler
- Zombie Store: Slow Humans for 15 seconds
- Zombie Store: 1500 HP for 15 seconds
- Zombie Store: Smoke Grenade
- Zombie Store: Cold Blooded perks
- Zombie Store: Ninja perks
- Zombie Store: Thermal Vision (needs testing)

v5.0.3:
- Fixed weapons not correctly been given to zombies
- Fixed a bug where last alive and game ending wasn't working
- Fixed tech shield from crashing game
- Fixed Fly trap from crashing game
- Fixed 5 bullets option
- Fixed Give UAV
- Added all smgs, lmgs, assault rifles, snipers and pistols to the weapon array
- Zombies now spawn with a random melee weapon

v5.0.2:
- Fixed doTeleport for zombies
- Fixed give flashbang for zombies
- Fixed anything that required pressing actionslotone
- Fixed shaker gun
- Fixed issue with player menu
- Fixed an issue where zombies could change back to human
- Fixed sendzombiestospace function
- Started working on a zombie cure feature (will release more info on mechanics later date)

v5.0.1
Added more forge functions
Removed death barriers
Disabled new movement
Fixed issue with doors not being able to attacked by zombies
Fixed a score issue where incorrect points where given per kill
Added mystery box

v5.0:
    Flying Zombies: Yes you might of Guessed, Zombies can now fly, for a price. Also Flying zombies are weaker then normal zombies. Every Bullet does 200+ Damage. Hold R1 to flying as a Zombie is you buy it from the menu. Flying Zombies Cannot buy Ice or Flame Zombies, or the Crazy Bomber Zombie.
    Rocky's Freeze Ray: This has replaced the Ice Gun and is now the coolest gun in the game. To buy it you must first upgrade to the Assault Rifle and then the LMG, then you can finally buy the Freeze-Ray for $350. It basically Freezes Zombies that are close to where the bullet hits, and slows zombies futher up to 20 feet away. They take damage for 4-10 seconds while frozen or slowed. Slowed Zombies can escape by jumping quickly to break free.
    Multi-Point Ziplines: These "MegaLines" are on some maps. (Pipeline, Distric, Vacant, Strike, and more). They basically can take you to many different points all over the map. You can still Drop off of them by pushing up on the D-Pad.

v4.0:
    LUCK. You earn Luck by not camping. Each time you get some luck you get something cool. Including the Shaker Gun. Also if you become a zombie whatever Luck you earned as a human will get you free stuff.
    Online Play. In ground war you don't have to worry about having to skip Domination matches. You can play in Domination and Free-For All and it will still work without time/score limits, and teams. In Domination you can capture the flags but they don't effect the game.
    All the bugs that were told to me, and many you didn't. Have been fixed. (you only have to go to a private match once to get force host. No using custom classes, and many more. Many other problems fixed, Faster triggers for bomber zombies. If you told me about it and it was something that wasn't suppose to be there I fixed it.
    Tech Shield is much more powerful now. It reduces damage by half for Exploding Dragon to those that have it. It reduces damage by half from the spinning shield also. It also make the Ice and Shaker Guns just guns to you. Fling Trap also will not effect you.
    DEMO MODE is now a Ranked Match, earning 1500xp per kill. If you are a Zombie you can become human, by pressing L2, R2, Square then press dpad up x2. you can rank up really fast by doing this. Holding the Melee button for 6 seconds, will unlock all challenges, attachments, and camos for you. Hold Melee then tap square to teleport.
    Lots of other minor map changes, fixes and improvements.


v3.0
    Two New Weapons: The Exploding Dragon, & The Shaker Gun. The Exploding Dragon is a Gold Dragonov that Shoots Exploding Bullets. The Shaker Gun is a Gold Mini-Uzi that confuses and disorients the zombies if a bullet hits them or close to them.
    New Zombie: Crazy Bomber Zombie. He runs fast then blows up, taking nearby humans with him.
    New Zombie Perk: Tech Shield, After you buy Lightweight you may buy a Tech Shield, for $800. This makes you immune to Fly Traps, and Special Guns like The Ice Gun or The Shaker Gun.
    Stream-lined Menus: After you buy an item, that can only be purchased once, it will no longer appear in you menu making it easy to get the item you want. Also some Perks have been grouped together for Humans. You must one perk before you can buy another. 1. Slight of Hand, Stopping Power, Steady Aim. 2.Lightweight, Double Tap. Also for Zombies you must buy Lightweight before you can buy the Tech Shield.
    Super Shield will protect you from Fire & Ice Zombie, and reduce damage from The Crazy Bomber zombie. (If it's on.) Also if the Super Shield is off it will not lose power. When the power reaches 0 you lose the super shield.
    Added More Random Drops, Like Ice Zombie (very Rare) +100 Health, Lightweight, Shaker Gun (only Way to get it), and Semi Invisible.
    Many bug fixes and other improvements.

v2.9:
    Insta-Kill for Humans, and Steel Skin for Zombies( 1400 health for 20 Seconds)
    Super Shield a shield that spins around you damaging every enemy it touches and reduces damage you take. Press up on the Dpad to turn on and off.
    Added Kick Menu. Go Prone and Press up on the DPAD, to Activate. Press Square to select the person you want to kick, press and hold L1 & L2 to kick them.
    Added anti-elevator thread it will kill you if you try and successfully do an elevator.
    Added Help Menu for Noobs that automatically starts when you start or join. (Press r3 to exit help)
    Improved Boss Zombie. Now the person with the highest number of total kills drive the boss zombie. Also there is a 2.2 minute time limit on the boss zombie.
    Anti-Camping Measures for the last human alive.
    Fixed Speed and Knifing problems from v2.8

v2.8:
    Time Limit for the Zombie Boss. If you don't kill him in 2.5 Minutes he will die on his own.
    MANY MANY Bug fixes. Every Problem that was serious and mentioned to me or discovered was fixed. All boss Zombie bugs FIXED!
    Ice Gun. Humans can buy an Ice Gun only after upgrade to an Assault Rife and then a LMG. It's Bullets Slows all Zombies down around where the bullets hit.
    Faster Game Play.
    Improved Flame Zombie, and other things, I can't Remember Right now.

v2.5:
    Boss Zombie. Every Six Minutes a Boss Zombie is formed. They shoot explosive bullets. You must kill it. If you die by the boss zombie you will become human again if the boss zombie is killed. If all humans are killed Zombies Win. The 1st appearance of Boss Zombie has Approx. 2100 health. Health pretty much doubles every other time it appears.
    Ice Zombie! It slows down all Humans within 12 feet of it. Height does not matter. So if you are standing underneath it, no matter how high he will be slowed. It also effects the humans vision.
    Fixed Online Play! You don't have to worry about getting a enemies will forfeit error anymore. Also at the end of the match it will give the correct winning team, and go back to the lobby. THIS IS JUST FOR WHEN YOU PLAY ONLINE.
    Press Up on D-Pad to Drop off of Ziplines. (Turn on Nightvision).
    Zombies can destroy all Fly traps for $400. Fly Traps are only $250 to place (you still can have only 1 unless you are last alive.
    Lightweight is much more powerful then you can imagine. Esp if you are a zombie.

v1.0:
    Human's Can only place 1 Fly Trap (previously Fling Trap) unless they are the last alive, then they can place 2.
    Map Changes on Pipeline, Crossfire, and Backlot.
    Unlimited Ammo is only $100, but you need 30 kills, before you can buy it.
    Lightweight, especially for Zombies, is much better.
    Ziplines work much better.
    Many Old glitches were fixed.
    Host has 30 Seconds where he can be killed but won't be a zombie.
    Fling Trap
    There is a Switch in each of these maps, that Locks the Ziplines so the Zombies Can't use them. Both Humans and Zombies can turn it on or off. The Ziplines are unlocked to Zombies by Default. So you might want to find the Switch, turn it on, and guard it.
    Suicide Glitch Fixed
    Gave Starter Zombies Double Health.
    Host cannot be a Starter Zombie.
    Many other bug fixes, and things I can't remember right now.
Instructions:
Code:
INSTRUCTIONS:
To Turn on/off Anti-Join (Host) Go Prone and hold Melee(stab)
Press the Smoke Grenade Button to scrool through the Shop menu
Hold Frag Grenade Button to Buy you current Shop Menu Item.
Your Current Score is how much cash you have.
Ideal number of people to play with is 9. Do not play with more then 12 people or you will lag on most edited maps.
Hold ADS and Reload at the same time before the zombies are picked to go to Demo Mode. (host)

Credits:

Code:
Special Thanks To:
Hawkin
zeroy.com
Mossy
Trotter
Amanda
LightModz
Jake

Forge Features:

Code:
CreateWall(start, end, vis) // Creates a wall
CrZYXKill(zc, yc, xc, tc) // Create a killzone
CrBlock(pos, angle) // Create a block (1 ore more care packages)
CrTRGR(pos,rad,height,mod) // Creates a trigger
CreateRamp(top, bottom, invisible) // Creates a ramp
CreateFlag(enter, exit, hiddenFlags, bothWays) // Create teleport flags
CreateGrid(corner1, corner2, angle, invisible) // Create a grid of care packages
CreateElevator(start, end, time, waittime) // Creates an elevator
CrFlag(enter, exit, vis, radius, angle) // Creates teleport flags
CrTWL(enter, exit, radius) // Creates a teleport wall
CreateZomSpawn(pos1, pos2, pos3, pos4) // Creates zombie spawn points
CrLift(pos, height) // Creates a lift (shoots you up in the air)
CrPrtSW(pos, angle) //Portal switch
CreateZipSW(pos, angle) // Zipline switch (turns of or on)
CrZip(pos1, pos2, teamz) // Creates a zipline
CrFire(pos, radius, power, cash) // Creates a fire (damages and hurts zombies)
Forcefield(control, close, angle, width, height, hp, range) // creates forcefield (acts like a door)
CrMZip(start, end, p2, p3, p4, p5, p6) //Creates Multiple drop off zipline
CreateMysteryBox(origin, angle, price) //Creates Mystery Box
CreateDoorSolid(open, close, time, angle, width, height, hp, triggerRadius) //Creates Door
CreateDoor(open, close, time, angle, width, height, hp, triggerRadius)  //Creates Door

Now on steam workshop to test out:
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Last edited:

vampytwist

"Don't you trust me?"
Staff member
Messages
528
Points
558
Code:
v5.0.1
Added more forge functions
Removed death barriers
Disabled new movement
Fixed issue with doors not being able to attacked by zombies
Fixed a score issue where incorrect points where given per kill
Added mystery box
 

vampytwist

"Don't you trust me?"
Staff member
Messages
528
Points
558
Code:
v5.0.2:
- Fixed doTeleport for zombies
- Fixed give flashbang for zombies
- Fixed anything that required pressing actionslotone
- Fixed shaker gun
- Fixed issue with player menu
- Fixed an issue where zombies could change back to human
- Fixed sendzombiestospace function
- Started working on a zombie cure feature (will release more info on mechanics later date)

So been playing around a bit with it and heres an updated bug list
Code:
- Place zombie trap/flinger crashes
- Zombie tech shield crashes
- 5 bullets don't work
- Flying zombie doesn't work
-
 
Last edited:

vampytwist

"Don't you trust me?"
Staff member
Messages
528
Points
558
Code:
v5.0.3:
- Fixed weapons not correctly been given to zombies
- Fixed a bug where last alive and game ending wasn't working
- Fixed tech shield from crashing game
- Fixed Fly trap from crashing game
- Fixed 5 bullets option
- Fixed Give UAV
- Added all smgs, lmgs, assault rifles, snipers and pistols to the weapon array
- Zombies now spawn with a random melee weapon
 

vampytwist

"Don't you trust me?"
Staff member
Messages
528
Points
558
Code:
v5.1: 
- Fixed an issue where bots wouldn't become zombies and instead would just constantly disconnect and re-join
- Fixed an issue where the game wouldn't initate properly or put you on the wrong team
- Fixed JetPack
- Fixed menu smoothness
- Adjusted some pricing
- Fixed MysteryBox
- Weapons will no longer be dropped on death
- Fixed give helicopter
- Added new map feature (hidden item) spawns a hidden item that when found will grand the finding team extra cash
- Fixed up perks/changed them in the menus for humans and zombies
- Added more forge features: CreateCircle, CreateBridge, CreateAdaptWalls
- Fixed a few scripts that where causing lag spikes when playing
- Fixed an exploit that would allow players to get free items from the store
- Nerfed random drops a bit for humans
- Human Store: Electro-Monkey-Pulse (emp)
- Human Store: Spawn sentry gun
- Human Store: Spawn Raps
- Human Store: Thunder Gun
- Zombie Store: Throwing Knives
- Zombie Store: Radioactive Crawler
- Zombie Store: Slow Humans for 15 seconds
- Zombie Store: 1500 HP for 15 seconds
- Zombie Store: Smoke Grenade
- Zombie Store: Cold Blooded perks
- Zombie Store: Ninja perks
- Zombie Store: Thermal Vision (needs testing)
 

vampytwist

"Don't you trust me?"
Staff member
Messages
528
Points
558
Just tested mega zombie and it sort of works heres the details on what the mega zombie is:
All zombies form one giant structure(stacked on top of each other)
One zombie is selected at random to be "godfather" they are in charge of moving the mega zombie
All zombies get a gun which they can shoot and it deals explosive damage to players
Has 9999 hp

However I have found 2 bugs
- Rockys ice gun does't function as it should
- Ex-Dragon doesn't function as it should
 

vampytwist

"Don't you trust me?"
Staff member
Messages
528
Points
558
Code:
v5.1.1:
- Fixed mega zombie weapons
- Fixed Shaker Gun
- Fixed ExDragon
- Fixed rockys freeze gun
 

vampytwist

"Don't you trust me?"
Staff member
Messages
528
Points
558
Uploaded to the steam workshop, would appreciate it if you could test it out and give me feedback, suggestions and bugs thanks!!
You do not have permission to view link Log in or register now.
 

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