Question Zombies Inject GSC '_clientids.gsc' (C#)

NV

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I have the following code for injecting '_development_dvars.gsc' into Multiplayer:
PS3.SetMemory(0x140C4F0, new byte[] { 0x10, 0x04, 0x00, 0x00 }); //maps/mp/_development_dvars.gsc pointer
PS3.SetMemory(0x10040000, GscMods);

Could someone please help me to solve how to inject a file to the _clientids.gsc for Zombies?

Thank you.
 

AdrX003

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ive never edited gscs but i guess its just rename the //maps/mp to //maps/zm, its usually just that
 

Richi987

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I have the following code for injecting '_development_dvars.gsc' into Multiplayer:
PS3.SetMemory(0x140C4F0, new byte[] { 0x10, 0x04, 0x00, 0x00 }); //maps/mp/_development_dvars.gsc pointer
PS3.SetMemory(0x10040000, GscMods);

Could someone please help me to solve how to inject a file to the _clientids.gsc for Zombies?

Thank you.
Here you go :wink:
Name: maps/mp/gametypes_zm/_clientids.gsc
Pointer Address: 0x140C4F8
Buffer Address: 0x3048AEC0
Size: 0x11F
Credits : SeriousHD
 
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