Question Zombies Inject GSC '_clientids.gsc' (C#)

Discussion in 'Call of Duty: Black Ops 2 Scripts Questions' started by NV, Aug 4, 2017.

  1. NV

    NV Member

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    I have the following code for injecting '_development_dvars.gsc' into Multiplayer:
    PS3.SetMemory(0x140C4F0, new byte[] { 0x10, 0x04, 0x00, 0x00 }); //maps/mp/_development_dvars.gsc pointer
    PS3.SetMemory(0x10040000, GscMods);

    Could someone please help me to solve how to inject a file to the _clientids.gsc for Zombies?

    Thank you.
     
  2. AdrX003

    AdrX003 Known Member

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    ive never edited gscs but i guess its just rename the //maps/mp to //maps/zm, its usually just that
     
  3. Richi987

    Richi987 Active Member

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    Here you go :wink:
    Name: maps/mp/gametypes_zm/_clientids.gsc
    Pointer Address: 0x140C4F8
    Buffer Address: 0x3048AEC0
    Size: 0x11F
    Credits : SeriousHD
     
    NV likes this.

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