Not a big deal but is there a way to make it not stay on top when running? I can't run this with BO1 Reimagined mod unless I push it aside or close the window after I loaded the game.
Most of the menus I've seen are pretty good but is there one for zombies that caps zombie health to 100 or so? Frankly even a trainer that found Zombie health would be enough.
I recently got around to playing with this again and I'd like to make a couple suggestions. Maybe a menu to set the zombies' health to whatever number we'd want? Ideally 1 or 100 or any number we'd prefer. The health values for the Cosmonaut and the Director can come later.
The other big thing...
So I was doing an easter egg hunt in BO1 Ascension and thought I'd try getting the red phones to ring on solo supposedly by killing 10 zombies, getting a Ray Gun from the box, and getting a Fire Sale power up. Well I did all three of those things and went to each phone and none of them rang. I...
The whole character model. Not the specialist itself, but the skins they can wear that aren't black market. I guess that'd be more of a pre-menu thing.
You saw that video too? I had to mute him, no offense to anyone who watches him but that's too much coke if you ask me.
If not, then whoops my bad.
Anyway thanks for taking one for the team so no one else has to suffer through that if that was that one youtuber.
Can you confirm if it works with Bgamer? I'd very much like to use game_mod to boot up Bo1 Zombies Reimagined and I'm a little hesitant to go look for clean files.
I am curious, what kind of unlock all you have in mind and what individual things you plan to allow people to set? I'm looking forward to a new release and there are quite a few things I'd like to see in both modes. I hope it goes well!
Looks good. Is there or will there be an option to change your specialist's appearance or at least find some way to let us use Hero skins in custom games? They aren't Black Market, they're unlocked in-game but it's strange they're not available once you earned them
Another thing I like about this mod menu is unlike the other mod menus the Gersch Devices/secondary grenades in Zombies actually work; useful for testing easter egg-related things since those are needed for certain maps to speed things along and save us tons of time looking for the item in the...
I just copied and replaced the files that came in the zip in one of the game folders. You'll know you did it right when a splash screen comes up after entering a game of zombies. As always, controls are "aim + knife" to run the menu, "aim/shoot" to scroll up/down, F to select and melee to go...
I just started testing some stuff on Steam Workshop and I love a couple of the mods they got so far. But I wanna combine two mods in particular. This one: Steam Workshop::Weapon Kits +
And this one: Release - Call of Duty BlackOps3 V100 Offline Mod Infinite Mega Gobble Gum
Is that possible...
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