Recent content by CF4_99

  1. CF4_99

    Question Dumping font assets from Modern Warfare II | Warzone 2.0

    Message Me On Discord: CF4_99#9999
  2. CF4_99

    GSC Illegally useful string conversations :D

    That method was actually created by extinct a long time ago. Only difference is the unnecessary utility functions that were added. Here is my method of doing it. Which I personally find to be a lot better. It does everything Extinct's method does, but it automatically replaces '_' with...
  3. CF4_99

    Request List Of Zombie Easter Egg Song ID's

    There are no other songs found on Tranzit. If you believe I am wrong, show me where they can be found.
  4. CF4_99

    Request List Of Zombie Easter Egg Song ID's

    These seem to be all of them. They all use "mus_zmb_secret_song" except for Nuketown. They have the same name, just different music. Tranzit: - mus_zmb_secret_song Origins: - mus_zmb_secret_song - mus_zmb_secret_song_a7x - mus_zmb_secret_song_aether Mob Of The Dead: -...
  5. CF4_99

    Question What do I use to compile bo1 GSC menus?

    Glad I could help! If you have any questions, feel free to ask. Goodluck with your menu
  6. CF4_99

    Question What do I use to compile bo1 GSC menus?

    Good thing about bo1 is, you don't have to stick to pre-made gscs. As in you can make your own files and name them whatever(i.e. menu.gsc) You can also make your own paths as well(i.e. maps/BO1Project/menu.gsc) I recommend doing this: 1. Overwrite maps/_zombiemode_load.gsc 2. Make sure you have...
  7. CF4_99

    Question What do I use to compile bo1 GSC menus?

    Are you injecting the .dll? Also, are you trying to get this to work for mp, or zombies? Lastly, there is no maps/mp/gametypes_zm directory, like bo2. zombies is considered to be apart of singleplayer. So all of the zombie files will be located in the maps folder i.e. maps/_zombiemode.gsc
  8. CF4_99

    Question What do I use to compile bo1 GSC menus?

    There are very few effective ways of having any type of source protection compiling with GSC Studio. Even then, it can still be decompiled. When I used InfinityOps, I would just place the raw files in the directory and have it open on Visual Studio Code. It's super easy. You don't have to wait...
  9. CF4_99

    Question What do I use to compile bo1 GSC menus?

    As of right now, there is only two injectors that will allow GSC to be used online anyways. Which is InfinityOps and Infinity Loader. Neither of which, will protect your source. As far as I know there isn't anything that will protect your source on bo1. Sources aren't protected on BO2 with GSC...
  10. CF4_99

    Question What do I use to compile bo1 GSC menus?

    I recommend Infinity Loader. BO1/BO2/WAW access is free. It's available for both PC & Xbox.
  11. CF4_99

    Question How do I continue a script after calling a thread?

    Any time you make a call to a function that runs a constant loop, or you want to immediately run the next line of code after the function call, make a thread to the function. ex: self thread function1(); //will execute the next line of code immediately self function2(); //will execute the next...
  12. CF4_99

    Tool Infinity Loader GSC Injection | GSC Development PC/XBOX/PS3 +Download

    This is a false positive. If you have any questions, or concerns, feel free to join the Infinity Loader Discord
  13. CF4_99

    bo2 need help with menu script getting bad syntax any help will be appreciate

    This should fix the syntax, other than one part. Check the comments I added under self usebuttonpressed(). After you fix that, you shouldn't have a problem. Also, I made it into a loop. Without looping the binds, you won't be able to use the menu. menuinit() { self endon( "disconnect" )...
  14. CF4_99

    BO3 Infinity Loader - Liquid Divinium

    There are plenty of scripts & menus posted in the Infinity Loader Discord server that are capable of giving Liquids.
  15. CF4_99

    Question Ban rate bo3

    Infinity Loader has had no reports of getting banned out of hundreds of people.
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