works pretty simple:
* action: iprintln( capitalize_string( "capitalize me please" ) );
* return: Capitalize Me Please
Now the cool stuff!
item, let's say a level._effect: "grenade_samantha_steal"
* action: iprintln( capitalize_string( string_convert(...
go minecraft some zombies with your client
works pretty simple, kill_aura is the toggle for on and off and the thread for adjustability.
example:
add_option( "Kill Aura", ::kill_aura );
add_option( "Range Reset", ::kill_aura_thread, 100 );
add_option( "Set Range 1000"...
also the base doesn't have any menu animations, maybe I'll add my animation on it, or I won't. Only releasing this because of diablo 4 is coming and my primal pockets have reached a devastating zero bitches.
the cool kids stuff:
- infinity scroll - this chad xepixtvx
- slider options
- shader options\toggles
- resizable menu options
other stuff:
- has a nice fancy xtul overflow
- descriptions ehhhh
- option tracker \ displays current option and max option size
- precached shaders...
`player_clipsizemultiplier` will be your best friend, value `1` is default value, anything past `8` isnt needed.
example
double_decker_chin_game( value ) {
setdvar( "player_clipsizemultiplier", int( value ) );
}
This is created by candy
if you want to use presets like only certain weapons in box then just call for box_preset or make your own preset or just a single weapon call for only_weap
When playing on maps with perma perks if you get the box perma perk it will break this, no idea how to fix tho...
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