Recent content by SlothWiiPlaza

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    Release Soldier Quotes

    I found these a year ago, there's unused ones like "Gas, Incoming!" which are included in the list at the bottom. #include maps/mp/gametypes/_battlechatter_mp; SoldierQuote(type, id) { soundalias = level.teamprefix[ self.team ] + self.bcvoicenumber + "_" + level.bcsounds[type] + "_" +...
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    Release "Real" Forcefield Script

    Honestly, i'm not gonna bother commenting to you anymore. Your brain isnt fully developed yet.
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    Release "Real" Forcefield Script

    That's the point you ~sniped~, i wonder if you have any brain cells in there.
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    Release "Real" Forcefield Script

    I'm the dumbass? This dvar works for all players you retard. But of course your little brain didn't realize that did it? :O
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    CabConModding Chatbox

    Okay, the issue randomly fixed itself :P
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    Answered Toggle only can be used once

    Both make it toggleable if it's already spawned I want it so when someone toggled it everybody else can't.
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    Preview Wii U Exclusive "Mayan Camo"

    Hello CabConModding. I want to show you the "Mayan" Camo that is still on Black Ops 2 Wii U :D If you (still?) have an update 1.10, you might be able to get it by making a function that sets the camo to ID 30 on Xbox/PS. :P Here are some screenshots from the Mayan Camo: I think they are...
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    Release "Real" Forcefield Script

    Hello, CabConModding, Today i'm releasing my "Real" Forcefield script for Black Ops 2. It's a pretty short code, it only changes a dvar so bye bye long "forcefield" code! :sunglasses: You can set it to the reccomended value or to a custom one, i've included both. Ayways, here it is: Here's...
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    Release Some (new?) 1.19 offsets

    These are cool, awesome :grinning:
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    Answered Model Request

    It doesn't move when you spawn it, you have to loop rotations. For the whole sign: nt_nuketown_sign nt_nuketown_sign_base nt_nuketown_sign_needle nt_nuketown_sign_topper
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    Answered Toggle only can be used once

    Hello, i'm having a bit of problems with my Sky Text. I want it so you can only toggle it once, this is causing problems in my lobbies when i spawn Sky Text and some n00b also toggles it, which causes lag. Here's the toggle: swpSkyText() { if( self.skytext == 0 ) { self...
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