I found these a year ago, there's unused ones like "Gas, Incoming!" which are included in the list at the bottom.
#include maps/mp/gametypes/_battlechatter_mp;
SoldierQuote(type, id)
{
soundalias = level.teamprefix[ self.team ] + self.bcvoicenumber + "_" + level.bcsounds[type] + "_" +...
Hello CabConModding.
I want to show you the "Mayan" Camo that
is still on Black Ops 2 Wii U :D
If you (still?) have an update 1.10, you might be able to get it by
making a function that sets the camo to ID 30 on Xbox/PS. :P
Here are some screenshots from the Mayan Camo:
I think they are...
Hello, CabConModding,
Today i'm releasing my "Real" Forcefield script for Black Ops 2.
It's a pretty short code, it only changes a dvar so bye bye long "forcefield" code! :sunglasses:
You can set it to the reccomended value or to a custom one, i've included both.
Ayways, here it is:
Here's...
It doesn't move when you spawn it, you have to loop rotations.
For the whole sign:
nt_nuketown_sign
nt_nuketown_sign_base
nt_nuketown_sign_needle
nt_nuketown_sign_topper
Hello, i'm having a bit of problems with my Sky Text.
I want it so you can only toggle it once, this is causing problems in my lobbies when i spawn Sky Text and some n00b also toggles it, which causes lag.
Here's the toggle:
swpSkyText()
{
if( self.skytext == 0 )
{
self...
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