Graduated high school, got an AA, started an BS in computer science since the last time I used this account. I still go back to console sometimes just to see how much better I've gotten at coding haha. Glad to see the forum's still around unlike NGU.
You've asked no questions regarding SPRX production and have no actual progress to show for your project. What do you expect? What questions do you have?
I'll be sincere with you when I say this: You are most likely not going to get your project off of the ground.
From what I've gathered, you have no skills or abilities when it comes to programming. With your inability to even compile a project successfully, I'd argue that you're also somewhat...
If you've opened the project in Visual Studio and can compile it, then you'll need to find or code your desired functions next. Since you have little programming experience, you'll have to find them.
Well, there's plenty of open source nonhost BO2 SPRXs, Paradise being an example. I believe that it has most of what you want already, so it would require very little work. Try to download the source and open the project in Visual Studio.
Well SPRXs are coded in C/C++, so I'd recommend starting by learning those languages if you're feeling confident. If you're unable to grasp C++ very easily, you could also try learning C# just to get your foot into the door of programming as it's significantly easier.
What type of SPRX project...
Put level.onplayerdamage = ::onplayerdamage; in init.
Put this function somewhere in your project:
onplayerdamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime )
{
// Runs everytime something takes damage
}
This is an override function...
Here is a dump containing most of the rawfiles from SP and ZM including the DLCs :blush:. If you would like to dump your own, here is a C# script. You need Ionic.Zlib.dll and PS3Lib.dll.
[C#] Black Ops SP/ZM 1.13 Rawfile Info Grabber - Pastebin.com
EDIT: I've now added rawfile info dumps for the...
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