Recent content by TheHiddenHour

  1. TheHiddenHour

    What are you doing in 2023? Still Modding?

    Graduated high school, got an AA, started an BS in computer science since the last time I used this account. I still go back to console sometimes just to see how much better I've gotten at coding haha. Glad to see the forum's still around unlike NGU.
  2. TheHiddenHour

    First time modder

    What's your PS3's model number?
  3. TheHiddenHour

    were are all sprx dev's @

    You've asked no questions regarding SPRX production and have no actual progress to show for your project. What do you expect? What questions do you have?
  4. TheHiddenHour

    were are all sprx dev's @

    I'll be sincere with you when I say this: You are most likely not going to get your project off of the ground. From what I've gathered, you have no skills or abilities when it comes to programming. With your inability to even compile a project successfully, I'd argue that you're also somewhat...
  5. TheHiddenHour

    were are all sprx dev's @

    If you've opened the project in Visual Studio and can compile it, then you'll need to find or code your desired functions next. Since you have little programming experience, you'll have to find them.
  6. TheHiddenHour

    were are all sprx dev's @

    Well, there's plenty of open source nonhost BO2 SPRXs, Paradise being an example. I believe that it has most of what you want already, so it would require very little work. Try to download the source and open the project in Visual Studio.
  7. TheHiddenHour

    were are all sprx dev's @

    Then I'd recommend editing the source of a currently available nonhost menu. Do you have the code for the functions that you'd like to implement?
  8. TheHiddenHour

    were are all sprx dev's @

    Would you like your menu to be unique or are you just wanting to add functions to an existing one?
  9. TheHiddenHour

    were are all sprx dev's @

    You're going to need the TOC address for the MP self. Do you plan on using HUD elements for this project?
  10. TheHiddenHour

    were are all sprx dev's @

    Have you found out how to compile an SPRX using Visual Studio and the PS3 SDK?
  11. TheHiddenHour

    were are all sprx dev's @

    Well SPRXs are coded in C/C++, so I'd recommend starting by learning those languages if you're feeling confident. If you're unable to grasp C++ very easily, you could also try learning C# just to get your foot into the door of programming as it's significantly easier. What type of SPRX project...
  12. TheHiddenHour

    were are all sprx dev's @

    What are you trying to do and do you have any previous programming experience?
  13. TheHiddenHour

    Question How to change weapon damage? (GSC)

    Put level.onplayerdamage = ::onplayerdamage; in init. Put this function somewhere in your project: onplayerdamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime ) { // Runs everytime something takes damage } This is an override function...
  14. TheHiddenHour

    Release 1.13 SP/ZM Rawfile Dump (GSC, CSC, CFG)

    Added rawfile info dumps containing nearly every ZM rawfile entry in memory for every zombies map
  15. TheHiddenHour

    Release 1.13 SP/ZM Rawfile Dump (GSC, CSC, CFG)

    Here is a dump containing most of the rawfiles from SP and ZM including the DLCs :blush:. If you would like to dump your own, here is a C# script. You need Ionic.Zlib.dll and PS3Lib.dll. [C#] Black Ops SP/ZM 1.13 Rawfile Info Grabber - Pastebin.com EDIT: I've now added rawfile info dumps for the...
Top