And I already looked you grabbed all of these from my menu lol if you are gonna copy and paste them here at least give the full code and how they work.
While I am not trying to be mean, The first 3 look as if a copy and paste from NGU, The last one won't even make your menu stealth lol that is a dvar but the dvar is doing and changing nothing as you have no if statement for the dvar, So that would not make the menu stealth at all
So I figured why the hell not the GSC community seems to be dying out a lot and I hate jiggy code and the one posted here already is ehh
So here is the one I have
Put this anywhere in your gsc's
(Remember to change the bottom functions to match yours or you will get script errors)...
I was messing around tonight and thought I would post this since its something I got done tonight, Its pretty much an improvement on the map change that everyone uses but now it will update the picture to the map you are changing it to also fixes the checkerboard box that comes up and it bugging...
This is a legit looking connection rupt for BO2
Enjoy :grinning:
Precache This
PrecacheShader("net_new_animation");
// Function For Player
GivePlayerFakeLag(player)
{
if(player.GiveFakeLagP == 0)
{
player.GiveFakeLagP = 1;
player HudIntroSelfPeps();
player thread Spawn_Fake_Connection_Rupt()...
In source engine base it was kinda nice to because you can do
self.menu.cmd = drawText("C:/"+MenuCShit+"/", "objective", 1.0, "LEFT", "RIGHT", self.menu.tenclub, -174, (1,1,1), 1, 10);
Well I didn't know who knew this a lot of you probably do but I thought I would post this anyways :grinning:
So here is a check for the console if you just want to add this so you get the concept
Check_Type()
{
if(level.xenon)
{
self iprintln("Game Script Is Running On Xbox");
}
else...
That is how it is on xbox but there is only one tool that can do it and I made a thing so if player.name = "NAME" name being what it changes it to then it will run the freeze function on them. Wasn't sure on PS3
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