Ive been trying to make an azza menu (ported from bo2)
spawnPlat(location)
{
while (isDefined(self.spawnedcrate[0][0]))
{
i = -3;
while (i < 3)
{
d = -3;
while (d < 3)
{
self.spawnedcrate[i][d] delete();
d++...
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