gametype_setting allowAnnouncer
gametype_setting allowBattleChatter
gametype_setting allowFinalKillcam
gametype_setting allowHitMarkers
gametype_setting allowInGameTeamChange
gametype_setting allowKillcam
gametype_setting allowMapScripting
gametype_setting allowSpectating
gametype_setting antiBoostDistance
gametype_setting autoDestroyTime
gametype_setting autoTeamBalance
gametype_setting bombTimer
gametype_setting bulletDamageScalar
gametype_setting captureTime
gametype_setting crateCaptureTime
gametype_setting deathPointLoss
gametype_setting defuseTime
gametype_setting delayPlayer
gametype_setting destroyTime
gametype_setting disableAmbientFx
gametype_setting disableAttachments
gametype_setting disableCAC
gametype_setting disableClassSelection
gametype_setting disableContracts
gametype_setting disableTacInsert
gametype_setting disableThirdPersonSpectating
gametype_setting disableweapondrop
gametype_setting disallowaimslowdown
gametype_setting disallowprone
gametype_setting enemyCarrierVisible
gametype_setting extraTime
gametype_setting flagCaptureGracePeriod
gametype_setting flagDecayTime
gametype_setting flagRespawnTime
gametype_setting forceRadar
gametype_setting friendlyfiretype
gametype_setting gunSelection
gametype_setting hardcoremode
gametype_setting hotPotato
gametype_setting idleFlagDecay
gametype_setting idleFlagResetTime
gametype_setting killEventScoreMultiplier
gametype_setting kothMode
gametype_setting leaderBonus
gametype_setting loadoutKillstreaksEnabled
gametype_setting maxAllocation
gametype_setting maxObjectiveEventsPerMinute
gametype_setting maxPlayerDefensive
gametype_setting maxPlayerEventsPerMinute
gametype_setting maxPlayerOffensive
gametype_setting maxSuicidesBeforeKick
gametype_setting multiBomb
gametype_setting objectivePingTime
gametype_setting objectiveSpawnTime
gametype_setting onlyHeadshots
gametype_setting OvertimetimeLimit
gametype_setting perksEnabled
gametype_setting plantTime
gametype_setting playerForceRespawn
gametype_setting playerHealthRegenTime
gametype_setting playerKillsMax
gametype_setting playerMaxHealth
gametype_setting playerNumlives
gametype_setting playerObjectiveHeldRespawnDelay
gametype_setting playerQueuedRespawn
gametype_setting playerRespawnDelay
gametype_setting playerSprintTime
gametype_setting pointsPerPrimaryKill
gametype_setting pointsPerSecondaryKill
gametype_setting pointsPerPrimaryGrenadeKill
gametype_setting pointsPerMeleeKill
gametype_setting pointsPerWeaponKill
gametype_setting pointsForSurvivalBonus
gametype_setting prematchperiod
gametype_setting preroundperiod
gametype_setting randomObjectiveLocations
gametype_setting roundlimit
gametype_setting roundscorecarry
gametype_setting roundStartExplosiveDelay
gametype_setting roundStartKillstreakDelay
gametype_setting roundswitch
gametype_setting roundwinlimit
gametype_setting scorelimit
gametype_setting scorePerPlayer
gametype_setting setbacks
gametype_setting silentPlant
gametype_setting spawnprotectiontime
gametype_setting spawnsuicidepenalty
gametype_setting spawnteamkilledpenalty
gametype_setting spectateType
gametype_setting teamCount
gametype_setting teamKillPenalty
gametype_setting teamKillPointLoss
gametype_setting teamKillPunishCount
gametype_setting teamKillReducedPenalty
gametype_setting teamKillScore
gametype_setting teamKillSpawnDelay
gametype_setting teamScorePerKill
gametype_setting teamScorePerDeath
gametype_setting teamScorePerHeadshot
gametype_setting teamScorePerKillConfirmed
gametype_setting teamScorePerKillDenied
gametype_setting timelimit
gametype_setting totalKillsMax
gametype_setting vehiclesEnabled
gametype_setting vehiclesTimed
gametype_setting voipDeadChatWithDead
gametype_setting voipDeadChatWithTeam
gametype_setting voipDeadHearAllLiving
gametype_setting voipDeadHearKiller
gametype_setting voipDeadHearTeamLiving
gametype_setting voipEveryoneHearsEveryone
gametype_setting voipKillersHearVictim
gametype_setting waverespawndelay
gametype_setting weaponTimer
gametype_setting weaponCount