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Black Ops 2 Redacted T6
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<blockquote data-quote="pistakilla" data-source="post: 53783" data-attributes="member: 172051"><p>Here's a bunch of gts' I found. Probably more, but I don't think you need them.</p><p>[SPOILER][CODE]gametype_setting allowAnnouncer </p><p>gametype_setting allowBattleChatter </p><p>gametype_setting allowFinalKillcam </p><p>gametype_setting allowHitMarkers </p><p>gametype_setting allowInGameTeamChange </p><p>gametype_setting allowKillcam </p><p>gametype_setting allowMapScripting </p><p>gametype_setting allowSpectating </p><p>gametype_setting antiBoostDistance </p><p>gametype_setting autoDestroyTime </p><p>gametype_setting autoTeamBalance </p><p>gametype_setting bombTimer </p><p>gametype_setting bulletDamageScalar </p><p>gametype_setting captureTime </p><p>gametype_setting crateCaptureTime </p><p>gametype_setting deathPointLoss </p><p>gametype_setting defuseTime </p><p>gametype_setting delayPlayer </p><p>gametype_setting destroyTime </p><p>gametype_setting disableAmbientFx </p><p>gametype_setting disableAttachments </p><p>gametype_setting disableCAC </p><p>gametype_setting disableClassSelection </p><p>gametype_setting disableContracts </p><p>gametype_setting disableTacInsert </p><p>gametype_setting disableThirdPersonSpectating </p><p>gametype_setting disableweapondrop </p><p>gametype_setting disallowaimslowdown </p><p>gametype_setting disallowprone </p><p>gametype_setting enemyCarrierVisible </p><p>gametype_setting extraTime </p><p>gametype_setting flagCaptureGracePeriod </p><p>gametype_setting flagDecayTime </p><p>gametype_setting flagRespawnTime </p><p>gametype_setting forceRadar </p><p>gametype_setting friendlyfiretype </p><p>gametype_setting gunSelection </p><p>gametype_setting hardcoremode </p><p>gametype_setting hotPotato </p><p>gametype_setting idleFlagDecay </p><p>gametype_setting idleFlagResetTime </p><p>gametype_setting killEventScoreMultiplier </p><p>gametype_setting kothMode </p><p>gametype_setting leaderBonus </p><p>gametype_setting loadoutKillstreaksEnabled </p><p>gametype_setting maxAllocation </p><p>gametype_setting maxObjectiveEventsPerMinute </p><p>gametype_setting maxPlayerDefensive </p><p>gametype_setting maxPlayerEventsPerMinute </p><p>gametype_setting maxPlayerOffensive </p><p>gametype_setting maxSuicidesBeforeKick </p><p>gametype_setting multiBomb </p><p>gametype_setting objectivePingTime </p><p>gametype_setting objectiveSpawnTime </p><p>gametype_setting onlyHeadshots </p><p>gametype_setting OvertimetimeLimit </p><p>gametype_setting perksEnabled </p><p>gametype_setting plantTime </p><p>gametype_setting playerForceRespawn </p><p>gametype_setting playerHealthRegenTime </p><p>gametype_setting playerKillsMax </p><p>gametype_setting playerMaxHealth </p><p>gametype_setting playerNumlives </p><p>gametype_setting playerObjectiveHeldRespawnDelay </p><p>gametype_setting playerQueuedRespawn </p><p>gametype_setting playerRespawnDelay </p><p>gametype_setting playerSprintTime </p><p>gametype_setting pointsPerPrimaryKill </p><p>gametype_setting pointsPerSecondaryKill </p><p>gametype_setting pointsPerPrimaryGrenadeKill </p><p>gametype_setting pointsPerMeleeKill </p><p>gametype_setting pointsPerWeaponKill </p><p>gametype_setting pointsForSurvivalBonus </p><p>gametype_setting prematchperiod </p><p>gametype_setting preroundperiod </p><p>gametype_setting randomObjectiveLocations </p><p>gametype_setting roundlimit </p><p>gametype_setting roundscorecarry </p><p>gametype_setting roundStartExplosiveDelay </p><p>gametype_setting roundStartKillstreakDelay </p><p>gametype_setting roundswitch </p><p>gametype_setting roundwinlimit </p><p>gametype_setting scorelimit </p><p>gametype_setting scorePerPlayer </p><p>gametype_setting setbacks </p><p>gametype_setting silentPlant </p><p>gametype_setting spawnprotectiontime </p><p>gametype_setting spawnsuicidepenalty </p><p>gametype_setting spawnteamkilledpenalty </p><p>gametype_setting spectateType </p><p>gametype_setting teamCount </p><p>gametype_setting teamKillPenalty </p><p>gametype_setting teamKillPointLoss </p><p>gametype_setting teamKillPunishCount </p><p>gametype_setting teamKillReducedPenalty </p><p>gametype_setting teamKillScore </p><p>gametype_setting teamKillSpawnDelay </p><p>gametype_setting teamScorePerKill </p><p>gametype_setting teamScorePerDeath </p><p>gametype_setting teamScorePerHeadshot </p><p>gametype_setting teamScorePerKillConfirmed </p><p>gametype_setting teamScorePerKillDenied </p><p>gametype_setting timelimit </p><p>gametype_setting totalKillsMax </p><p>gametype_setting vehiclesEnabled </p><p>gametype_setting vehiclesTimed </p><p>gametype_setting voipDeadChatWithDead </p><p>gametype_setting voipDeadChatWithTeam </p><p>gametype_setting voipDeadHearAllLiving </p><p>gametype_setting voipDeadHearKiller </p><p>gametype_setting voipDeadHearTeamLiving </p><p>gametype_setting voipEveryoneHearsEveryone </p><p>gametype_setting voipKillersHearVictim </p><p>gametype_setting waverespawndelay </p><p>gametype_setting weaponTimer </p><p>gametype_setting weaponCount [/CODE][/SPOILER]</p></blockquote><p></p>
[QUOTE="pistakilla, post: 53783, member: 172051"] Here's a bunch of gts' I found. Probably more, but I don't think you need them. [SPOILER][CODE]gametype_setting allowAnnouncer gametype_setting allowBattleChatter gametype_setting allowFinalKillcam gametype_setting allowHitMarkers gametype_setting allowInGameTeamChange gametype_setting allowKillcam gametype_setting allowMapScripting gametype_setting allowSpectating gametype_setting antiBoostDistance gametype_setting autoDestroyTime gametype_setting autoTeamBalance gametype_setting bombTimer gametype_setting bulletDamageScalar gametype_setting captureTime gametype_setting crateCaptureTime gametype_setting deathPointLoss gametype_setting defuseTime gametype_setting delayPlayer gametype_setting destroyTime gametype_setting disableAmbientFx gametype_setting disableAttachments gametype_setting disableCAC gametype_setting disableClassSelection gametype_setting disableContracts gametype_setting disableTacInsert gametype_setting disableThirdPersonSpectating gametype_setting disableweapondrop gametype_setting disallowaimslowdown gametype_setting disallowprone gametype_setting enemyCarrierVisible gametype_setting extraTime gametype_setting flagCaptureGracePeriod gametype_setting flagDecayTime gametype_setting flagRespawnTime gametype_setting forceRadar gametype_setting friendlyfiretype gametype_setting gunSelection gametype_setting hardcoremode gametype_setting hotPotato gametype_setting idleFlagDecay gametype_setting idleFlagResetTime gametype_setting killEventScoreMultiplier gametype_setting kothMode gametype_setting leaderBonus gametype_setting loadoutKillstreaksEnabled gametype_setting maxAllocation gametype_setting maxObjectiveEventsPerMinute gametype_setting maxPlayerDefensive gametype_setting maxPlayerEventsPerMinute gametype_setting maxPlayerOffensive gametype_setting maxSuicidesBeforeKick gametype_setting multiBomb gametype_setting objectivePingTime gametype_setting objectiveSpawnTime gametype_setting onlyHeadshots gametype_setting OvertimetimeLimit gametype_setting perksEnabled gametype_setting plantTime gametype_setting playerForceRespawn gametype_setting playerHealthRegenTime gametype_setting playerKillsMax gametype_setting playerMaxHealth gametype_setting playerNumlives gametype_setting playerObjectiveHeldRespawnDelay gametype_setting playerQueuedRespawn gametype_setting playerRespawnDelay gametype_setting playerSprintTime gametype_setting pointsPerPrimaryKill gametype_setting pointsPerSecondaryKill gametype_setting pointsPerPrimaryGrenadeKill gametype_setting pointsPerMeleeKill gametype_setting pointsPerWeaponKill gametype_setting pointsForSurvivalBonus gametype_setting prematchperiod gametype_setting preroundperiod gametype_setting randomObjectiveLocations gametype_setting roundlimit gametype_setting roundscorecarry gametype_setting roundStartExplosiveDelay gametype_setting roundStartKillstreakDelay gametype_setting roundswitch gametype_setting roundwinlimit gametype_setting scorelimit gametype_setting scorePerPlayer gametype_setting setbacks gametype_setting silentPlant gametype_setting spawnprotectiontime gametype_setting spawnsuicidepenalty gametype_setting spawnteamkilledpenalty gametype_setting spectateType gametype_setting teamCount gametype_setting teamKillPenalty gametype_setting teamKillPointLoss gametype_setting teamKillPunishCount gametype_setting teamKillReducedPenalty gametype_setting teamKillScore gametype_setting teamKillSpawnDelay gametype_setting teamScorePerKill gametype_setting teamScorePerDeath gametype_setting teamScorePerHeadshot gametype_setting teamScorePerKillConfirmed gametype_setting teamScorePerKillDenied gametype_setting timelimit gametype_setting totalKillsMax gametype_setting vehiclesEnabled gametype_setting vehiclesTimed gametype_setting voipDeadChatWithDead gametype_setting voipDeadChatWithTeam gametype_setting voipDeadHearAllLiving gametype_setting voipDeadHearKiller gametype_setting voipDeadHearTeamLiving gametype_setting voipEveryoneHearsEveryone gametype_setting voipKillersHearVictim gametype_setting waverespawndelay gametype_setting weaponTimer gametype_setting weaponCount [/CODE][/SPOILER] [/QUOTE]
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