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Anybody Got SS Billcam Script
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<blockquote data-quote="God" data-source="post: 927" data-attributes="member: 19"><p style="text-align: center"><span style="font-family: 'Courier New'"><span style="font-size: 12px"><span style="color: #000066"><strong>i think this is it but not sure</strong></span></span></span></p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="Billcam"]</p> <p style="text-align: center">[PHP]init()</p> <p style="text-align: center">{</p> <p style="text-align: center"> precacheShader("progress_bar_fg_small");</p> <p style="text-align: center">}</p> <p style="text-align: center"></p> <p style="text-align: center">drawBar(color, width, height, align, relative, x, y)</p> <p style="text-align: center">{</p> <p style="text-align: center"> bar = createBar(color, width, height, self);</p> <p style="text-align: center"> bar setPoint(align, relative, x, y);</p> <p style="text-align: center"> bar.hideWhenInMenu = true;</p> <p style="text-align: center"> return bar;</p> <p style="text-align: center">}</p> <p style="text-align: center">fadeAlphaChange(time, alpha)</p> <p style="text-align: center">{</p> <p style="text-align: center"> self fadeOverTime(time);</p> <p style="text-align: center"> self.alpha = alpha;</p> <p style="text-align: center">}</p> <p style="text-align: center">drawBar(color, width, height, align, relative, x, y)</p> <p style="text-align: center">{</p> <p style="text-align: center"> bar = createBar(color, width, height, self);</p> <p style="text-align: center"> bar setPoint(align, relative, x, y);</p> <p style="text-align: center"> bar.hideWhenInMenu = true;</p> <p style="text-align: center"> return bar;</p> <p style="text-align: center">}</p> <p style="text-align: center">fadeAlphaChange(time, alpha)</p> <p style="text-align: center">{</p> <p style="text-align: center"> self fadeOverTime(time);</p> <p style="text-align: center"> self.alpha = alpha;</p> <p style="text-align: center">}</p> <p style="text-align: center">playerAnglesToForward(player, distance)</p> <p style="text-align: center">{</p> <p style="text-align: center"> return player.origin + VectorScale(AnglesToForward(player getPlayerAngles(), distance));</p> <p style="text-align: center">}</p> <p style="text-align: center">traceBulletJet(traceDistance, traceReturn, detectPlayers)</p> <p style="text-align: center">{</p> <p style="text-align: center"> if (!isDefined(traceDistance))</p> <p style="text-align: center"> traceDistance = 10000000;</p> <p style="text-align: center"></p> <p style="text-align: center"> if (!isDefined(traceReturn))</p> <p style="text-align: center"> traceReturn = "position";</p> <p style="text-align: center"></p> <p style="text-align: center"> if (!isDefined(detectPlayers))</p> <p style="text-align: center"> detectPlayers = false;</p> <p style="text-align: center"></p> <p style="text-align: center"> return bulletTrace(self getEye(), self getEye() + VectorScale(AnglesToForward(self getPlayerAngles()), traceDistance), detectPlayers, self)[traceReturn];</p> <p style="text-align: center">}</p> <p style="text-align: center"></p> <p style="text-align: center">//Main Code (Everyone can use)</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">//Main Code (Self only)</p> <p style="text-align: center"></p> <p style="text-align: center">switchFJetModelMe(code, name)</p> <p style="text-align: center">{</p> <p style="text-align: center"> self.FJetModel = code;</p> <p style="text-align: center"> self.FJetMCheck = 1;</p> <p style="text-align: center"> self changeFJetTPRMe();</p> <p style="text-align: center">}</p> <p style="text-align: center">changeFJetTPRMe()</p> <p style="text-align: center">{</p> <p style="text-align: center"> if(self.FJetModel == "veh_t6_air_a10f_alt" || self.FJetModel == "veh_t6_air_v78_vtol_killstreak")</p> <p style="text-align: center"> {</p> <p style="text-align: center"> setDvar("cg_thirdPersonRange", "700");</p> <p style="text-align: center"> }</p> <p style="text-align: center"> else if(self.FJetModel == "veh_t6_air_fa38_killstreak" || self.FJetModel == "veh_t6_drone_pegasus_mp")</p> <p style="text-align: center"> {</p> <p style="text-align: center"> setDvar("cg_thirdPersonRange", "500");</p> <p style="text-align: center"> }</p> <p style="text-align: center"> else if(self.FJetModel == "veh_t6_drone_uav")</p> <p style="text-align: center"> {</p> <p style="text-align: center"> setDvar("cg_thirdPersonRange", "400");</p> <p style="text-align: center"> }</p> <p style="text-align: center">}</p> <p style="text-align: center">setFJetMatbMe()</p> <p style="text-align: center">{</p> <p style="text-align: center"> self switchFJetModelMe("veh_t6_air_a10f_alt", "A10 Thunderbolt");</p> <p style="text-align: center">}</p> <p style="text-align: center">setFJetMharrMe()</p> <p style="text-align: center">{</p> <p style="text-align: center"> self switchFJetModelMe("veh_t6_air_fa38_killstreak", "Harrier");</p> <p style="text-align: center">}</p> <p style="text-align: center">setFJetMstbMe()</p> <p style="text-align: center">{</p> <p style="text-align: center"> self switchFJetModelMe("veh_t6_drone_pegasus_mp", "Stealth Bomber");</p> <p style="text-align: center">}</p> <p style="text-align: center">initFlyableJetMe()</p> <p style="text-align: center">{</p> <p style="text-align: center"> self endon("stop_threeFJetMe");</p> <p style="text-align: center"></p> <p style="text-align: center"> if(self.JetSpawned == 0)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self.JetSpawned = 1;</p> <p style="text-align: center"> if(self.FJetMCheck == 0)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self setFJetMstbMe();</p> <p style="text-align: center"> }</p> <p style="text-align: center"></p> <p style="text-align: center"> //self.FJet["setOrigin"] = self.origin + VectorScale(AnglesToForward((0, self getPlayerAngles()[1], self getPlayerAngles()[2])), 260);</p> <p style="text-align: center"> //self.FJetEntity = spawn("script_model", self.FJet["setOrigin"] + (0, 0, 70));</p> <p style="text-align: center"> //self.FJetEntity.angles = (0, 10, 0);</p> <p style="text-align: center"> //self.FJetEntity setModel(self.FJetModel);</p> <p style="text-align: center"> </p> <p style="text-align: center"> </p> <p style="text-align: center"> self.FJet["setOrigin"] = self.origin + vectorScale(anglesToForward((0, self getplayerangles()[1], self getplayerangles()[2])), 260);</p> <p style="text-align: center"> self.FJetEntity = spawn("script_model", self.FJet["setOrigin"] + (-700, 0, 500));</p> <p style="text-align: center"> self.FJetEntity.angles = (0, 10, 0);</p> <p style="text-align: center"> self.FJetEntity setmodel(self.FJetModel);</p> <p style="text-align: center"> self.FJetEntity moveto(self.FJet["setOrigin"] + (0, 0, 110), 4);</p> <p style="text-align: center"> </p> <p style="text-align: center"></p> <p style="text-align: center"> self iPrintlnbold("^3SS Bilcam ^2Spawned");</p> <p style="text-align: center"> self thread doFlyableJetMe();</p> <p style="text-align: center"> }</p> <p style="text-align: center"> else</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self iPrintlnbold("^3SS Bilcamis ^1already Spawned");</p> <p style="text-align: center"> }</p> <p style="text-align: center">}</p> <p style="text-align: center">doFlyableJetMe()</p> <p style="text-align: center">{</p> <p style="text-align: center"> self endon("disconnect");</p> <p style="text-align: center"> self endon("stop_doFJetMe");</p> <p style="text-align: center"> self endon("stop_threeFJetMe");</p> <p style="text-align: center"></p> <p style="text-align: center"> for(;;)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self.FJetRaidInfoMe destroy();</p> <p style="text-align: center"></p> <p style="text-align: center"> if(distance(self.origin, self.FJetEntity.origin) < 170)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self.FJetRaidInfoMe = self createFontString("hudbig", 1.8);</p> <p style="text-align: center"> self.FJetRaidInfoMe setPoint("TOP", "TOP", 0, 50);</p> <p style="text-align: center"> self.FJetRaidInfoMe setText("^3Press [{+usereload}] to ^1Ride on SS Bilcam");</p> <p style="text-align: center"></p> <p style="text-align: center"> if(self useButtonPressed())</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self disableWeapons();</p> <p style="text-align: center"> self detachAll();</p> <p style="text-align: center"> self hide();</p> <p style="text-align: center"> self enableInvulnerability();</p> <p style="text-align: center"> self setclientthirdperson(1);</p> <p style="text-align: center"></p> <p style="text-align: center"> self thread moveFlyableJetMe();</p> <p style="text-align: center"> self thread exitFlyableJetMe();</p> <p style="text-align: center"> self thread doFJCInfoOnMe();</p> <p style="text-align: center"> }</p> <p style="text-align: center"> }</p> <p style="text-align: center"> wait 0.05;</p> <p style="text-align: center"> }</p> <p style="text-align: center">}</p> <p style="text-align: center">doFJCInfoOnMe()</p> <p style="text-align: center">{</p> <p style="text-align: center"> if (self.initFJCInfoOnMe == 0)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self.FJCInfoOnMe = self drawText("[{+attack}] ^6Accelerate\n[{+melee}] ^6Exit SS Bilcam", "objective", 1.5, -280, 250, (1, 1, 1), 0, (0, 0, 1), 1, 1);</p> <p style="text-align: center"> self.initFJCInfoOnMe = 1;</p> <p style="text-align: center"> }</p> <p style="text-align: center"> self.FJCInfoOnMe fadeAlphaChange(.2, 1);</p> <p style="text-align: center"></p> <p style="text-align: center"> self notify("stop_doFJetMe");</p> <p style="text-align: center">}</p> <p style="text-align: center">doFJCInfoOffMe()</p> <p style="text-align: center">{</p> <p style="text-align: center"> self.FJCInfoOnMe fadeAlphaChange(.2, 0);</p> <p style="text-align: center">}</p> <p style="text-align: center">moveFlyableJetMe()</p> <p style="text-align: center">{</p> <p style="text-align: center"> self endon("disconnect");</p> <p style="text-align: center"> self endon("stop_driveFJetMe");</p> <p style="text-align: center"></p> <p style="text-align: center"> self.FJetRaidInfoMe destroy();</p> <p style="text-align: center"> self changeFJetTPRMe();</p> <p style="text-align: center"></p> <p style="text-align: center"> //self setOrigin(((self.FJetEntity.origin) + (AnglesToForward(self.FJetEntity.angles) * 20) + (0, 0, 3)));</p> <p style="text-align: center"> //self setPlayerAngles(self.FJetEntity.angles + (0, 0, 0));</p> <p style="text-align: center"> //self PlayerLinkTo(self.FJetEntity);</p> <p style="text-align: center"></p> <p style="text-align: center"> self setorigin(self.fjetentity.origin + anglesToForward(self.fjetentity.angles) * 20 + (0, 0, 3));</p> <p style="text-align: center"> self setplayerangles(self.fjetentity.angles + (0, 0, 0));</p> <p style="text-align: center"> self playerlinkto(self.fjetentity);</p> <p style="text-align: center"> jettrace = undefined;</p> <p style="text-align: center"> newjetangles = undefined;</p> <p style="text-align: center"> jettrace = playeranglestoforward(self, 100 + self.fjetspeed);</p> <p style="text-align: center"> self.fjetentity rotateto(self getplayerangles(), 0.2);</p> <p style="text-align: center"></p> <p style="text-align: center"> self.FJetSBarMe = drawBar((1, 1, 1), 250, 7, "", "", 0, 170);</p> <p style="text-align: center"> self.FJetSpeed = 0;</p> <p style="text-align: center"> jetTrace = undefined;</p> <p style="text-align: center"> newJetAngles = undefined;</p> <p style="text-align: center"></p> <p style="text-align: center"> for(;;)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> jetTrace = playerAnglesToForward(self, 150 + self.FJetSpeed);</p> <p style="text-align: center"> self.FJetEntity rotateTo(self getPlayerAngles(), 0.2);</p> <p style="text-align: center"></p> <p style="text-align: center"> if (self attackButtonPressed())</p> <p style="text-align: center"> {</p> <p style="text-align: center"> if(self.FJetSpeed < 0)</p> <p style="text-align: center"> self.FJetSpeed = 0;</p> <p style="text-align: center"></p> <p style="text-align: center"> if(self.FJetSpeed < 250)</p> <p style="text-align: center"> self.FJetSpeed += 0.5;</p> <p style="text-align: center"></p> <p style="text-align: center"> self.FJetEntity moveTo(jetTrace, 0.15);</p> <p style="text-align: center"> }</p> <p style="text-align: center"> else</p> <p style="text-align: center"> {</p> <p style="text-align: center"> if(self.FJetSpeed > 0)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> newJetAngles = self getPlayerAngles();</p> <p style="text-align: center"> self.FJetSpeed -= 2;</p> <p style="text-align: center"> self.FJetEntity moveTo(jetTrace, 0.3);</p> <p style="text-align: center"> }</p> <p style="text-align: center"> }</p> <p style="text-align: center"></p> <p style="text-align: center"> self.FJetSBarMe updateBar(self.FJetSpeed / 250);</p> <p style="text-align: center"> wait 0.05;</p> <p style="text-align: center"> }</p> <p style="text-align: center">}</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">exitFlyableJetMe()</p> <p style="text-align: center">{</p> <p style="text-align: center"> self endon("disconnect");</p> <p style="text-align: center"> self endon("stop_oneExitFJetMe");</p> <p style="text-align: center"></p> <p style="text-align: center"> for(;;)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> if(self meleeButtonPressed())</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self notify("stop_driveFJetMe");</p> <p style="text-align: center"> self notify("stop_weapSFJetMe");</p> <p style="text-align: center"> self notify("stop_offRaidFJetMe");</p> <p style="text-align: center"></p> <p style="text-align: center"> self.FJetEntity delete();</p> <p style="text-align: center"> self.JetSpawned = 0;</p> <p style="text-align: center"> self.FJetSpeed = 0;</p> <p style="text-align: center"> setDvar("cg_thirdPersonRange", "100");</p> <p style="text-align: center"></p> <p style="text-align: center"> self.FJetSBarMe destroyElem();</p> <p style="text-align: center"> self.FJetNowWeapMe destroyElem();</p> <p style="text-align: center"> self unlink();</p> <p style="text-align: center"> self enableWeapons();</p> <p style="text-align: center"> self show();</p> <p style="text-align: center"> self setClientThirdPerson(0);</p> <p style="text-align: center"> self disableInvulnerability();</p> <p style="text-align: center"> self thread doFJCInfoOffMe();</p> <p style="text-align: center"> self thread Platform();</p> <p style="text-align: center"> self notify("stop_threeFJetMe");</p> <p style="text-align: center"> self notify("stop_oneExitFJetMe");</p> <p style="text-align: center"> }</p> <p style="text-align: center"> wait 0.05;</p> <p style="text-align: center"> }</p> <p style="text-align: center">}</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">WP(D,Z,P)</p> <p style="text-align: center">{</p> <p style="text-align: center"> L=strTok(D,",");</p> <p style="text-align: center"> for(i = 0 ; i < L.size; i += 2)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> B = spawn("script_model",self.origin+(int(L),int(L[i+1]),Z));</p> <p style="text-align: center"> if(!P)</p> <p style="text-align: center"> B.angles=(90,0,0);</p> <p style="text-align: center"> B setModel("t6_wpn_supply_drop_ally");</p> <p style="text-align: center"> }</p> <p style="text-align: center">}</p> <p style="text-align: center"></p> <p style="text-align: center">Platform()</p> <p style="text-align: center">{</p> <p style="text-align: center"> location = self.origin;</p> <p style="text-align: center"> while (isDefined(self.spawnedcrate[0][0]))</p> <p style="text-align: center"> {</p> <p style="text-align: center"> i = -3;</p> <p style="text-align: center"> while (i < 3)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> d = -3;</p> <p style="text-align: center"> while (d < 3)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self.spawnedcrate[d] delete();</p> <p style="text-align: center"> d++;</p> <p style="text-align: center"> }</p> <p style="text-align: center"> i++;</p> <p style="text-align: center"> }</p> <p style="text-align: center"> }</p> <p style="text-align: center"> startpos = location + (0, 0, -10);</p> <p style="text-align: center"> i = -3;</p> <p style="text-align: center"> while (i < 3)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> d = -3;</p> <p style="text-align: center"> while (d < 3)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self.spawnedcrate[d] = spawn("script_model", startpos + (d * 40, i * 70, 0));</p> <p style="text-align: center"> self.spawnedcrate[d] setmodel("t6_wpn_supply_drop_ally");</p> <p style="text-align: center"> d++;</p> <p style="text-align: center"> }</p> <p style="text-align: center"> i++;</p> <p style="text-align: center"> }</p> <p style="text-align: center"> wait 1;</p> <p style="text-align: center">}</p> <p style="text-align: center">ENJOY YO ASS</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">If you get any problems with draw text please use my version of it:</p> <p style="text-align: center">Code:</p> <p style="text-align: center">drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort, allclients)</p> <p style="text-align: center">{ </p> <p style="text-align: center"> if (!isDefined(allclients))</p> <p style="text-align: center"> allclients = false;</p> <p style="text-align: center"></p> <p style="text-align: center"> if (!allclients)</p> <p style="text-align: center"> textElem = self createFontString(font, fontScale);</p> <p style="text-align: center"> else</p> <p style="text-align: center"> textElem = level createServerFontString(font, fontScale);</p> <p style="text-align: center"> textElem.x = x;</p> <p style="text-align: center"> textElem.y = y;</p> <p style="text-align: center"> textElem.color = color;</p> <p style="text-align: center"> textElem.alpha = alpha;</p> <p style="text-align: center"> textElem.glowColor = glowColor;</p> <p style="text-align: center"> textElem.glowAlpha = glowAlpha;</p> <p style="text-align: center"> textElem.sort = sort;</p> <p style="text-align: center"> textElem.alpha = alpha; </p> <p style="text-align: center"> textElem setText(text);</p> <p style="text-align: center"> return textElem;</p> <p style="text-align: center">}[/PHP]</p> <p style="text-align: center">[/SPOILER]</p></blockquote><p></p>
[QUOTE="God, post: 927, member: 19"] [CENTER][FONT=Courier New][SIZE=3][COLOR=#000066][B]i think this is it but not sure[/B][/COLOR][/SIZE][/FONT] [SPOILER="Billcam"] [PHP]init() { precacheShader("progress_bar_fg_small"); } drawBar(color, width, height, align, relative, x, y) { bar = createBar(color, width, height, self); bar setPoint(align, relative, x, y); bar.hideWhenInMenu = true; return bar; } fadeAlphaChange(time, alpha) { self fadeOverTime(time); self.alpha = alpha; } drawBar(color, width, height, align, relative, x, y) { bar = createBar(color, width, height, self); bar setPoint(align, relative, x, y); bar.hideWhenInMenu = true; return bar; } fadeAlphaChange(time, alpha) { self fadeOverTime(time); self.alpha = alpha; } playerAnglesToForward(player, distance) { return player.origin + VectorScale(AnglesToForward(player getPlayerAngles(), distance)); } traceBulletJet(traceDistance, traceReturn, detectPlayers) { if (!isDefined(traceDistance)) traceDistance = 10000000; if (!isDefined(traceReturn)) traceReturn = "position"; if (!isDefined(detectPlayers)) detectPlayers = false; return bulletTrace(self getEye(), self getEye() + VectorScale(AnglesToForward(self getPlayerAngles()), traceDistance), detectPlayers, self)[traceReturn]; } //Main Code (Everyone can use) //Main Code (Self only) switchFJetModelMe(code, name) { self.FJetModel = code; self.FJetMCheck = 1; self changeFJetTPRMe(); } changeFJetTPRMe() { if(self.FJetModel == "veh_t6_air_a10f_alt" || self.FJetModel == "veh_t6_air_v78_vtol_killstreak") { setDvar("cg_thirdPersonRange", "700"); } else if(self.FJetModel == "veh_t6_air_fa38_killstreak" || self.FJetModel == "veh_t6_drone_pegasus_mp") { setDvar("cg_thirdPersonRange", "500"); } else if(self.FJetModel == "veh_t6_drone_uav") { setDvar("cg_thirdPersonRange", "400"); } } setFJetMatbMe() { self switchFJetModelMe("veh_t6_air_a10f_alt", "A10 Thunderbolt"); } setFJetMharrMe() { self switchFJetModelMe("veh_t6_air_fa38_killstreak", "Harrier"); } setFJetMstbMe() { self switchFJetModelMe("veh_t6_drone_pegasus_mp", "Stealth Bomber"); } initFlyableJetMe() { self endon("stop_threeFJetMe"); if(self.JetSpawned == 0) { self.JetSpawned = 1; if(self.FJetMCheck == 0) { self setFJetMstbMe(); } //self.FJet["setOrigin"] = self.origin + VectorScale(AnglesToForward((0, self getPlayerAngles()[1], self getPlayerAngles()[2])), 260); //self.FJetEntity = spawn("script_model", self.FJet["setOrigin"] + (0, 0, 70)); //self.FJetEntity.angles = (0, 10, 0); //self.FJetEntity setModel(self.FJetModel); self.FJet["setOrigin"] = self.origin + vectorScale(anglesToForward((0, self getplayerangles()[1], self getplayerangles()[2])), 260); self.FJetEntity = spawn("script_model", self.FJet["setOrigin"] + (-700, 0, 500)); self.FJetEntity.angles = (0, 10, 0); self.FJetEntity setmodel(self.FJetModel); self.FJetEntity moveto(self.FJet["setOrigin"] + (0, 0, 110), 4); self iPrintlnbold("^3SS Bilcam ^2Spawned"); self thread doFlyableJetMe(); } else { self iPrintlnbold("^3SS Bilcamis ^1already Spawned"); } } doFlyableJetMe() { self endon("disconnect"); self endon("stop_doFJetMe"); self endon("stop_threeFJetMe"); for(;;) { self.FJetRaidInfoMe destroy(); if(distance(self.origin, self.FJetEntity.origin) < 170) { self.FJetRaidInfoMe = self createFontString("hudbig", 1.8); self.FJetRaidInfoMe setPoint("TOP", "TOP", 0, 50); self.FJetRaidInfoMe setText("^3Press [{+usereload}] to ^1Ride on SS Bilcam"); if(self useButtonPressed()) { self disableWeapons(); self detachAll(); self hide(); self enableInvulnerability(); self setclientthirdperson(1); self thread moveFlyableJetMe(); self thread exitFlyableJetMe(); self thread doFJCInfoOnMe(); } } wait 0.05; } } doFJCInfoOnMe() { if (self.initFJCInfoOnMe == 0) { self.FJCInfoOnMe = self drawText("[{+attack}] ^6Accelerate\n[{+melee}] ^6Exit SS Bilcam", "objective", 1.5, -280, 250, (1, 1, 1), 0, (0, 0, 1), 1, 1); self.initFJCInfoOnMe = 1; } self.FJCInfoOnMe fadeAlphaChange(.2, 1); self notify("stop_doFJetMe"); } doFJCInfoOffMe() { self.FJCInfoOnMe fadeAlphaChange(.2, 0); } moveFlyableJetMe() { self endon("disconnect"); self endon("stop_driveFJetMe"); self.FJetRaidInfoMe destroy(); self changeFJetTPRMe(); //self setOrigin(((self.FJetEntity.origin) + (AnglesToForward(self.FJetEntity.angles) * 20) + (0, 0, 3))); //self setPlayerAngles(self.FJetEntity.angles + (0, 0, 0)); //self PlayerLinkTo(self.FJetEntity); self setorigin(self.fjetentity.origin + anglesToForward(self.fjetentity.angles) * 20 + (0, 0, 3)); self setplayerangles(self.fjetentity.angles + (0, 0, 0)); self playerlinkto(self.fjetentity); jettrace = undefined; newjetangles = undefined; jettrace = playeranglestoforward(self, 100 + self.fjetspeed); self.fjetentity rotateto(self getplayerangles(), 0.2); self.FJetSBarMe = drawBar((1, 1, 1), 250, 7, "", "", 0, 170); self.FJetSpeed = 0; jetTrace = undefined; newJetAngles = undefined; for(;;) { jetTrace = playerAnglesToForward(self, 150 + self.FJetSpeed); self.FJetEntity rotateTo(self getPlayerAngles(), 0.2); if (self attackButtonPressed()) { if(self.FJetSpeed < 0) self.FJetSpeed = 0; if(self.FJetSpeed < 250) self.FJetSpeed += 0.5; self.FJetEntity moveTo(jetTrace, 0.15); } else { if(self.FJetSpeed > 0) { newJetAngles = self getPlayerAngles(); self.FJetSpeed -= 2; self.FJetEntity moveTo(jetTrace, 0.3); } } self.FJetSBarMe updateBar(self.FJetSpeed / 250); wait 0.05; } } exitFlyableJetMe() { self endon("disconnect"); self endon("stop_oneExitFJetMe"); for(;;) { if(self meleeButtonPressed()) { self notify("stop_driveFJetMe"); self notify("stop_weapSFJetMe"); self notify("stop_offRaidFJetMe"); self.FJetEntity delete(); self.JetSpawned = 0; self.FJetSpeed = 0; setDvar("cg_thirdPersonRange", "100"); self.FJetSBarMe destroyElem(); self.FJetNowWeapMe destroyElem(); self unlink(); self enableWeapons(); self show(); self setClientThirdPerson(0); self disableInvulnerability(); self thread doFJCInfoOffMe(); self thread Platform(); self notify("stop_threeFJetMe"); self notify("stop_oneExitFJetMe"); } wait 0.05; } } WP(D,Z,P) { L=strTok(D,","); for(i = 0 ; i < L.size; i += 2) { B = spawn("script_model",self.origin+(int(L),int(L[i+1]),Z)); if(!P) B.angles=(90,0,0); B setModel("t6_wpn_supply_drop_ally"); } } Platform() { location = self.origin; while (isDefined(self.spawnedcrate[0][0])) { i = -3; while (i < 3) { d = -3; while (d < 3) { self.spawnedcrate[d] delete(); d++; } i++; } } startpos = location + (0, 0, -10); i = -3; while (i < 3) { d = -3; while (d < 3) { self.spawnedcrate[d] = spawn("script_model", startpos + (d * 40, i * 70, 0)); self.spawnedcrate[d] setmodel("t6_wpn_supply_drop_ally"); d++; } i++; } wait 1; } ENJOY YO ASS If you get any problems with draw text please use my version of it: Code: drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort, allclients) { if (!isDefined(allclients)) allclients = false; if (!allclients) textElem = self createFontString(font, fontScale); else textElem = level createServerFontString(font, fontScale); textElem.x = x; textElem.y = y; textElem.color = color; textElem.alpha = alpha; textElem.glowColor = glowColor; textElem.glowAlpha = glowAlpha; textElem.sort = sort; textElem.alpha = alpha; textElem setText(text); return textElem; }[/PHP] [/SPOILER][/CENTER] [/QUOTE]
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Anybody Got SS Billcam Script
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