Evolutions
Veteran
- Messages
- 23
- Reaction score
- 1
- Points
- 793
Anyone has the code for Anti freeze ps3 for mw3?
I found This,But its Buggy as hell.The gun glitches out.and no ammo.
if (((CheckBox)sender).Checked)
{
byte[] buffer = new byte[4];
buffer[0] = 0x60;
PS3.SetMemory(0xb33f0, buffer);
buffer = new byte[4];
buffer[0] = 0x60;
PS3.SetMemory(0xb33fc, buffer);
buffer = new byte[4];
buffer[0] = 0x60;
PS3.SetMemory(0xb33ec, buffer);
buffer = new byte[4];
buffer[0] = 0x60;
PS3.SetMemory(0xb33a0, buffer);
buffer = new byte[4];
buffer[0] = 0x60;
PS3.SetMemory(0x3dc04, buffer);
buffer = new byte[4];
buffer[0] = 0x60;
PS3.SetMemory(0x3df18, buffer);
buffer = new byte[4];
buffer[0] = 0x60;
PS3.SetMemory(0xb3390, buffer);
buffer = new byte[4];
buffer[0] = 0x60;
PS3.SetMemory(0xb33a4, buffer);
buffer = new byte[4];
buffer[0] = 0x60;
PS3.SetMemory(0xb3430, buffer);
buffer = new byte[4];
buffer[0] = 0x60;
PS3.SetMemory(0xb342c, buffer);
byte[] buffer1 = new byte[3];
buffer1[0] = 0x38;
buffer1[1] = 0x80;
byte[] buffer2 = buffer1;
byte[] buffer3 = new byte[3];
buffer3[0] = 0x38;
buffer3[1] = 0x60;
PS3.SetMemory(0xb6f4c, buffer3);
PS3.SetMemory(0x3a830, buffer2);
PS3.SetMemory(0x3a61c, buffer2);
}
else
{
PS3.SetMemory(0xb33f0, new byte[] { 0x7c, 0x63, 0xe0, 0x2e });
PS3.SetMemory(0xb33fc, new byte[] { 0x48, 9, 0x2b, 0x15 });
PS3.SetMemory(0xb33ec, new byte[] { 0x80, 0x63, 0, 0x18 });
PS3.SetMemory(0xb33a0, new byte[] { 0x48, 9, 0x2b, 0x71 });
PS3.SetMemory(0x3dc04, new byte[] { 0x80, 0x63, 0, 0x10 });
PS3.SetMemory(0x3df18, new byte[] { 0x80, 0xbb, 0, 0x10 });
PS3.SetMemory(0xb3390, new byte[] { 0x80, 0x7d, 0, 0x18 });
PS3.SetMemory(0xb33a4, new byte[] { 0x83, 0xbd, 0, 0x1c });
PS3.SetMemory(0xb3430, new byte[] { 0x7c, 0x63, 0xe0, 0x2e });
PS3.SetMemory(0xb342c, new byte[] { 0x80, 0x63, 0, 0x18 });
PS3.SetMemory(0xb6f4c, new byte[] { 0x88, 0x84, 7 });
PS3.SetMemory(0x3a830, new byte[] { 0x83, 0xe4, 2 });
PS3.SetMemory(0x3a61c, new byte[] { 0x83, 0xe4, 2 });
}
I found This,But its Buggy as hell.The gun glitches out.and no ammo.
if (((CheckBox)sender).Checked)
{
byte[] buffer = new byte[4];
buffer[0] = 0x60;
PS3.SetMemory(0xb33f0, buffer);
buffer = new byte[4];
buffer[0] = 0x60;
PS3.SetMemory(0xb33fc, buffer);
buffer = new byte[4];
buffer[0] = 0x60;
PS3.SetMemory(0xb33ec, buffer);
buffer = new byte[4];
buffer[0] = 0x60;
PS3.SetMemory(0xb33a0, buffer);
buffer = new byte[4];
buffer[0] = 0x60;
PS3.SetMemory(0x3dc04, buffer);
buffer = new byte[4];
buffer[0] = 0x60;
PS3.SetMemory(0x3df18, buffer);
buffer = new byte[4];
buffer[0] = 0x60;
PS3.SetMemory(0xb3390, buffer);
buffer = new byte[4];
buffer[0] = 0x60;
PS3.SetMemory(0xb33a4, buffer);
buffer = new byte[4];
buffer[0] = 0x60;
PS3.SetMemory(0xb3430, buffer);
buffer = new byte[4];
buffer[0] = 0x60;
PS3.SetMemory(0xb342c, buffer);
byte[] buffer1 = new byte[3];
buffer1[0] = 0x38;
buffer1[1] = 0x80;
byte[] buffer2 = buffer1;
byte[] buffer3 = new byte[3];
buffer3[0] = 0x38;
buffer3[1] = 0x60;
PS3.SetMemory(0xb6f4c, buffer3);
PS3.SetMemory(0x3a830, buffer2);
PS3.SetMemory(0x3a61c, buffer2);
}
else
{
PS3.SetMemory(0xb33f0, new byte[] { 0x7c, 0x63, 0xe0, 0x2e });
PS3.SetMemory(0xb33fc, new byte[] { 0x48, 9, 0x2b, 0x15 });
PS3.SetMemory(0xb33ec, new byte[] { 0x80, 0x63, 0, 0x18 });
PS3.SetMemory(0xb33a0, new byte[] { 0x48, 9, 0x2b, 0x71 });
PS3.SetMemory(0x3dc04, new byte[] { 0x80, 0x63, 0, 0x10 });
PS3.SetMemory(0x3df18, new byte[] { 0x80, 0xbb, 0, 0x10 });
PS3.SetMemory(0xb3390, new byte[] { 0x80, 0x7d, 0, 0x18 });
PS3.SetMemory(0xb33a4, new byte[] { 0x83, 0xbd, 0, 0x1c });
PS3.SetMemory(0xb3430, new byte[] { 0x7c, 0x63, 0xe0, 0x2e });
PS3.SetMemory(0xb342c, new byte[] { 0x80, 0x63, 0, 0x18 });
PS3.SetMemory(0xb6f4c, new byte[] { 0x88, 0x84, 7 });
PS3.SetMemory(0x3a830, new byte[] { 0x83, 0xe4, 2 });
PS3.SetMemory(0x3a61c, new byte[] { 0x83, 0xe4, 2 });
}