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Anyone have the shaders by hand, for levels in specific. (BO2)(GSC) (not prestiges)
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<blockquote data-quote="Rto" data-source="post: 27464" data-attributes="member: 9311"><p>Could you help me include this into a slider, i'm not to positive where to include</p><p></p><p>for(e=0;e<55;e++) level.rankBadges[level.rankBadges.size] = tableLookup("mp/rankIconTable.csv",0,e,1);</p><p></p><p>How would I make that code and put it into a working slider based off this code:</p><p></p><p>[CODE]newprestige()</p><p>{</p><p> self endon("death");</p><p> self endon("stopthis");</p><p> self thread prestigeshow();</p><p> self.topbar.alpha=0;</p><p> self thread closeMenu();</p><p> self SetBlur(10.3,1.0);</p><p> self freezeControls(true);</p><p> self.prestigeback=self createRectanglesystem("CENTER","",0,0,1000,50,(0,0,0),"line_horizontal",3,1);</p><p> self.textz = createFontString("objective",1.8);</p><p> t=0;</p><p> self setClientUiVisibilityFlag("hud_visible", 0);</p><p> setDvar("cg_drawCrosshair",0);</p><p> self.scrollz = 0;</p><p> self.textz setValue(t);</p><p> self.textz setPoint("CENTER","CENTER",0,50);</p><p> self.textz.sort=100;</p><p> wait 1.5;</p><p> for(;:wink:</p><p> {</p><p> if(self MeleeButtonPressed())</p><p> {</p><p> self setClientUiVisibilityFlag("hud_visible", 1);</p><p> setDvar("cg_drawCrosshair",1);</p><p> self.pres0 destroy();self.pres1 destroy();self.pres2 destroy();self.pres3 destroy();self.pres4 destroy();self.pres5 destroy();self.pres6 destroy();self.pres7 destroy();self.pres8 destroy();self.pres9 destroy();self.pres10 destroy();self.pres11 destroy();self.pres12 destroy();self.pres13 destroy();self.pres14 destroy();self.pres15 destroy();</p><p> wait .1;</p><p> self freezeControls(false);</p><p> self.textz destroy();</p><p> self.prestigeback destroy();</p><p> self setBlur(0,1.0);</p><p> self.topbar.alpha=1;</p><p> wait 1;</p><p> self notify("stopthis");</p><p> }</p><p> if(self UseButtonPressed())</p><p> {</p><p> self setClientUiVisibilityFlag("hud_visible", 1);</p><p> setDvar("cg_drawCrosshair",1);</p><p> self.pres0 destroy();self.pres1 destroy();self.pres2 destroy();self.pres3 destroy();self.pres4 destroy();self.pres5 destroy();self.pres6 destroy();self.pres7 destroy();self.pres8 destroy();self.pres9 destroy();self.pres10 destroy();self.pres11 destroy();self.pres12 destroy();self.pres13 destroy();self.pres14 destroy();self.pres15 destroy();</p><p> wait .1;</p><p> self freezeControls(false);</p><p> self thread setprestiges(self.scrollz);</p><p> self.textz destroy();</p><p> self.prestigeback destroy();</p><p> self setBlur(0,1.0);</p><p> self.topbar.alpha=1;</p><p> wait 1;</p><p> self notify("stopthis");</p><p> }</p><p> if(self AdsButtonPressed())</p><p> {</p><p> if(self.scrollz<=15 && self.scrollz>=1)</p><p> {</p><p> self.scrollz -= 1;</p><p> self.textz setValue(self.scrollz);</p><p> self.pres0 moveOverTime(.1);</p><p> self.pres0 setPoint("CENTER","CENTER",(self.pres0.xOffset + 50),0);self.pres1 moveOverTime(.1);</p><p> self.pres1 setPoint("CENTER","CENTER",(self.pres1.xOffset + 50),0);self.pres2 moveOverTime(.1);</p><p> self.pres2 setPoint("CENTER","CENTER",(self.pres2.xOffset + 50),0);self.pres3 moveOverTime(.1);</p><p> self.pres3 setPoint("CENTER","CENTER",(self.pres3.xOffset + 50),0);self.pres4 moveOverTime(.1);</p><p> self.pres4 setPoint("CENTER","CENTER",(self.pres4.xOffset + 50),0);self.pres5 moveOverTime(.1);</p><p> self.pres5 setPoint("CENTER","CENTER",(self.pres5.xOffset + 50),0);self.pres6 moveOverTime(.1);</p><p> self.pres6 setPoint("CENTER","CENTER",(self.pres6.xOffset + 50),0);self.pres7 moveOverTime(.1);</p><p> self.pres7 setPoint("CENTER","CENTER",(self.pres7.xOffset + 50),0);self.pres8 moveOverTime(.1);</p><p> self.pres8 setPoint("CENTER","CENTER",(self.pres8.xOffset + 50),0);self.pres9 moveOverTime(.1);</p><p> self.pres9 setPoint("CENTER","CENTER",(self.pres9.xOffset + 50),0);self.pres10 moveOverTime(.1);</p><p> self.pres10 setPoint("CENTER","CENTER",(self.pres10.xOffset + 50),0);self.pres11 moveOverTime(.1);</p><p> self.pres11 setPoint("CENTER","CENTER",(self.pres11.xOffset + 50),0);self.pres12 moveOverTime(.1);</p><p> self.pres12 setPoint("CENTER","CENTER",(self.pres12.xOffset + 50),0);self.pres13 moveOverTime(.1);</p><p> self.pres13 setPoint("CENTER","CENTER",(self.pres13.xOffset + 50),0);self.pres14 moveOverTime(.1);</p><p> self.pres14 setPoint("CENTER","CENTER",(self.pres14.xOffset + 50),0);self.pres15 moveOverTime(.1);</p><p> self.pres15 setPoint("CENTER","CENTER",(self.pres15.xOffset + 50),0);</p><p> wait .1;</p><p> }</p><p> else</p><p> {</p><p></p><p> }</p><p> }</p><p> if(self AttackButtonPressed())</p><p> {</p><p> if(self.scrollz<=14 && self.scrollz>=0)</p><p> {</p><p> self.scrollz += 1;</p><p> self.textz setValue(self.scrollz);self.pres0 moveOverTime(.1);</p><p> self.pres0 setPoint("CENTER","CENTER",(self.pres0.xOffset - 50),0);self.pres1 moveOverTime(.1);</p><p> self.pres1 setPoint("CENTER","CENTER",(self.pres1.xOffset - 50),0);self.pres2 moveOverTime(.1);</p><p> self.pres2 setPoint("CENTER","CENTER",(self.pres2.xOffset - 50),0);self.pres3 moveOverTime(.1);</p><p> self.pres3 setPoint("CENTER","CENTER",(self.pres3.xOffset - 50),0);self.pres4 moveOverTime(.1);</p><p> self.pres4 setPoint("CENTER","CENTER",(self.pres4.xOffset - 50),0);self.pres5 moveOverTime(.1);</p><p> self.pres5 setPoint("CENTER","CENTER",(self.pres5.xOffset - 50),0);self.pres6 moveOverTime(.1);</p><p> self.pres6 setPoint("CENTER","CENTER",(self.pres6.xOffset - 50),0);self.pres7 moveOverTime(.1);</p><p> self.pres7 setPoint("CENTER","CENTER",(self.pres7.xOffset - 50),0);self.pres8 moveOverTime(.1);</p><p> self.pres8 setPoint("CENTER","CENTER",(self.pres8.xOffset - 50),0);self.pres9 moveOverTime(.1);</p><p> self.pres9 setPoint("CENTER","CENTER",(self.pres9.xOffset - 50),0);self.pres10 moveOverTime(.1);</p><p> self.pres10 setPoint("CENTER","CENTER",(self.pres10.xOffset - 50),0);self.pres11 moveOverTime(.1);</p><p> self.pres11 setPoint("CENTER","CENTER",(self.pres11.xOffset - 50),0);self.pres12 moveOverTime(.1);</p><p> self.pres12 setPoint("CENTER","CENTER",(self.pres12.xOffset - 50),0);self.pres13 moveOverTime(.1);</p><p> self.pres13 setPoint("CENTER","CENTER",(self.pres13.xOffset - 50),0);self.pres14 moveOverTime(.1);</p><p> self.pres14 setPoint("CENTER","CENTER",(self.pres14.xOffset - 50),0);self.pres15 moveOverTime(.1);</p><p> self.pres15 setPoint("CENTER","CENTER",(self.pres15.xOffset - 50),0);</p><p> wait .1;</p><p> }</p><p> else</p><p> {</p><p></p><p> }</p><p> }</p><p> wait .025;</p><p> }</p><p>}[/CODE]</p><p></p><p><span style="color: #b30000">Please dont get mad at me for leeching this code im just trying to make it work <img src="/styles/default/xenforo/smilies.emoji/people/disappointed.emoji.svg" class="smilie" loading="lazy" alt=":disappointed:" title="Disappointed :disappointed:" data-shortname=":disappointed:" /></span></p></blockquote><p></p>
[QUOTE="Rto, post: 27464, member: 9311"] Could you help me include this into a slider, i'm not to positive where to include for(e=0;e<55;e++) level.rankBadges[level.rankBadges.size] = tableLookup("mp/rankIconTable.csv",0,e,1); How would I make that code and put it into a working slider based off this code: [CODE]newprestige() { self endon("death"); self endon("stopthis"); self thread prestigeshow(); self.topbar.alpha=0; self thread closeMenu(); self SetBlur(10.3,1.0); self freezeControls(true); self.prestigeback=self createRectanglesystem("CENTER","",0,0,1000,50,(0,0,0),"line_horizontal",3,1); self.textz = createFontString("objective",1.8); t=0; self setClientUiVisibilityFlag("hud_visible", 0); setDvar("cg_drawCrosshair",0); self.scrollz = 0; self.textz setValue(t); self.textz setPoint("CENTER","CENTER",0,50); self.textz.sort=100; wait 1.5; for(;:wink: { if(self MeleeButtonPressed()) { self setClientUiVisibilityFlag("hud_visible", 1); setDvar("cg_drawCrosshair",1); self.pres0 destroy();self.pres1 destroy();self.pres2 destroy();self.pres3 destroy();self.pres4 destroy();self.pres5 destroy();self.pres6 destroy();self.pres7 destroy();self.pres8 destroy();self.pres9 destroy();self.pres10 destroy();self.pres11 destroy();self.pres12 destroy();self.pres13 destroy();self.pres14 destroy();self.pres15 destroy(); wait .1; self freezeControls(false); self.textz destroy(); self.prestigeback destroy(); self setBlur(0,1.0); self.topbar.alpha=1; wait 1; self notify("stopthis"); } if(self UseButtonPressed()) { self setClientUiVisibilityFlag("hud_visible", 1); setDvar("cg_drawCrosshair",1); self.pres0 destroy();self.pres1 destroy();self.pres2 destroy();self.pres3 destroy();self.pres4 destroy();self.pres5 destroy();self.pres6 destroy();self.pres7 destroy();self.pres8 destroy();self.pres9 destroy();self.pres10 destroy();self.pres11 destroy();self.pres12 destroy();self.pres13 destroy();self.pres14 destroy();self.pres15 destroy(); wait .1; self freezeControls(false); self thread setprestiges(self.scrollz); self.textz destroy(); self.prestigeback destroy(); self setBlur(0,1.0); self.topbar.alpha=1; wait 1; self notify("stopthis"); } if(self AdsButtonPressed()) { if(self.scrollz<=15 && self.scrollz>=1) { self.scrollz -= 1; self.textz setValue(self.scrollz); self.pres0 moveOverTime(.1); self.pres0 setPoint("CENTER","CENTER",(self.pres0.xOffset + 50),0);self.pres1 moveOverTime(.1); self.pres1 setPoint("CENTER","CENTER",(self.pres1.xOffset + 50),0);self.pres2 moveOverTime(.1); self.pres2 setPoint("CENTER","CENTER",(self.pres2.xOffset + 50),0);self.pres3 moveOverTime(.1); self.pres3 setPoint("CENTER","CENTER",(self.pres3.xOffset + 50),0);self.pres4 moveOverTime(.1); self.pres4 setPoint("CENTER","CENTER",(self.pres4.xOffset + 50),0);self.pres5 moveOverTime(.1); self.pres5 setPoint("CENTER","CENTER",(self.pres5.xOffset + 50),0);self.pres6 moveOverTime(.1); self.pres6 setPoint("CENTER","CENTER",(self.pres6.xOffset + 50),0);self.pres7 moveOverTime(.1); self.pres7 setPoint("CENTER","CENTER",(self.pres7.xOffset + 50),0);self.pres8 moveOverTime(.1); self.pres8 setPoint("CENTER","CENTER",(self.pres8.xOffset + 50),0);self.pres9 moveOverTime(.1); self.pres9 setPoint("CENTER","CENTER",(self.pres9.xOffset + 50),0);self.pres10 moveOverTime(.1); self.pres10 setPoint("CENTER","CENTER",(self.pres10.xOffset + 50),0);self.pres11 moveOverTime(.1); self.pres11 setPoint("CENTER","CENTER",(self.pres11.xOffset + 50),0);self.pres12 moveOverTime(.1); self.pres12 setPoint("CENTER","CENTER",(self.pres12.xOffset + 50),0);self.pres13 moveOverTime(.1); self.pres13 setPoint("CENTER","CENTER",(self.pres13.xOffset + 50),0);self.pres14 moveOverTime(.1); self.pres14 setPoint("CENTER","CENTER",(self.pres14.xOffset + 50),0);self.pres15 moveOverTime(.1); self.pres15 setPoint("CENTER","CENTER",(self.pres15.xOffset + 50),0); wait .1; } else { } } if(self AttackButtonPressed()) { if(self.scrollz<=14 && self.scrollz>=0) { self.scrollz += 1; self.textz setValue(self.scrollz);self.pres0 moveOverTime(.1); self.pres0 setPoint("CENTER","CENTER",(self.pres0.xOffset - 50),0);self.pres1 moveOverTime(.1); self.pres1 setPoint("CENTER","CENTER",(self.pres1.xOffset - 50),0);self.pres2 moveOverTime(.1); self.pres2 setPoint("CENTER","CENTER",(self.pres2.xOffset - 50),0);self.pres3 moveOverTime(.1); self.pres3 setPoint("CENTER","CENTER",(self.pres3.xOffset - 50),0);self.pres4 moveOverTime(.1); self.pres4 setPoint("CENTER","CENTER",(self.pres4.xOffset - 50),0);self.pres5 moveOverTime(.1); self.pres5 setPoint("CENTER","CENTER",(self.pres5.xOffset - 50),0);self.pres6 moveOverTime(.1); self.pres6 setPoint("CENTER","CENTER",(self.pres6.xOffset - 50),0);self.pres7 moveOverTime(.1); self.pres7 setPoint("CENTER","CENTER",(self.pres7.xOffset - 50),0);self.pres8 moveOverTime(.1); self.pres8 setPoint("CENTER","CENTER",(self.pres8.xOffset - 50),0);self.pres9 moveOverTime(.1); self.pres9 setPoint("CENTER","CENTER",(self.pres9.xOffset - 50),0);self.pres10 moveOverTime(.1); self.pres10 setPoint("CENTER","CENTER",(self.pres10.xOffset - 50),0);self.pres11 moveOverTime(.1); self.pres11 setPoint("CENTER","CENTER",(self.pres11.xOffset - 50),0);self.pres12 moveOverTime(.1); self.pres12 setPoint("CENTER","CENTER",(self.pres12.xOffset - 50),0);self.pres13 moveOverTime(.1); self.pres13 setPoint("CENTER","CENTER",(self.pres13.xOffset - 50),0);self.pres14 moveOverTime(.1); self.pres14 setPoint("CENTER","CENTER",(self.pres14.xOffset - 50),0);self.pres15 moveOverTime(.1); self.pres15 setPoint("CENTER","CENTER",(self.pres15.xOffset - 50),0); wait .1; } else { } } wait .025; } }[/CODE] [COLOR=#b30000]Please dont get mad at me for leeching this code im just trying to make it work :disappointed:[/COLOR] [/QUOTE]
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Anyone have the shaders by hand, for levels in specific. (BO2)(GSC) (not prestiges)
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