Question Bank System Zombies !

amand

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Hello cabconmodding.com, Today I Need Help On A Script Here I'll explain myself.

I Would Like A Bank System For Zombies, I Tried To Make A Script But I Did Not Succeed So I Want To Ask You If You Can Help Me.

What I can not do is take away / give money and save it for when money is taken out is the money that we put.
I would like to make the Buried System Bank.

Here is My Code:

Code:
Bank_Begin()
{
level thread LowerMessage ("Bank_Begin", "Hold [{+ usereload}] To Deposit / Withdraw Points");
level.Bank_Begin = spawn ("script_model", (-2671.26, -810.359, 1494.13));
    level.Bank_Begin setModel ("mlv_p6_zm_bu_crate_01");
    level.Blockers = spawn ("script_model", (-2671.26, -810.359, 1530.13));
    level.Blockers setModel ("collision_clip_sphere_64");
level.Bank_Begin_Trigger = spawn ("trigger_radius", (-2671.26, -810.359, 1530.13), 1, 50, 10);
    level.Bank_Begin_Trigger SetCursorHint ("HINT_NOICON");
    level.Bank_Begin_Trigger UseTriggerRequireLookAt ();
    level.Bank_Begin_Trigger setLowerMessage (level.Bank_Begin_Trigger, "Bank_Begin");
        for (;;)
        {
level.Bank_Begin_Trigger waittill ("trigger", i);
if (i UseButtonPressed ())
{
                i.score - = i.score;
                player.BankMoney + = i.score;
                wait 0.5;
                }
    else
    {
                if (i JumpButtonPressed ())
                i.score + = i.score;
                player.BankMoney - = i.score;
                wait 0.5;
                }
}
}
 

candy

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Code:
Bank_Begin()
{
    level thread LowerMessage ("Bank_Begin", "Hold [{+ usereload}] To Deposit / Withdraw Points");
    level.Bank_Begin = spawn ("script_model", (-2671.26, -810.359, 1494.13));
    level.Bank_Begin setModel ("mlv_p6_zm_bu_crate_01");
    level.Blockers = spawn ("script_model", (-2671.26, -810.359, 1530.13));
    level.Blockers setModel ("collision_clip_sphere_64");
    level.Bank_Begin_Trigger = spawn ("trigger_radius", (-2671.26, -810.359, 1530.13), 1, 50, 10);
    level.Bank_Begin_Trigger SetCursorHint ("HINT_NOICON");
    level.Bank_Begin_Trigger UseTriggerRequireLookAt ();
    level.Bank_Begin_Trigger setLowerMessage (level.Bank_Begin_Trigger, "Bank_Begin");
    
    level.zm_disable_recording_stats = 0;
    for (;;)
    {
        level.Bank_Begin_Trigger waittill ("trigger", i);
        if (i UseButtonPressed ())
        {
            i.score += 1000;
            i.account_value -= 1000;
            i maps/mp/zombies/_zm_stats::set_map_stat( "depositBox", i.account_value, level.banking_map );
            wait 0.5;
        }
        else
        {
            if (i JumpButtonPressed ())
            {
                i.score -= 1000;
                i.account_value += 1000;
                i maps/mp/zombies/_zm_stats::set_map_stat( "depositBox", i.account_value, level.banking_map );
                wait 0.5;
            }
        }
    }
}
 
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