Source BF3 Aimbot Offset

NordCFW

IT Specialist/Security Enthusiast
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Code:
    D3DXVECTOR4 aim,head,Targetspeed,localpos;
    
    float delay=distance/bulletspeed;
    head.y+=(0.5*9.81*delay*delay);
    head=head+(delay*Targetspeed);
    aim=head-localpos;
    float Pitch = (float)atan2(-aim.y, sqrt(aim.x*aim.x+aim.z*aim.z));
    float Yaw = (float)atan2(aim.x, aim.z);
    pPM->m_localPlayer->getSoldier()->getCurrentWeapon()->m_authorativeAiming->m_fpsAimer->m_yaw=-Yaw;
    pPM->m_localPlayer->getSoldier()->getCurrentWeapon()->m_authorativeAiming->m_fpsAimer->m_pitch=-Pitch;
Pointers will have to be updated
Credits:Rhin
 
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