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<blockquote data-quote="CabCon" data-source="post: 1156" data-attributes="member: 1"><p>[CODE]</p><p></p><p>*** Assets (57) on the current Map mp_nuketown_2020 ***</p><p></p><p>qrdrone_prop</p><p>quadrotor_damage</p><p>quadrotor_nudge</p><p>rcbombexplosion</p><p>heli_gunner_light</p><p>heli_gunner</p><p>heli_guard_light</p><p>heli_comlink_light</p><p>emp_flash</p><p>satchel_charge_friendly_light</p><p>satchel_charge_enemy_light</p><p>fx_trophy_deploy_impact</p><p>fx_trophy_enemy_light</p><p>fx_trophy_friendly_light</p><p>fx_betty_enemy_light</p><p>fx_betty_friendly_light</p><p>prox_grenade_player_shock</p><p>prox_grenade_enemy_warning</p><p>prox_grenade_enemy_default</p><p>prox_grenade_friendly_warning</p><p>prox_grenade_friendly_default</p><p>scrambler_friendly_light</p><p>scrambler_enemy_light</p><p>tacticalInsertionFizzle</p><p>acousticsensor_friendly_light</p><p>acousticsensor_enemy_light</p><p>powerLight</p><p>fx_mp_nuke_steam_sm_fast</p><p>fx_mp_nuke_steam_sm</p><p>fx_mp_nuked_display_glass_break</p><p>fx_mp_nuke_sandbox</p><p>fx_mp_nuke_rainbow_sm</p><p>fx_mp_nuke_sound_rings</p><p>fx_mp_nuke_sparkles_runner</p><p>fx_mp_nuke_bubbles_runner</p><p>fx_mp_nuke_ufo_fly</p><p>fx_insects_swarm_lg_white</p><p>fx_insects_swarm_lg_light</p><p>fx_mp_nuke_butterfly</p><p>fx_mp_nuke_fireplace</p><p>fx_lf_mp_nuketown_sun1</p><p>fx_nuke_stove_heat</p><p>fx_nuke_heat_distort</p><p>fx_nuke_vent_steam</p><p>fx_nuke_car_wash_mist</p><p>fx_mp_nuked_final_explosion</p><p>fx_mp_nuked_final_dust</p><p>fx_mp_water_drip_light_long</p><p>fx_mp_water_drip_light_shrt</p><p>fx_red_button_flash</p><p>fx_light_recessed_cool_sm_softer</p><p>fx_light_recessed_cool_sm_soft</p><p>fx_window_god_ray</p><p>fx_window_god_ray_sm</p><p>fx_nuke_car_wash_sprinkler</p><p>fx_nuke_plant_sprinkler</p><p>fx_water_fire_sprinkler_thin</p><p>[/CODE]</p></blockquote><p></p>
[QUOTE="CabCon, post: 1156, member: 1"] [CODE] *** Assets (57) on the current Map mp_nuketown_2020 *** qrdrone_prop quadrotor_damage quadrotor_nudge rcbombexplosion heli_gunner_light heli_gunner heli_guard_light heli_comlink_light emp_flash satchel_charge_friendly_light satchel_charge_enemy_light fx_trophy_deploy_impact fx_trophy_enemy_light fx_trophy_friendly_light fx_betty_enemy_light fx_betty_friendly_light prox_grenade_player_shock prox_grenade_enemy_warning prox_grenade_enemy_default prox_grenade_friendly_warning prox_grenade_friendly_default scrambler_friendly_light scrambler_enemy_light tacticalInsertionFizzle acousticsensor_friendly_light acousticsensor_enemy_light powerLight fx_mp_nuke_steam_sm_fast fx_mp_nuke_steam_sm fx_mp_nuked_display_glass_break fx_mp_nuke_sandbox fx_mp_nuke_rainbow_sm fx_mp_nuke_sound_rings fx_mp_nuke_sparkles_runner fx_mp_nuke_bubbles_runner fx_mp_nuke_ufo_fly fx_insects_swarm_lg_white fx_insects_swarm_lg_light fx_mp_nuke_butterfly fx_mp_nuke_fireplace fx_lf_mp_nuketown_sun1 fx_nuke_stove_heat fx_nuke_heat_distort fx_nuke_vent_steam fx_nuke_car_wash_mist fx_mp_nuked_final_explosion fx_mp_nuked_final_dust fx_mp_water_drip_light_long fx_mp_water_drip_light_shrt fx_red_button_flash fx_light_recessed_cool_sm_softer fx_light_recessed_cool_sm_soft fx_window_god_ray fx_window_god_ray_sm fx_nuke_car_wash_sprinkler fx_nuke_plant_sprinkler fx_water_fire_sprinkler_thin [/CODE] [/QUOTE]
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Black Ops 2 Effects List for each map by CabCon
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