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Call of Duty Classics
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Call of Duty: Black Ops 2 Mods and Scripts
Call of Duty: Black Ops 2 Scripts
Black Ops 2 GSC Functions
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<blockquote data-quote="TheNiceUb3r" data-source="post: 8408" data-attributes="member: 731"><p>call them useless all day I figured why not share since anyone can get them anyways I thought they was pretty cool lol</p><p></p><p>Here</p><p></p><p></p><p>// Dead Chat With Alive Team</p><p>[CODE]DeadChatWithTeam()</p><p>{</p><p>if (self.DCWTTsf == 0)</p><p> {</p><p> self.DCWTTsf = 1;</p><p> setmatchtalkflag( "DeadChatWithTeam", 1 );</p><p> self iprintln("^2Dead Chat With Team ^5[On]");</p><p> }</p><p> else</p><p> {</p><p> self.DCWTTsf = 0;</p><p> setmatchtalkflag( "DeadChatWithTeam", 0 );</p><p> self iprintln("^2Dead Chat With Team ^5[Off]");</p><p> }</p><p>}[/CODE]</p><p></p><p>// Dead Hear Living Team Mates</p><p>[CODE]</p><p>DeadHearTeamLiving()</p><p>{</p><p>if (self.DCWLPsf == 0)</p><p> {</p><p> self.DCWLPsf = 1;</p><p> setmatchtalkflag( "DeadHearTeamLiving", 1 );</p><p> self iprintln("^2Dead Chat With Living ^5[On]");</p><p> }</p><p> else</p><p> {</p><p> self.DCWLPsf = 0;</p><p> setmatchtalkflag( "DeadHearTeamLiving", 0 );</p><p> self iprintln("^2Dead Chat With Living ^5[Off]");</p><p> }</p><p>}</p><p>[/CODE]</p><p></p><p>// Dead Hear All Living</p><p>[CODE]</p><p>DeadHearAllLiving()</p><p>{</p><p>if (self.DCWLPsf == 0)</p><p> {</p><p> self.DCWLPsf = 1;</p><p> setmatchtalkflag( "DeadHearAllLiving", 1 );</p><p> self iprintln("^2Dead Hear All Living ^5[On]");</p><p> }</p><p> else</p><p> {</p><p> self.DCWLPsf = 0;</p><p> setmatchtalkflag( "DeadHearAllLiving", 0 );</p><p> self iprintln("^2Dead Hear All Living ^5[Off]");</p><p> }</p><p>}</p><p>[/CODE]</p><p></p><p>// Anti-Quit Can't See Leave Button</p><p>[CODE]</p><p>AntiQuitV3SOLO()</p><p>{</p><p>if (self.ASDMDFAF == 0)</p><p> {</p><p> self.ASDMDFAF = 1;</p><p> self iprintln("^2Anti-Quit V3 ^5[ENABLED]");</p><p> setmatchflag( "final_killcam", 1 );</p><p> }</p><p> else</p><p> {</p><p> self.ASDMDFAF = 0;</p><p> self iprintln("^2Anti-Quit V3 ^5[DISABLED]");</p><p> setmatchflag( "final_killcam", 0 );</p><p> }</p><p>}</p><p>[/CODE]</p><p></p><p>// Troll Soreboard (Can be turned into team and all clients function)</p><p>[CODE]</p><p>SetKills()</p><p>{</p><p>self.kills = RandomIntRange(1,1000000);</p><p>self.score = RandomIntRange(1,10000);</p><p>self.assists = RandomIntRange(1,1000000);</p><p>self.deaths = RandomIntRange(1,1000000);</p><p>self.plants = RandomIntRange(1,1000000);</p><p>self.defuses = RandomIntRange(1,1000000);</p><p>}</p><p>[/CODE]</p><p></p><p>// Can't Pick Up The Bomb On SND</p><p>[CODE]</p><p>CantPickBombUpSND()</p><p>{</p><p>level.sdbomb maps/mp/gametypes/_gameobjects::allowcarry( "none" );</p><p>self iprintln("^5Player Can No Longer Pick The Bomb Up!");</p><p>}</p><p>[/CODE]</p><p></p><p>// Makes The Bomb On SND Glitch Out And Show Both Bombs</p><p>[CODE]</p><p>BombTimerShit()</p><p>{</p><p> setbombtimer( "A", 250 );</p><p> setmatchflag( "bomb_timer_a", 250 );</p><p> setbombtimer( "B", 250 );</p><p> setmatchflag( "bomb_timer_b", 250 );</p><p>}</p><p>[/CODE]</p><p></p><p>// Change Bouncing Betty Damage/Radius</p><p>[CODE]</p><p>BettyChangeDamage()</p><p>{</p><p>level.bettymindist = 999999999 * 999999999 * 999999999 * 999999999;</p><p>level.bettydamageradius = 999999999 * 999999999 * 999999999 * 999999999;</p><p>level.bettydamagemax = 100000;</p><p>level.bettydamagemin = 100000;</p><p>}</p><p>[/CODE]</p><p></p><p>// Change Betty Hight</p><p>[CODE]</p><p>BettyChangeHeight()</p><p>{</p><p>level.bettyjumpheight = 500;</p><p>}</p><p>[/CODE]</p><p></p><p>// Glitch the game up and make it none team based (Must be placed in init)</p><p>[CODE]</p><p>level.teambased = 0;</p><p>[/CODE]</p></blockquote><p></p>
[QUOTE="TheNiceUb3r, post: 8408, member: 731"] call them useless all day I figured why not share since anyone can get them anyways I thought they was pretty cool lol Here // Dead Chat With Alive Team [CODE]DeadChatWithTeam() { if (self.DCWTTsf == 0) { self.DCWTTsf = 1; setmatchtalkflag( "DeadChatWithTeam", 1 ); self iprintln("^2Dead Chat With Team ^5[On]"); } else { self.DCWTTsf = 0; setmatchtalkflag( "DeadChatWithTeam", 0 ); self iprintln("^2Dead Chat With Team ^5[Off]"); } }[/CODE] // Dead Hear Living Team Mates [CODE] DeadHearTeamLiving() { if (self.DCWLPsf == 0) { self.DCWLPsf = 1; setmatchtalkflag( "DeadHearTeamLiving", 1 ); self iprintln("^2Dead Chat With Living ^5[On]"); } else { self.DCWLPsf = 0; setmatchtalkflag( "DeadHearTeamLiving", 0 ); self iprintln("^2Dead Chat With Living ^5[Off]"); } } [/CODE] // Dead Hear All Living [CODE] DeadHearAllLiving() { if (self.DCWLPsf == 0) { self.DCWLPsf = 1; setmatchtalkflag( "DeadHearAllLiving", 1 ); self iprintln("^2Dead Hear All Living ^5[On]"); } else { self.DCWLPsf = 0; setmatchtalkflag( "DeadHearAllLiving", 0 ); self iprintln("^2Dead Hear All Living ^5[Off]"); } } [/CODE] // Anti-Quit Can't See Leave Button [CODE] AntiQuitV3SOLO() { if (self.ASDMDFAF == 0) { self.ASDMDFAF = 1; self iprintln("^2Anti-Quit V3 ^5[ENABLED]"); setmatchflag( "final_killcam", 1 ); } else { self.ASDMDFAF = 0; self iprintln("^2Anti-Quit V3 ^5[DISABLED]"); setmatchflag( "final_killcam", 0 ); } } [/CODE] // Troll Soreboard (Can be turned into team and all clients function) [CODE] SetKills() { self.kills = RandomIntRange(1,1000000); self.score = RandomIntRange(1,10000); self.assists = RandomIntRange(1,1000000); self.deaths = RandomIntRange(1,1000000); self.plants = RandomIntRange(1,1000000); self.defuses = RandomIntRange(1,1000000); } [/CODE] // Can't Pick Up The Bomb On SND [CODE] CantPickBombUpSND() { level.sdbomb maps/mp/gametypes/_gameobjects::allowcarry( "none" ); self iprintln("^5Player Can No Longer Pick The Bomb Up!"); } [/CODE] // Makes The Bomb On SND Glitch Out And Show Both Bombs [CODE] BombTimerShit() { setbombtimer( "A", 250 ); setmatchflag( "bomb_timer_a", 250 ); setbombtimer( "B", 250 ); setmatchflag( "bomb_timer_b", 250 ); } [/CODE] // Change Bouncing Betty Damage/Radius [CODE] BettyChangeDamage() { level.bettymindist = 999999999 * 999999999 * 999999999 * 999999999; level.bettydamageradius = 999999999 * 999999999 * 999999999 * 999999999; level.bettydamagemax = 100000; level.bettydamagemin = 100000; } [/CODE] // Change Betty Hight [CODE] BettyChangeHeight() { level.bettyjumpheight = 500; } [/CODE] // Glitch the game up and make it none team based (Must be placed in init) [CODE] level.teambased = 0; [/CODE] [/QUOTE]
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Call of Duty: Black Ops 2 Mods and Scripts
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Black Ops 2 GSC Functions
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