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<blockquote data-quote="Falcon!" data-source="post: 23739" data-attributes="member: 81135"><p>My XP Lobby Script.</p><p></p><p>#includes</p><p>[spoiler]</p><p>This Script is by: @XeFalcon Modz</p><p>[php]</p><p>#include maps/mp/gametypes/_globallogic;</p><p>#include maps/mp/gametypes/_gamelogic;</p><p>[/php]</p><p>[/spoiler]</p><p></p><p>Put On Init().</p><p>[spoiler]</p><p>This Script is by: @XeFalcon Modz</p><p>[php]</p><p>level.Colours = strTok("34|64|139|135|38|87|135|206|250|255|23|153|0|255|0|101|67|33|0|0|255|255|0|0|255|128|0|153|26|255|0|255|255|255|255|0|0|0|0|255|255|255", "|");</p><p>[/php]</p><p>[/spoiler]</p><p></p><p>Put on onPlayerSpawned().</p><p>[spoiler]</p><p>This Script is by: @XeFalcon Modz</p><p>[php]</p><p>if(isDefined(level.xpLobby))</p><p>self thread StartXPGain();</p><p>[/php]</p><p>[/spoiler]</p><p></p><p>Utilities Needed.</p><p>[spoiler]</p><p>This Script is by: @XeFalcon Modz</p><p>[php]</p><p>lobbyMsg(string, time, align, relative)</p><p>{</p><p> if(!isDefined(align)) align = "CENTER";</p><p> if(!isDefined(relative)) relative = "TOP";</p><p> if(!isDefined(string)) string = "Undefined String!";</p><p> message = level createText("default", 2, align, relative, 0, 0, 11, 1, string, (1,1,1), true);</p><p> if(!isDefined(time))</p><p> wait 4;</p><p> else wait time;</p><p> message destroy();</p><p>}</p><p></p><p>divideColor(c1, c2, c3, ignore)</p><p>{</p><p> if(isDefined(ignore))</p><p> return (c1, c2, c3);</p><p> return (c1 /255, c2 /255, c3 /255);</p><p>}</p><p>[/php]</p><p>[/spoiler]</p><p></p><p>XP Lobby.</p><p>[spoiler]</p><p>This Script is by: @XeFalcon Modz</p><p>[php]</p><p>//▀▄▒▄▀ ▒█▀▀█ ▒█░░░ ▒█▀▀▀█ ▒█▀▀█ ▒█▀▀█ ▒█░░▒█</p><p>//░▒█░░ ▒█▄▄█ ▒█░░░ ▒█░░▒█ ▒█▀▀▄ ▒█▀▀▄ ▒█▄▄▄█</p><p>//▄▀▒▀▄ ▒█░░░ ▒█▄▄█ ▒█▄▄▄█ ▒█▄▄█ ▒█▄▄█ ░░▒█░░</p><p>BeginXPlobby()//XP LOBBY TOGGLE.</p><p>{</p><p> if(!isDefined(level.BeginxpLobby))</p><p> {</p><p> level.BeginxpLobby = true;</p><p> self iprintln("XP Gain Match - ^2Active");</p><p> self thread closeMenu();</p><p> self FreezeControlsAllowLookXP(true);</p><p> level thread checkforfeit();</p><p> self thread XPlobbyTweakable(4, true);</p><p> self thread XPLobbyStartTimer("XP GAIN MATCH BEGINS IN", 10);</p><p> self thread InfiniteGameDvarsXP();</p><p> wait 10;</p><p> self FreezeControlsAllowLookXP(false);</p><p> self thread KickAllClientsXP();</p><p> self thread LoadXPGain();</p><p> wait 3;</p><p> self thread XPlobbyTweakable(1, false);</p><p> self thread NoHateCrimes(true);</p><p> if(!isDefined(level.XPLobbyBeginText))</p><p> {</p><p> level.XPLobbyBeginText = true;</p><p> level.XPLobbyText = level createServerFontString("hudbig", 5);</p><p> level.XPLobbyText setPoint("CENTER", "TOP", 0, 22);</p><p> level.XPLobbyText setSafeText("XP Gain Match");</p><p> level.XPLobbyText.alpha = 1;</p><p> level.XPLobbyToggle = true;</p><p> for(;;)</p><p> {</p><p> for(i = 0; i < (level.Colours.size / 3); i++)</p><p> {</p><p> level.XPLobbyText.color = dividecolor(int(level.Colours[3*i]), int(level.Colours[(3*i)+1]), int(level.Colours[(3*i)+2]));</p><p> level.XPLobbyText FadeOverTime(1);</p><p> level.XPLobbyText.glowcolor = dividecolor(int(level.Colours[3*i]), int(level.Colours[(3*i)+1]), int(level.Colours[(3*i)+2]));</p><p> level.XPLobbyText FadeOverTime(1);</p><p> level.XPLobbyText.GlowAlpha = 1;</p><p> wait 1;</p><p> }</p><p> wait 0.05;</p><p> }</p><p> }</p><p> else if(!isDefined(level.XPLobbyToggle))</p><p> {</p><p> level.XPLobbyToggle = true;</p><p> level.XPlobbyText.alpha = 1;</p><p> }</p><p> }</p><p> else</p><p> {</p><p> level.xpLobby = undefined;</p><p> level.kacx = undefined;</p><p> level.BeginxpLobby = undefined;</p><p> self iprintln("XP Gain Match - ^1Un - Active");</p><p> self thread UndoInfiniteGameDvarsXP();</p><p> self thread NoHateCrimes(false);</p><p> if(isDefined(level.XPLobbyToggle))</p><p> {</p><p> level.XPlobbyText.alpha = 0;</p><p> level.XPLobbyToggle = undefined;</p><p> level.XPLobbyBeginText = undefined;</p><p> level.XPLobbyText destroy();</p><p> }</p><p> }</p><p>}</p><p>FreezeControlsAllowLookXP(reply)//FREEZE CONTROLS BUT ALLOW PLAYER TO LOOK DURING COUNTDOWN PERIOD</p><p>{</p><p> foreach(player in level.players)</p><p> {</p><p> if(reply == true)</p><p> player freezecontrolsallowlook(true);</p><p> if(reply == false)</p><p> player freezecontrolsallowlook(false);</p><p> if(!isDefined(reply))</p><p> self lobbyMsg("FreezeControlsAllowLookXP() arg not defined!");</p><p> }</p><p>}</p><p>UndoInfiniteGameDvarsXP()//UN-DO INFINITE GAME DVARS.</p><p>{</p><p> setDvar("scr_dom_scorelimit", 1);</p><p> setDvar("scr_sd_numlives", 1);</p><p> setDvar("scr_war_timelimit", 1);</p><p> setDvar("scr_game_onlyheadshots", 0);</p><p> setDvar("scr_war_scorelimit", 1);</p><p> maps/mp/gametypes/_globallogic_utils::resumetimer();</p><p>}</p><p>InfiniteGameDvarsXP()//INFINITE GAME DVARS.</p><p>{</p><p> setDvar("scr_dom_scorelimit", 0);</p><p> setDvar("scr_sd_numlives", 0);</p><p> setDvar("scr_war_timelimit", 0);</p><p> setDvar("scr_game_onlyheadshots", 0);</p><p> setDvar("scr_war_scorelimit", 0);</p><p> maps/mp/gametypes/_globallogic_utils::pausetimer();</p><p>}</p><p>XPLobbyStartTimer(string, time)//XP COUNTDOWN TIMER.</p><p>{</p><p> level.preMatchPeriod = time;</p><p> game["strings"]["match_starting_in"] = string;</p><p> thread matchStartTimer();</p><p>}</p><p>NoHateCrimes(reply)//NO KILLING DURING LOBBY.</p><p>{</p><p> self endon("disconnect");</p><p> self endon("GoodPeople");</p><p> </p><p> for(;;)</p><p> {</p><p> foreach(player in level.players)</p><p> {</p><p> if(player.verStatus == "None")</p><p> {</p><p> if(reply == true)</p><p> player EnableInvulnerability();</p><p> player takeAllWeapons();</p><p> if(reply == false)</p><p> player DisableInvulnerability();</p><p> player ClassChange();</p><p> self notify("GoodPeople");</p><p> if(!isDefined(reply))</p><p> self lobbyMsg("NoHateCrimes() arg not defined!", 1);</p><p> self notify("GoodPeople");</p><p> }</p><p> }</p><p> wait 0.05;</p><p> }</p><p>}</p><p>XPlobbyTweakable(value, reply)//LOBBY TWEAKABLES I.E: SPEED.</p><p>{</p><p> self endon("disconnect");</p><p> self endon("XPLobbyFuntimeOver");</p><p> </p><p> for(;;)</p><p> {</p><p> foreach(player in level.players)</p><p> {</p><p> if(player.verStatus == "None")</p><p> {</p><p> if(isDefined(value) && reply == true)</p><p> player setmovespeedscale(value);</p><p> if(isDefined(value) && reply == false)</p><p> player setmovespeedscale(value);</p><p> self notify("XPLobbyFuntimeOver");</p><p> if(!isDefined(value) && !isDefined(reply))</p><p> self lobbyMsg("XPlobbyTweakable() arg's not defined!", 1);</p><p> self notify("XPLobbyFuntimeOver");</p><p> }</p><p> }</p><p> wait 0.05;</p><p> }</p><p>}</p><p>checkforfeit()//CHECK FOR FORFEIT THEN ABORT FORFEIT.</p><p>{</p><p> level endon("game_ended");</p><p> </p><p> for(;;)</p><p> {</p><p> if(level.gameForfeited)</p><p> {</p><p> level.onForfeit = false;</p><p> level.gameForfeited = false;</p><p> level notify("abort forfeit");</p><p> }</p><p> wait 5;</p><p> }</p><p>}</p><p>KickAllClientsXP()//KICK ALL PLAYERS TO PREPARE FOR XP LOBBY.</p><p>{</p><p> if(!isDefined(level.kacx))</p><p> {</p><p> level.kacx = true;</p><p> foreach(player in level.players)</p><p> {</p><p> if(player.verStatus == "None")</p><p> {</p><p> kick(player getentitynumber());</p><p> wait .05;</p><p> }</p><p> }</p><p> self LobbyMsg("ALL PLAYERS KICKED FROM SESSION", 3);</p><p> }</p><p>}</p><p>LoadXPGain()//Begin StartXPGain Thread If Level.xpLobby is defined.</p><p>{</p><p> if(!isDefined(level.xpLobby) && self isHost())</p><p> {</p><p> level.xpLobby = true;</p><p> foreach(player in level.players)</p><p> player thread StartXPGain();</p><p> }</p><p> else if(isDefined(level.xpLobby) && self isHost())</p><p> level.xpLobby = undefined;</p><p>}</p><p>StartXPGain()//START GIVING XP ON IF STATEMENTS.</p><p>{</p><p> if(self.verStatus == "None" && self.pers["prestige"] != level.maxPrestige && self.pers["rank"] != level.maxRank)</p><p> {</p><p> self addrankxpvalue("contract", 60000);</p><p> self iprintlnbold("^160000 xp ^5received!, ^7you will now be kicked, rejoin.");</p><p> wait 3.1;</p><p> kick(self getentitynumber());</p><p> }</p><p> else if(self.verStatus == "None" && self.pers["prestige"] == level.maxPrestige && self.pers["rank"] == level.maxRank)</p><p> {</p><p> self iprintlnbold("^5You are already max level, ^1you will now be kicked");</p><p> wait 3.1;</p><p> kick(self getentitynumber());</p><p> }</p><p>}</p><p>[/php]</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Falcon!, post: 23739, member: 81135"] My XP Lobby Script. #includes [spoiler] This Script is by: @XeFalcon Modz [php] #include maps/mp/gametypes/_globallogic; #include maps/mp/gametypes/_gamelogic; [/php] [/spoiler] Put On Init(). [spoiler] This Script is by: @XeFalcon Modz [php] level.Colours = strTok("34|64|139|135|38|87|135|206|250|255|23|153|0|255|0|101|67|33|0|0|255|255|0|0|255|128|0|153|26|255|0|255|255|255|255|0|0|0|0|255|255|255", "|"); [/php] [/spoiler] Put on onPlayerSpawned(). [spoiler] This Script is by: @XeFalcon Modz [php] if(isDefined(level.xpLobby)) self thread StartXPGain(); [/php] [/spoiler] Utilities Needed. [spoiler] This Script is by: @XeFalcon Modz [php] lobbyMsg(string, time, align, relative) { if(!isDefined(align)) align = "CENTER"; if(!isDefined(relative)) relative = "TOP"; if(!isDefined(string)) string = "Undefined String!"; message = level createText("default", 2, align, relative, 0, 0, 11, 1, string, (1,1,1), true); if(!isDefined(time)) wait 4; else wait time; message destroy(); } divideColor(c1, c2, c3, ignore) { if(isDefined(ignore)) return (c1, c2, c3); return (c1 /255, c2 /255, c3 /255); } [/php] [/spoiler] XP Lobby. [spoiler] This Script is by: @XeFalcon Modz [php] //▀▄▒▄▀ ▒█▀▀█ ▒█░░░ ▒█▀▀▀█ ▒█▀▀█ ▒█▀▀█ ▒█░░▒█ //░▒█░░ ▒█▄▄█ ▒█░░░ ▒█░░▒█ ▒█▀▀▄ ▒█▀▀▄ ▒█▄▄▄█ //▄▀▒▀▄ ▒█░░░ ▒█▄▄█ ▒█▄▄▄█ ▒█▄▄█ ▒█▄▄█ ░░▒█░░ BeginXPlobby()//XP LOBBY TOGGLE. { if(!isDefined(level.BeginxpLobby)) { level.BeginxpLobby = true; self iprintln("XP Gain Match - ^2Active"); self thread closeMenu(); self FreezeControlsAllowLookXP(true); level thread checkforfeit(); self thread XPlobbyTweakable(4, true); self thread XPLobbyStartTimer("XP GAIN MATCH BEGINS IN", 10); self thread InfiniteGameDvarsXP(); wait 10; self FreezeControlsAllowLookXP(false); self thread KickAllClientsXP(); self thread LoadXPGain(); wait 3; self thread XPlobbyTweakable(1, false); self thread NoHateCrimes(true); if(!isDefined(level.XPLobbyBeginText)) { level.XPLobbyBeginText = true; level.XPLobbyText = level createServerFontString("hudbig", 5); level.XPLobbyText setPoint("CENTER", "TOP", 0, 22); level.XPLobbyText setSafeText("XP Gain Match"); level.XPLobbyText.alpha = 1; level.XPLobbyToggle = true; for(;;) { for(i = 0; i < (level.Colours.size / 3); i++) { level.XPLobbyText.color = dividecolor(int(level.Colours[3*i]), int(level.Colours[(3*i)+1]), int(level.Colours[(3*i)+2])); level.XPLobbyText FadeOverTime(1); level.XPLobbyText.glowcolor = dividecolor(int(level.Colours[3*i]), int(level.Colours[(3*i)+1]), int(level.Colours[(3*i)+2])); level.XPLobbyText FadeOverTime(1); level.XPLobbyText.GlowAlpha = 1; wait 1; } wait 0.05; } } else if(!isDefined(level.XPLobbyToggle)) { level.XPLobbyToggle = true; level.XPlobbyText.alpha = 1; } } else { level.xpLobby = undefined; level.kacx = undefined; level.BeginxpLobby = undefined; self iprintln("XP Gain Match - ^1Un - Active"); self thread UndoInfiniteGameDvarsXP(); self thread NoHateCrimes(false); if(isDefined(level.XPLobbyToggle)) { level.XPlobbyText.alpha = 0; level.XPLobbyToggle = undefined; level.XPLobbyBeginText = undefined; level.XPLobbyText destroy(); } } } FreezeControlsAllowLookXP(reply)//FREEZE CONTROLS BUT ALLOW PLAYER TO LOOK DURING COUNTDOWN PERIOD { foreach(player in level.players) { if(reply == true) player freezecontrolsallowlook(true); if(reply == false) player freezecontrolsallowlook(false); if(!isDefined(reply)) self lobbyMsg("FreezeControlsAllowLookXP() arg not defined!"); } } UndoInfiniteGameDvarsXP()//UN-DO INFINITE GAME DVARS. { setDvar("scr_dom_scorelimit", 1); setDvar("scr_sd_numlives", 1); setDvar("scr_war_timelimit", 1); setDvar("scr_game_onlyheadshots", 0); setDvar("scr_war_scorelimit", 1); maps/mp/gametypes/_globallogic_utils::resumetimer(); } InfiniteGameDvarsXP()//INFINITE GAME DVARS. { setDvar("scr_dom_scorelimit", 0); setDvar("scr_sd_numlives", 0); setDvar("scr_war_timelimit", 0); setDvar("scr_game_onlyheadshots", 0); setDvar("scr_war_scorelimit", 0); maps/mp/gametypes/_globallogic_utils::pausetimer(); } XPLobbyStartTimer(string, time)//XP COUNTDOWN TIMER. { level.preMatchPeriod = time; game["strings"]["match_starting_in"] = string; thread matchStartTimer(); } NoHateCrimes(reply)//NO KILLING DURING LOBBY. { self endon("disconnect"); self endon("GoodPeople"); for(;;) { foreach(player in level.players) { if(player.verStatus == "None") { if(reply == true) player EnableInvulnerability(); player takeAllWeapons(); if(reply == false) player DisableInvulnerability(); player ClassChange(); self notify("GoodPeople"); if(!isDefined(reply)) self lobbyMsg("NoHateCrimes() arg not defined!", 1); self notify("GoodPeople"); } } wait 0.05; } } XPlobbyTweakable(value, reply)//LOBBY TWEAKABLES I.E: SPEED. { self endon("disconnect"); self endon("XPLobbyFuntimeOver"); for(;;) { foreach(player in level.players) { if(player.verStatus == "None") { if(isDefined(value) && reply == true) player setmovespeedscale(value); if(isDefined(value) && reply == false) player setmovespeedscale(value); self notify("XPLobbyFuntimeOver"); if(!isDefined(value) && !isDefined(reply)) self lobbyMsg("XPlobbyTweakable() arg's not defined!", 1); self notify("XPLobbyFuntimeOver"); } } wait 0.05; } } checkforfeit()//CHECK FOR FORFEIT THEN ABORT FORFEIT. { level endon("game_ended"); for(;;) { if(level.gameForfeited) { level.onForfeit = false; level.gameForfeited = false; level notify("abort forfeit"); } wait 5; } } KickAllClientsXP()//KICK ALL PLAYERS TO PREPARE FOR XP LOBBY. { if(!isDefined(level.kacx)) { level.kacx = true; foreach(player in level.players) { if(player.verStatus == "None") { kick(player getentitynumber()); wait .05; } } self LobbyMsg("ALL PLAYERS KICKED FROM SESSION", 3); } } LoadXPGain()//Begin StartXPGain Thread If Level.xpLobby is defined. { if(!isDefined(level.xpLobby) && self isHost()) { level.xpLobby = true; foreach(player in level.players) player thread StartXPGain(); } else if(isDefined(level.xpLobby) && self isHost()) level.xpLobby = undefined; } StartXPGain()//START GIVING XP ON IF STATEMENTS. { if(self.verStatus == "None" && self.pers["prestige"] != level.maxPrestige && self.pers["rank"] != level.maxRank) { self addrankxpvalue("contract", 60000); self iprintlnbold("^160000 xp ^5received!, ^7you will now be kicked, rejoin."); wait 3.1; kick(self getentitynumber()); } else if(self.verStatus == "None" && self.pers["prestige"] == level.maxPrestige && self.pers["rank"] == level.maxRank) { self iprintlnbold("^5You are already max level, ^1you will now be kicked"); wait 3.1; kick(self getentitynumber()); } } [/php] [/spoiler] [/QUOTE]
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Call of Duty: Black Ops 2 Mods and Scripts
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Black Ops 2 GSC Managed Code List
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